Scene management and configuration

(Updated 05/13/2021)

Animation scenes are managed in the [Scene].
Scenes can be switched within the animation workspace with a single click.
If you wish to add more tabs, you can do so by right-clicking on a tab -> Add Tab.

 

Scene palette structure and operation

The [Scene] displays a list of the [Scene names], [Duration], and [Tag] of the scenes you have created.

No. Item Detail
1 Create new scene Create a new scene.
2 Copy selected scene Duplicates the selected scene.
3 Insert scene Inserts any scene into the selected scene.
4 Delete selected scenes Deletes the selected scene. Undo is not available.

 

Scene name

The scene name can be changed when creating a new scene, duplicating a scene, or from the tag input box in the [Inspector Palette].
Scene names can be reordered by inserting a number at the end.

 

 

Tag

Scenes can be tagged as well as named.
This can be changed when creating a new scene, duplicating a scene, or from the Tag entry box in the [Inspector Palette].

Explanations can be included for specific movements.

 

Setting Scenes

Scene settings can be viewed and edited in the [Inspector Palette].
The items that can be edited are as follows:

Item Detail
Scene name Enter a scene name.
Tag Enter tags.
File name The name of the can3 file is displayed.
Size (width) Enter the size.
Size (height)
Fix Aspect Ratio If checked, the aspect ratio of the size is fixed.
Start Frame Change the starting position.
Number of Frames You can select the start of the frame from [Start from 0] or [Start from 1].
The initial value is [Start from 0].
Duration Enter the length of the scene.
The value changes when switching between time display and frame count display.
Frame Rate Enter the frame rate.
Default Interpolation:
Parameter
Within the graph editor, select the default curve for the parameter.
Default Interpolation:
Part
Within the graph editor, select the default curve for the part.
Target Settings Select the target version of the animation.
For details, please refer to the “Select Target Version” page.

 

TIPS
If you select [SDK (Unity)] in the target settings,
Bezier handles in the Graph Editor are converted to the optimal length for SDK embedding.
As a result, the overall shape of the graph may change to an unintended shape.
Please note that the check should be placed after the animation has been completed.
For details, please refer to the “Precautions for Embedding SDK” page.

 

 

Scene track

This function places a scene as a track within another scene.
Scenes can be used as materials or multiple scenes can be joined together to create an animation.
Scenes can also be nested by placing scenes containing scene tracks as scene tracks.

By applying a time remap to a scene track, you can make the referenced scene play faster, slower, reverse playback, easing, and other effects.
The created scene can be placed as a scene track and time remapping can be applied to adjust the overall motion tame/tweak.

The scene track has a repeat function, allowing the referenced scene to be played back repeatedly.
It can be used to repeatedly display short scene material, such as simple effects or screen superimpositions.

 

How to use the scene track

Create a new scene track:

  1. Move the indicator to the frame where you want to place the scene track.
  2. Click on the Insert Scene button at the bottom of the Sheets palette to open the Settings dialog.
  3. In the Settings dialog, you can set three settings: [Scene to Insert], [Reference Range], and [Apply Time Remap].
    These settings can also be changed after the track is created.

 

Changing scene track settings and replacing reference scenes:

  1. Right-click on a scene track and click [Change Scene Track Settings] to open the Settings dialog box.
  2. The Settings dialog allows you to set [Scene to insert], [Reference range], and [Apply time remap] in the same way as when creating a new scene.
  3. The reference scene can be replaced by changing the scene to be inserted.
    In this case, key information such as time remapping, movement, rotation, etc. will remain intact.

 

Repeat function:
Repeat is toggled from the [Repeat] button to the left of the track name display toggle button (eyeball button).

For a scene track with repeat set, drag the end point to the right to repeat playback at that section.

 

Other:

  • By right-clicking on a scene track and selecting [Open Referenced Scene], you can navigate to the scene to which the scene track refers.
  • By right-clicking on a scene track and selecting [Replace Scene Track with Sequential Image Track], you can add a scene track as a sequential image track.
    It can also be used as a proxy for heavy use of scene tracks and heavy drawing.
  • The reference range of the scene can be trimmed.
    When time remapping is not applied, drag the start and end points of the scene track to adjust the reference range.
    When applying a time remap, adjust the reference range by changing the number of frames at the beginning and end of the time remap key.
  • When deleting a scene, if there is a scene track that references that scene, a confirmation dialog box will appear to alert you.
    If the referenced scene is deleted, the name of the scene track becomes red text and the scene track cannot be displayed.

 

Setting details

  • The scene to be inserted cannot be the same as the scene to be placed (and a scene that contains a scene track that references the scene to be placed).
  • Audio output from scene tracks is not available when time remapping is applied.
  • If you deactivate the application of time remapping, the time remapped items will be removed from the timeline, and any keys you have created will also be deleted.

 

Scene import

The ability to copy and add part or all of a scene from another animation file.
Reference information for materials such as models and image files is also copied as needed.

 

Using Scene Import

With the animation file(s) open, drag and drop the animation file(s) into the Project palette.

A confirmation dialog for scene import execution will appear. Select [Yes] to proceed to the scene import dialog for the animation file indicated in the title of the dialog.
Select [No] to proceed to the next scene import of animation files, or [Cancel All] to cancel all scene import processes and exit.

The Scene Import Settings dialog opens, and under [Import to], select the animation file (currently open in Editor) you wish to import to, and
select the scene(s) you wish to import in the [Scenes to Import] field.

Setting details

  • If the animation file to be imported has an unspecified target version or a broken link in the material, a confirmation and settings dialog box will open, respectively.
    (This is the same as if you had opened the animation file in an editor.)
  • If you want to import all scenes at once, check the [Import All Scenes] checkbox to avoid having to specify each scene individually.
  • If there is only one animation file currently open or only one scene to import, the [Import to] and [Scene to import] items will remain fixed and selected.
  • In the [Add Comment to Tag] section, you can add any comment after the tag of the imported scene.
    (Please use this function when you want to identify scenes that have been imported and added with tags.)

 

Precautions

  • Basically, scene import does not import anything other than what is in the scene.
  • If there are broken links in materials, etc., the following actions must be taken and the import must be performed again.
    • Repair broken links in the “Broken Link Confirmation Dialog” that opens when importing
    • Recover broken links in the original file or delete tracks containing broken links
     (However, material that is not in the scene will not be imported even if broken links are restored.)

 

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