Inspector Palette

(Updated 05/19/2022)

The Inspector palette is used to set up ArtMesh and deformers.
It is used to change the ID, name, drawing order, opacity, parts belonging to a group, deformers, etc.
What is displayed depends on the type of object selected.

 

Display when ArtMesh is selected

Item Details
Name You can change the name of the ArtMesh. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the part to which it belongs. [Root Part] does not belong to any part.
Deformer Change the deformer to which you belong. [Root] does not belong to any deformer.
Clipping ID Specify the clip ID. (Where to make settings when using the clipping function)
Invert Mask If checked, mask inversion is applied.
For details, see the “Inverting Masks” page.
Draw order Changes the order in which ArtMeshes are drawn. Drag within the text box to change the value. You can directly enter a numerical value or specify 10 or 100 increments from the window that appears when you click the right [・] button. Alternatively, it can be changed by dragging on the drawing order edit bar to the left of the View area.
Opacity Changes the opacity of the selected ArtMesh.
Multiply Color Multiply and composite colors on an ArtMesh.
Screen Color Screen composite colors onto an ArtMesh.
Blend Mode Changes the drawing method of the selected ArtMesh.
You can select from Normal/Additive/Multiply.
Culling

Sets whether or not the mesh should be drawn when it is turned over.
When off (default), the mesh can be deformed backwards to create a left-right inverted ArtMesh.
For more information, please see the “Culling” page.

UserData

User data can be set for the ArtMesh.
See the “UserData and Events” page for details.

Vertices Info

The vertex information of the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex with Canvas Coordinates” page for more information.

For more information on ArtMesh, please refer to the “About ArtMesh” page.

 

Display when ArtPath is selected

A:

Item Details
Name You can change the name of the ArtPath. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the parts folder to which it belongs. [Root Part] does not belong to any part.
Deformer Change the deformer to which you belong. [Root] does not belong to any deformer.
Clipping ID Specify the clip ID. (Where to make settings when using the clipping function)
Invert Mask If checked, mask inversion is applied.
For details, see the “Inverting Masks” page.
Draw order Changes the order in which ArtPaths are drawn. Drag within the text box to change the value. You can enter a numerical value directly or specify 10 or 100 increments from the window that appears when you click on the [・] button to the right. Alternatively, it can be changed by dragging on the drawing order edit bar to the left of the View area.
Opacity Changes the opacity of the selected ArtPath.
Multiply Color Multiply and composite colors on the ArtPath.
Screen Color Screen composite colors onto an ArtPath.
Division number Changes the number of divisions in the selected ArtPath.
Close ArtPath If checked, the endpoints of the selected ArtPath will be connected.
Line Generation Method  The line generation method can be selected from “LCNS” or “SNS”.
Brush  Brush selection is available. The gear icon opens the ArtPath Brush Settings dialog.

B: Control Point Settings

Name Details
Keep Line Width as 0 If checked, a control point with a line width of 0 will remain 0 even if the line width is set to that value.
Line Width You can change the line width of selected control points.
Line Color You can change the line color of selected control points.
Opacity You can change the opacity of selected control points.
Fold line If checked, the selected control point will be made a polyline.
Vertices Info  Vertex information for the control point is displayed.

For more information on Artpass, please see the “ArtPath” page.

 

Display when warp deformer is selected

Item Details
Name You can change the name of the warp deformer. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the parts folder to which it belongs. [Root Part] does not belong to any part.
Deformer Change the deformer to which you belong. [Root] does not belong to any deformer.
Opacity Changes the opacity of the ArtMesh to which it belongs.
Multiply Color Multiply and composite colors on drawing objects that are children of the deformer.
Screen Color Screen composite a color on a drawing object that is a child of the deformer.
Number of conversion divisions Specifies the fineness of the control point.
The greater the number, the more deformations follow the deformer shape.
Bezier Division number Specifies the fineness of the control point.
The larger the number, the more editing points and handles, the more detailed the deformation, but the more work it takes.
Bezier Edit Type

The degree of influence of deformation can be adjusted.

Smooth 1-3: The higher the number, the greater the degree of influence when the control point is moved.

Smooth All: It will have a fairly broad impact.

Cubism 2.1 Mode: The degree of influence will be the same as for conventional control points.

Retain Control structure: Cubism2.1 method + Bezier handles deform while keeping each other in position.

Reset bezier controllers Restores the edited Bezier control points and handles to their original shape along the lattice.
Vertices Info

The vertex information of the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex with Canvas Coordinates” page for more information.

Deformer Conversion (3.2 method)  If checked, the warp deformer deformation algorithm is set to the old method.

For more information on warp deformers, see the “Warp Deformer” page.

 

Display when rotated deformer is selected

Item Details
Name The name of the rotational deformer can be changed. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the parts folder to which it belongs. [Root Part] does not belong to any part.
Deformer Change the deformer to which you belong. [Root] does not belong to any deformer.
Angle Rotates at a specified angle.
Freeze Angle

The specified reference angle (angle considered to be 0 degrees) is displayed. This setting is used when the character in the original drawing is tilted.

How to set the freeze angle:

  1. In the [Angle] text box, enter a number to match the tilt of the character's head, for example, or drag the handle of the rotation deformer.
  2. Click [Freeze Rotation] to set the angle to the [Freeze Angle] and make it the base of rotation (0 degrees).
  3. To restore the original value, enter a value in [Angle] that reverses the positive and negative values of the reference angle, and click [Freeze Rotation] again.
Scale Change the magnification of the child elements around the fulcrum. The values are retained and can be changed or restored each time.
Opacity Changes the opacity of the ArtMesh belonging to the selected rotational deformer.
Multiply Color Multiply and composite colors on drawing objects that are children of the rotation deformer.
Screen Color Screen composite a color on a drawing object that is a child of a rotation deformer.
Vertices Info

The vertex information of the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex with Canvas Coordinates” page for more information.

For more information on rotary deformers, see the “Rotation Deformer” page.

 

Display when a part is selected

Item Details
Name The name of the rotational deformer can be changed. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the parts folder to which it belongs. [Root Part] does not belong to any part.
Group by Draw Order By checking the checkbox, the selected parts are grouped together to create a drawing order group. (The icon of the part changes when it is grouped.)
Guide Image By checking the checkbox, the selected part is changed to the part for the draft. (It is also possible to make multiple draft parts.)
Draw order Changes the order in which ArtMeshes are drawn. Drag within the text box to change the value. You can directly enter a numerical value or specify 10 or 100 increments from the window that appears when you click the right [・] button. Alternatively, it can be changed by dragging on the drawing order edit bar to the left of the View area.

For details of the parts, please refer to the “About Parts” page.

 

Display when the Transform Path tool is selected

Item Details
Deform Path width Changes the degree of influence between control points of a deformed path.
The smaller this value is, the more the deformation will be inverted.
Deform Path hardness The higher the stiffness ratio, the less likely it is that the mesh shape near the deformation path will deform and retain its shape.
Fold line Make the control points of a transformed path a polyline.
Main

This is the main ArtMesh used when creating a deformation path for a single ArtMesh or multiple ArtMeshes.
The color of the mesh changes to purple when a deformation path is selected.
(The deformation paths you set can be displayed and edited only when you select Main.)

Sub

Art meshes set outside of the main mesh when deformation paths are created for multiple ArtMeshes.
The color of the mesh changes to red when a deformation path is selected.

When setting deformation paths on multiple ArtMeshes, the last mesh selected becomes the main one.

For more information on deformation paths, see the “Deformation Paths” page.

 

Display when a glue is selected

Item Details
Name You can change the name of the glue. Japanese is also available.
ID Change ID. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part Change the parts folder to which it belongs. [Root Part] does not belong to any part.
Deformer Change the deformer to which you belong. [Root] does not belong to any deformer.
Compatibility The degree of glue application can be changed numerically in a batch.
You can also add keys to the parameters and change the applicability for each key.

For more information on glue, please see the “Glue” page.

 

Select lock behavior

When you lock an object from the [Deformer] or [Part] palettes, the information in the [Inspector] palette is locked.

However, it is also possible to set the inspector not to lock when locked.
You can unlock the Inspector by going to [File menu] -> [Settings menu] -> [Lock the inspector when an object is locked].

 

 

Display when animation view is selected

For more information on the [Inspector] palette in Animation View, see the “Scene Management and Settings” page.

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