Animation Templates

Registering frequently used keyframes such as “Eye blinking” in the [Animation Template] allows for efficient creation of animations.
This section explains how to create an animation template.

 

 

Steps to Create an Animation Template

First, create the original motion for the template.

Here we create a simple and frequently used “Eye blinking”.
Three keyframes are inserted for each of the two eyes, with the parameter set to 0 only in the center.

Select the frame in the area you want to use as a template.

With the selection made, click the [New] icon in the red framed area of the [Template] palette.

In the [Input] dialog, enter a template name and click the [OK] button.

This will create a “Eye blinking” button in the [Template] palette.

Clicking this “Eye blinking” button inserts the keyframe you have templated.

The created animation template can be deleted by clicking on the “trash” icon.

 

 

Animation Template Management

Click the [Folder] icon in the [Template] palette.

This will open the folder where the template files are stored.

Template files you wish to share can be placed in this folder and used for animation.
Template files can also be handled in folders.

To reflect the changes in the File Manager, click the [Update] icon in the red boxed area.

The [Template] palette will reflect the contents and the template will be available for use.

Importing ctmp files created with Cubism 2.1

Animation templates created in Cubism 2.1 can be imported and used in 3.0.

Open the location where the 2.1 ctmp file is located by following these steps
Click on the menu icon in the upper right corner of the template palette -> Click on “Import 2.1 format”.

In 2.1, it is stored in “C:Live2D_Cache emplates”.

 

Select the file or folder you wish to import and click “Open”.

 

3.0 animation templates have been imported into the folder where they are stored and reflected in the palette.

 

TIPS
“A note on using [import to 2.1 format] of animation templates.”
IDs are converted to the “uppercase” format used in the 2.1 standard parameters when converting from 3.0 to 2.1.
Therefore, if you set “lower case” IDs without using standard parameters in 2.1, the format will not be applied because they do not match.
(We recommend that 2.1 and 3.0 parameter IDs be created in the standard format unless there is a special reason not to.)

3.0 standard parameter list
2.1 Standard parameter settings

 

 

 

 

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