About the Toolbar
|(1)||Select Target Version||Set the target version of the model.|
|(2)||Switch Workspaces||Switch between Modeling/Animation/Form Animation Workspaces.|
|(3)||Edit Level Switching|| The editing method can be switched between three levels.|
• Level edit 1: Editing detailed part, shortcut key 
• Level edit 2: Normal editing, shortcut key 
• Level edit 3: Editing in large frames, shortcut key 
The level switches to the respective level when editing a “Deform Paths” or “Warp Deformer.”
The default Level edit is .
|(4)||Edit Texture Atlas||Edit texture size, etc. when exporting moc3 files for the SDK.|
|(5)||Edit Mesh Manually||The shape of the mesh can be edited. However, the texture is not deformed.|
|(6)||Automatic Mesh generator|| The mesh can be generated automatically without setting polygon vertices.|
By dragging the numerical values horizontally, the set values for each item are automatically reflected in the mesh shape.
|(7)||Create Warp Deformer|| Create a warp deformer.|
The “Sequential Creation” feature allows you to create warp deformers while building parent-child relationships in succession.
|(8)||Create Rotation Deformer|| Create a rotation deformer.|
The “Sequential Creation” feature allows you to create rotation deformers while building parent-child relationships in succession.
|(9)||Rotation Deformer Creation Tool||Quickly create a rotation deformer by dragging on the View.|
|(10)||Arrow tools|| Used to select and edit objects.|
• Shift + drag for multiple selections
• Drag for rectangular selection
|(11)||Lasso Tool||You can drag around the lasso selection.|
|(12)||Brush Selection Tool|| You can select different areas of influence as if you were shading with a brush.|
• Use [B] + drag to change brush size
|(13)||Deform Path Edit||By setting control points on the ArtMesh, you can move vertices collectively.|
|(14)||Deform Brush Tool||You can deform vertices as if you were painting with a brush, or you can shape the division points of a warp deformer.|
|(15)||Edit Glue||The glue allows the vertices of two ArtMeshes to adhere to each other. However, three cannot be used at the same time.|
|(16)||ArtPath Tools||You can create and edit a new ArtPath.|
|(17)||nizima Link||Link to Live2D’s official Live2D model and illustration material market, “nizima.”|
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