Parts Palette

(Updated 05/19/2022)

The parts palette allows objects to be managed by large classifications of parts, such as bangs, eyes, and mouths.
It is displayed in the layer order of the imported PSD and is used to select, display, and lock objects and to check the parts to which they belong.

TIPS
[Part] are the parts that make up the eyes, mouth, etc., divided into folders by type, and
are shown as yellow folder-like icons in the parts palette.

 

About Parts Palette

Number Item
(1) Filter by Text
*Search by name or ID.
(2) Input box for filtering by text
(3) Show/hide ArtMesh
(4) Show/Hide ArtPaths
(5) Show/hide Warp Deformers
(6) Show/hide Rotation Deformers
(7) Show/Hide Glue
(8) Show/hide all
*Show/hide all parts at once.
(9) Lock/unlock all
*Lock/unlock all parts at once.
(10) Expand All / Consolidate All
*Expand/aggregate parts in a batch.
(11) Expand tree when selected
*In conjunction with the deformer palette and view area.
(12) Palette menu
*Open the dialog box for Part Settings.
(13) Part
*Please see the “Part” page for details.
(14) Draw order group
*Please see the “Draw Order Group” page for details.
(15) Icons indicating object type/object name/drawing order
* The icon at the top displays a thumbnail of the image in the case of an ArtMesh.
(16) Guide Image Parts
*For details, please see the “Guide Image Part” page.
(17) Create new part
(18) Delete selected parts/objects

Individual operation:
Clicking each object's button in the part allows you to show/hide, lock/unlock, and expand/consolidate the object individually.

Multiple operations:
By dragging on the eye or key icons, you can show/hide or lock/unlock multiple items at the same time.

TIPS
If an object that should be present is not found in the parts palette, use the buttons in the upper right corner of the palette to
make sure you are not hiding any objects.

 

Label color

Color can be set for parts.
Right-click on the part -> [Label Color] -> to select a color.
If you wish to use a color other than those listed, you can adjust it in the [Label Color Settings] dialog from the [Advanced Settings] menu.

[Influence on Children] allows you to adjust the color shade of the parts and objects belonging to the children in the part.
In the Advanced Settings, you can fine-tune the settings from the Child Influence Settings dialog.

 

Selecting parts and objects

Selecting a part does not select the object inside. (to be able to edit the parts themselves)
If you want to select only the objects in the part at once,
right-click on the part -> [Child Object Manipulation] -> [Select all].
The same action can be performed by Alt + clicking on the part.

Each object can also be selected by clicking on it.
Shift-clicking selects the entire selection from one end to the other, and
clicking while holding down the Ctrl key allows multiple partial selectionds.

 

Operations on child objects/parts under child

With the part selected, right-click and
select [Child Object Manipulation] and [Manipulation of Child Part(s)] from the context menu,
you can select, expand, lock, and switch display states all at once.

 

Create new part

Click on the [New Part] icon in the lower right corner of the Parts palette
displays the following dialog box, which allows you to create a new part.

Item Details
Name (Japanese) Parts can be given easy-to-understand names.
Part ID IDs can be attached to parts.
Only single-byte alphanumeric characters and _ (underscore) are allowed.
Draw order You can specify the order in which the parts are drawn.
Put selected objects into children

You can set whether the selected object is to be included in the children of the new part.

If you open the dialog in the following way, the checked state will be the default value.

  • When multiple objects are selected and the [New Part] icon is clicked
  •  When [Shift] + clicking the [New Part] icon
  •  When the [New Part] shortcut is executed

Click the [Show ID Rules] button to display the notes.

 

 

Delete parts or objects

Clicking the trash can icon after selecting a part or object allows you to delete it after a confirmation dialog appears.
After selecting a part or object, press the [Delete] key or the [Back space] key to delete it without prompting a confirmation dialog.

Also, when you delete a selected part, you can delete it, leaving its children.
This has a shortcut as “Deleted selected Parts (Child ojects will remain)”.

 

Palette menu

Click the menu icon in the upper right corner of the parts palette to display the following menu.

 

Part Settings

You can check the list of parts.
You can change the [Name], [Part ID], and [Default Drawing Order].

TIPS
IDs are subject to several rules when entered.
Check [Show ID Rules] at the bottom of the dialog.

 

Change drawing order/part affiliation

By selecting an object on the Parts Palette and dragging and dropping it at an arbitrary position,
you can rearrange the order in the parts palette and change the parts that belong to the palette.
Even if the order in the parts palette is rearranged, the display on the canvas does not change because the value of the drawing order has priority.

However, if the same operation is performed on ArtMesh in the same drawing order,
the object that is higher in the Parts Palette will displayed in the foreground on the canvas.

TIPS
Starting from Cubism3, the order of each part on the parts palette is the same as the order of layers in PSD data.
Layers and groups that are displayed on top in the PSD data are also displayed on top in the Cubism3 parts palette.

 

Group by Draw order

With the part selected, right-click and click [Group by Draw Order] from the context menu to group the parts.
When grouping, the drawing order set for the part itself is reflected in all objects within it.
Perform the same operation again to release it.

For more information, see the “Drawing Order Groups” page.

 

Export Parts

cmo3, can3, and cmp3 files are backward compatible.
Please note the following items, as older files can be used with newer versions, but the reverse is not supported.

Model files, animation files, and part files created or saved with a newer version of the editor may not open properly with older versions of the editor and may become corrupted. If you wish to edit data created with a newer version of the editor with an older version of the editor, please do so at your own risk.

With the part selected, right-click on it and click on [Export Parts] from the context menu
to save a portion of the model as part data (.cmp3).
This feature makes it possible to add only some parts from another model.

 

Filter by name/ID in the parts palette

Filtering can be done by entering a name or ID in the input box to the right of the magnifying glass button in the upper left corner of the parts palette.
Enter the name or ID you wish to filter in the input box and only objects containing that phrase will be displayed. (Parts are displayed regardless of wording)

Click the magnifying glass button to temporarily remove filtering.

 

Number at the end of the name when pasting

When objects are copied and pasted in the Parts palette, a number can be added to the end of the name of the created object.

This setting can be enabled/disabled by doing the following.
Turn ON/OFF the checkbox for [File] menu -> [Setting] -> [Add a number at the end of the name when pasting an object].

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