List of Shortcut Keys

(Updated 08/25/2022)

This section describes how to use the Shortcut Key Settings dialog and the initial settings.

 

How to edit shortcut keys

 Click [File] menu -> [Setting] -> [Keyboard Shortcuts] to open the Shortcut Settings dialog box.
In the Shortcut Settings dialog, you can customize all shortcut keys to your liking, including the default ones.

Number Item Description
(1) Category switching Use the combo box to switch between categories.
(2) Search box Filter the items to be set by [Name] or [Key].
(3) Expand All / Consolidate All Expand all/aggregate all groups.
(4) Group Expand/aggregate by clicking on the open/close button on the far left or double-clicking on anything else.
(5) Edit shortcut Opens the Key Setup dialog.
(6) Add shortcut Add a shortcut.
(7) Delete shortcut Deletes the currently selected shortcut. If shortcuts have been added, delete those lines as well.
(8) Import Loads the saved shortcut key settings.
(9) Export Export shortcut key settings.
(10) Restore all You can restore the settings as they were before the edit (when you opened the dialog).
(11) Initialization Reset all shortcut keys to their initial state.
(12) OK Save the configuration changes and close the configuration dialog.
(13) Cancel Closes the settings dialog without saving changes to the settings.

How to Search for an Item

Each category includes the following items.

Menu:
Items included in the menu

Tools:
Items displayed on the Tool

View area:

Items related to View area

Palette:

Items displayed on any of the palettes

If you select [Name] or [Key] from the list on the left of the search box and type a letter in the search box,
you can filter by each item. You can also AND search by space.
You can reset your search by deleting all characters in the search box or by clicking the X button to the right.

How to Setup Shortcuts

By clicking on the entry field for the shortcut you wish to edit or the [Edit Shortcut] button, the Key Settings dialog box will appear.
In this state, press the shortcut key you wish to set.
(If there are duplicate keys, a warning will be displayed. Please change to another combination as it may not work properly.)

You can also add a shortcut2 by selecting the shortcut you want to edit and then clicking the [Add Shortcut] button.

after completing the settings, click the [OK] button at the bottom of the Shortcut Settings dialog to save the settings.

 

TIPS
 The shortcut keys for the Cubism Editor are the numeric keys at the top of the keyboard (*1) and the numeric keys on the numeric keypad.
  Each is treated as a separate key.
 For example, the difference between setting [Shift] + [1] as a shortcut is as follows.
 • If you use the number keys at the top of the keyboard, [Shift] + [1] will be displayed.
 • When entered using the numeric keypad, [Nampad-1] is displayed.
 * 1. For 106/109 keyboards, the numeric keys from 1 to 0 located to the upper left of the Q key of the alphabet

TIPS
When the Editor is updated, new shortcut keys may be added.
Please note that the initialization must be performed once by pressing the [Initialize] button in order to reflect the addition.

TIPS
Configuration files can be shared between Windows and Mac.

 

 

List of Shortcut Keys

Category: Menu

File

Item Initialization Details
Model [Ctrl] + [N] Create a new model file.
Animation [Ctrl] + [Shift] + [N] Create a new animation file.
Open [Ctrl] + [O] Open a file that has already been created.
Open Recent File [Ctrl] + [Shift] + [O] Open the previously opened file.
Close [Ctrl] + [W] Closes the selected tab.
Close all   Closes all currently open files.
Save [Ctrl] + [S] Save the currently displayed file.
Save as [Ctrl] + [Shift] + [S] Saves the currently displayed file as an alias.
Apply Template   Apply the model template.
Image   Export the currently displayed model as a PNG file.
GIF animation   Export the currently displayed scene as a GIF animation.
Still image (sequential number) [Ctrl] + [I] The currently displayed scene is exported as sequentially numbered still images.
PSD image (beta) [Ctrl] + [P] Export a PSD of the original drawing of the model.
Movie [Ctrl] + [Shift] + [M] The currently displayed scene is exported as a movie.
Export as moc3 file [Ctrl] + [Alt] + [S] Export the currently displayed model as a moc3 file.
Export Physics settings   Export the physics settings for the currently displayed model.
Export motion file [Ctrl] + [Alt] + [Shift] + [S] Export the currently displayed animation data as a motion file.
Grid settings   Opens the Grid Spacing Settings dialog.
Keyboard Shortcuts [Ctrl] + [Alt] + [Shift] + [K] Open the keyboard shortcut settings.
Background color   Change the background color.
Reset Background color   Reset background color.
Model Statistics   Displays model statistics.
Canvas Settings   Open the Canvas Settings dialog.
Resize Model   Resize the model.
Exit [Alt] + [F4] Exit Cubism Editor.

Edit

Item Initialization Details
Undo [Ctrl] + [Z] Restores the state immediately before the last operation.
Redo [Ctrl] + [Y] [Undo] executes the operation performed before going back one step.
  [Ctrl] + [Shift] + [Z]  
Cut [Ctrl] + [X] Crops the selected element.
Copy [Ctrl] + [C] Copies the selected elements.
Paste [Ctrl] + [V] Paste the copied element.
Delete [Delete] Deletes the selected element.
  [Backspace]  
Copy parameter values   Copies the parameter values of the currently displayed model.
Paste parameter values   Paste the model parameter values.
Deselect [Escape] Deselect.
Select All [Ctrl] + [A] Select all.
Search and Replace [Ctrl] + [F] Open the Find and Replace dialog.

display

Item Initialization Details
Show Grid (Modeling View)   Shows/hides the grid.
Show Guide(modeling view)   Shows/hides the Guide (Modelling View).
Show Guide (Animation view)   Shows/hides the Guide (Animation View).
Add guide to the coordinates of the selected vertices   Adds a guide to the coordinates of the selected vertex.
Guide (modeling view) settings   Open the Guide (Modelling View) Settings dialog.
Snap Moving Vertices to Guide   The moving vertex is adsorbed to the guide.
Show ArtMesh's Vertex Number   Show ArtMesh's Vertex Number.
Highlight Vertices Which Stick Out From the Parent Deformer   Highlights vertices that extend beyond the parent deformer.
Highlight Deformer's Child Elements [Ctrl] + [Shift] + [D] Highlight child elements of the selected deformer.
Show Child Elements When Resize Warp Deformer   Toggles highlighting/hiding of child elements during warp deformer resizing.
Hide selected state   Hides the selection state of objects and the UI of ArtMesh, ArtPath, and deformers.
Focus on the Selected Object [F] Focuses on the selected object.
Model Guide Image   Switches the display method to the image for the model.
Texture Atlas   Switch the display method to Texture Atlas.
Full Scale   Switches the Show Quality to Full Scale.
1/2   Switches Show Quality to 1/2.
1/4   Switches the Show Quality to 1/4.
1/8   Switches Show Quality to 1/8.
Show/Hide Bounding Box   Shows/hides the bounding box.
Modeling view   Enable Onion skin in the Modelling View.
Animation View   Enable Onion skin in Animation View.
Form animation view   Enable Onion skin in the Form Animation View.
Onion skin setting   Open the Onion Skin Settings dialog.

Modeling

Item Initialization Details
Create Warp Deformer   Create a warp deformer.
New Rotation Deformer   Creates a rotational deformer.
Select Deformer for Parent [Ctrl] + [D] Selects the parent deformer of the selected element.
Delete Deformer and its Content [Ctrl] + [Delete] Deletes the selected deformer including its child elements.
Delete deformer and pass on its parameters to child component   Deformer is removed and the parameters are reflected in the child elements.
Validate Deformer   Opens the Deformer Validation dialog.
Mesh edit [Ctrl] + [E] Switches to Mesh Edit mode.
Automatic Mesh generator [Ctrl] + [Shift] + [A] Opens the Auto Generate Mesh dialog.
Edit Texture Atlas [Ctrl] + [T] Open the Edit Texture Atlas dialog. If selected for the first time, a texture atlas will be created.
Switch between Source Image and Texture Atlas [T] Switches between the original view and the texture atlas view.
Apply Texture Atlas to Source Image(Beta)   The state of the texture atlas is reflected in the original image.
Automatic generation of four corner forms [Ctrl] + [4] Automatically generates the shapes of the four corners of the combined parameters.
Reflect Motion   Reverses the movement of the selected parameter.
Multiple Keys Editing   Open Multiple Keys Editing.
Bulk Reflect   Opens the Bulk Reflect dialog.
Extended Interpolation   Opens the Extended Interpolation dialog.
Arrange Parameter Configuration for Selected Object   Aligns the parameter configuration of selected objects.
Reset to default values [Ctrl] + [1]  Reset all parameters to their default values.
Parameter Settings   Open parameter settings.
Lock default Deformer [Ctrl] + [Shift] + [1]  Locks the key form set to the default value in the parameter.
Settings for Eye Blinking and Lip-sync   Open the Settings for Eye Blinking and Lip-sync dialog.
Limit Settings for Blend Shape Weights   Opens the Limit Settings for Blend Shape Weights dialog.
Synchronize Parameter Values Across Tabs of Same Model   Synchronize parameter values of the same model across tabs.
Create artMesh for collision detection   Generate an ArtMesh for the hit detection.
Automatic generation from a single ArtMesh   Automatically generates ArtPath around the perimeter of a single selected ArtMesh.
Automatic generation from multiple ArtMeshes   Automatically generates ArtPath around the perimeter of multiple selected ArtMeshes.
Highlight color   Reflects the color of the selected line drawing's ArtMesh on the ArtPath.
Highlight opacity   Reflects the opacity of the selected line ArtMesh on the ArtPath.
Highlight line width   Reflects the line width of the selected line ArtMesh on the ArtPath.
Highlight everything   Reflects the color, opacity, and line width of the selected line ArtMesh on the ArtPath.
Follow along the line of the ArtMesh   The control points are automatically repositioned to follow the line ArtMesh.
Follow along the filled ArtMesh   The control points are automatically repositioned to align with the fill ArtMesh.
Add control points to align with ArtMesh   Control points are automatically added where control points are missing.
Add a point in the middle of all control points   Add a point in the middle of all control points in the ArtPath.
Add a point in the middle of the selected control point   Add a point midway between all selected control points.
Open Auto Generation ArtPath Dialog   Opens the Auto Generate ArtPath dialog.
Create DeformPath from ArtPath   Automatically generates control points for the transformed path at the positions of the control points of the selected ArtPath.
Bake deformation of ArtMesh to ArtPath   Bake in the shape so that the ArtPath follows the deformation applied to the selected ArtMesh.
Join ArtPaths   Connects selected control points to each other.
Split ArtPath   Disconnects the selected control point.
Follow all   Sets tracking for all control points in the selected ArtPath.
Cancel all   Untracks all control points in the selected ArtPath.
Follow selected control points   Sets tracking to the selected control point.
Release selected control point   Release tracking of the selected control point.
Open ArtPath Brush Settings Dialog   Open the ArtPath Brush Settings dialog.
Glue On/Off   Turns glue on/off.
Skinning   Set skinning on the selected ArtMesh.
Use deformation path for Skinning    Generates skinning from deformation paths.
Create parameters for rotational deformer   Generates a summary parameter to the rotational deformer used for skinning.
Reflect   Inverts the selected object.
Zoom In / Zoom Out Specifying Magnification   Scales the selected object by a specified magnification.
Revert to Original   Restores the selected object to its original shape.
Copy Form [Ctrl] + [Shift] + [C] Copy polygon and warp deformer forms.
Paste Form [Ctrl] + [Shift] + [V] Paste polygon and warp deformer forms.
Blend Form [Ctrl] + [Shift] + [B] Blend polygon and warp deformer forms.
Options for Paste Form Special   Opens the Options for Paste Form Special dialog.
Enlarge/shrink   Starts the temporary deformation tool zooming in and out.
Rotation   Starts the rotation of the Temporary Transform tool.
Free transform   Starts the free deformation of the Temporary Deformation Tool.
Perspective deformation   Starts the perspective deformation of the Temporary Deformation tool.
Distort   Starts the distortion deformation of the Temporary Deformation Tool.
Temporary warp deformation   Starts a temporary warp deformation.
Add columns   Increases the number of columns in the lattice during temporary warp deformation.
Remove columns   Reduces the number of columns in the lattice during temporary warp deformation.
Add rows   Increases the number of rows in the lattice during temporary warp deformation.
Remove rows   Reduces the number of rows in the lattice during temporary warp deformation.
Temporary path deformation   Starts a temporary path deformation.
Deselect the temporary deform tool   Release the Temporary Transform tool.
Lock/unlock Selected Objects [Ctrl] + [2] Locks/unlocks the selected object.
Lock the unselected objects [Ctrl] + [Shift] + [2] Locks the unselected object.
Unlock all [Ctrl] + [Alt] + [2] Unlock all.
Show/Hide Selected Objects [Ctrl] + [3] Shows/hides the selected object.
Hide the unselected objects [Ctrl] + [Shift] + [3] Hides the objects that are not selected.
Show all [Ctrl] + [Alt] + [3] Displays all objects.
Restore to Latest Visibility Status   Restores the previous display state of all objects.
Convert Model ID   Open the Model ID Conversion Settings dialog.
Export   Open the Export Model Objects dialog.
Import   Open the Import Model Objects dialog.
Export   Open the Export Model Parameters dialog.
Import   Open the Import Model Parameters dialog.
Open Physics/Scene Blending Settings   Opens the Physics and Scene Blend Settings dialog.

Animation

Item Initialization Details
Reload the material of selected Model   Reloads the material of the selected model.
Replace the material of selected Model   Replaces the material of the selected model.
Replace the material of selected Model (all scenes)   Replaces the material of the selected model in all scenes.
New Scene   Create a new scene.
Generate scenes automatically from the audio files   Automatically generates scenes from audio files.
Apply Lip-sync from the Audio File   Generates lip-sync from audio files.
Bake Animation from Physics   Bakes the results of physics operations into an animation.
Set the beginning of Track as Indicator [Shift] + [B] Moves the current position to the beginning of the track.
Set the End of Track as Indicator [Shift] + [N] Moves the current position to the end of the track.
Move Track to indicator [Shift] + [M] Moves the track to the current position.
Move to the Beginning of Timeline [Home] Go to the beginning of the timeline.
Move to the End of Timeline [End] Go to the end of the timeline.
Go to the beginning of the work area [Shift] + [Home] Go to the beginning of the work area.
Move to the End of Work Area [Shift] + [End] Move to the end of the work area.
Show the overall work area [Shift] + [F] Displays the entire work area in the timeline palette.
Back 1 frame [Page Up] Returns one frame.
Advance one frame [Page Down] Advances one frame.
Back 1 keyframe [J] Returns to the previous keyframe in the property.
Advance by one key frame [K] Go one keyframe ahead in the property.
1 keyframe back (track) [Shift] + [J] Returns to the previous keyframe in the track.
1 keyframe forward (track) [Shift] + [K] Go to one keyframe ahead in the track.
Return to previous marker [Ctrl] + [J] Skip indicator bar to previous marker.
Go to next marker [Ctrl] + [K] Skip the indicator bar to the next marker.
Return to the previous onion skin marker [Ctrl] + [Shift] + [J] Skip indicator bar to previous onion skin marker.
Go to the next onion skin marker [Ctrl] + [Shift] + [K] Skip the indicator bar to the next onion skin marker.
Set the Beginning of Work Area as indicator   Move the indicator to the beginning of the work area.
Set the End of Work Area as indicator   Move the indicator to the end of the work area.
Display by selected parameter   Displays Parameter Bookmarks with the currently selected parameter.
Delete labels from the currently selected track   Deletes the label from the currently selected track.
Hide all labels   Hide all labels.
Display settings for Parameter Bookmarks   Opens the Parameter Bookmarks Display Settings dialog.
Add Marker   Add a marker.
Playback [Enter] Play animation. Pressing the button again during playback stops the animation.
Switch Edit Mode [C] Toggles the edit mode.
Gather files   Collect files.

Form Animation

Item Initialization Details
Create Form Edit Keyframe   Adds a form edit key for the selected object.
Animation preview setting   Open the Animation Preview Settings dialog.

Window

Item Initialization Details
Model   Switch to modeling workspace.
Animation   Switch to animation workspace.
Form Animation   Switch to form animation workspace.
Hide Palette   Hides the palette.
Switch to Previous Tab   Switch to the previous tab.
Switch to Next Tab   Switch to the next tab.
Duplicate Tab   Duplicate tabs.
Set All Views to Same Display Position   Aligns the display position of all views.
Reset Palette Placement   Resets palette placement.
Reset Status   Resets the state of the view area.
Deformer   Displays the deformer palette.
Inspector   Display the inspector palette.
Tool Details   Displays the tool detail palette.
Log   Displays the log palette.
Parameter   Displays the parameter palette.
Part   Displays the parts palette.
Project   Displays the project palette.
Timeline   Displays the timeline palette.
Scene   Displays the scene palette.
Template   Displays the template palette.

Help

Item Initialization Details
User Manual   Open the manual page.
Go to Live2D Web Page   Open the Live2D home page.
Product Page   Open the Live2D Product Page.
Download Page   Open the Cubism download page.
Sample Model   Open the sample model download page.
Community   Open the Live2D Community page.
FAQ   Open the FAQ page.
Tutorial Video   A dialog box will open guiding you to the Tutorial Video.
Message from Live2D   A dialog box for Message from Live2D will open.
License activation   Register a license.
Deactivate Licence   License cancellation.
Online License Authentication   Opens the Online License Authentication dialog.
Open Purchase Page   Open the Cubism purchase page.
Display Operation   Visualize the operation.
Open Log File   Open the log file.
Open Auto Backup Folder   Open the automatic backup folder.
Update History   Open the Update History page.

Mesh Edit mode

Item Initialization Details
Finish Mesh editing [Ctrl] + [E] Complete Mesh Edit mode.
Automatically Generate Meshes(Mesh Editing Mode) [Ctrl] + [Shift] + [A] Automatic mesh generation.
Auto attach Edge (line) [Ctrl] + [R] Connect edges.
Reflect Horizontally   Flip the mesh left and right.
Reflect Vertically   Flip the mesh upside down.
Inverted about the axis   Inverts the mesh with respect to the axes.
Merge vertices   Merge vertices.
Glue / bind the selected vertices [Ctrl] + [G] Binds the selected vertex as a glue.
Unglue / unbind the selected vertices [Ctrl] + [Shift] + [G] Unbind the glue on the selected vertex.
Increase mesh width   Increases the mesh width of the mesh division setting by strokes.
Reduce mesh width   Decrease the mesh width of the mesh division setting by stroke.
Increase divisions   Increase the number of divisions in the mesh division setup by strokes.
Reduce divisions   Reduce the division of the mesh split setup by strokes.
Change the number of vertices in the mesh width   Changes the number of vertices in the mesh width of the mesh division setting by stroke by 1 each time the shortcut key is pressed.
Confirm stroke [Shift] + [E] Finalizes the stroke being edited.
Select Arrow   Use the selection and editing tools.
Add Point Tool   Use the Add Vertex tool.
Delete Vertex   Use the Delete Vertices tool.
Eraser   Use the eraser tool.
Lasso   Use the lasso selection tool.
Add points   Use tools to increase the number of points.
Mesh division by stroke (beta)   Use the Mesh Split by Stroke (beta) tool.

Category: Tools

Level edit

Item Initialization Details
Level 1 (refine)   Set the edit level to 1.
Level 2 (normal)   Set the edit level to 2.
Level 3 (rough)   Set the edit level to 3.

Tool

Item Initialization Details
Rotation Deformer Creation Tool   Use the rotational deformer creation tool.
Arrow Tools [A] Use the arrow tool.
Lasso Tool [L] Use the lasso selection tool.
Brush Selection tool [B] Use the brush selection tool.
Deform Path edit [P] Use the deform path tool.
Add control point    Use the Add Control Points tool on the currently selected ArtMesh.
Delete control point   Use the Delete Control Point tool on the currently selected ArtMesh.
Delete path   Use the Delete Path tool on the currently selected ArtMesh.
Fold line   Use the polyline tool on the selected ArtMesh.
Deform Brush Tool   Use the deform brush tool.
Edit Glue   Switch to the Edit Glue.
Weight brush A:B    Use the Weight Brush A:B tool on the selected ArtMesh.
Weight brush A   Use the Weight brush A tool on the selected ArtMesh.
Weight brush B   Use the Weight brush B tool on the selected ArtMesh.
Re-merge Glue Vertices Tool   Use the glue adsorption tool on the selected ArtMesh.
ArtPath Tools   Switch to the ArtPath Tools.
Add control point   Use the Add control point tool.
Delete control point   Use the Delete control point tool.
Adjust the opacity of control point   Use the Adjust the opacity of control point tool.
Adjust the width of control point   Use the Adjust the width of control point tool.
Fold line   Use the Fold line tool.
Stroke ArtPath   Use the Create ArtPath with Stroke tool.
Re-stroke ArtPath   Use the Edit ArtPath with Stroke tool.
Switch to the last tool used   Switch to the last tool used.

Category: View area

Option

Item Initialization Details
Locking of drawing objects [Shift] + [A] Locks the ArtMesh and deformation path.
Lock Deformer [Shift] + [D] Locks warp deformers and rotational deformers.
Show/Hide Drawable Object   Shows/hides drawing objects.
Show/hide Grid   Shows/hides the grid.
Solo [S] Solo display.

Snapshot

Item Initialization Details
Snapshot [Ctrl] + [5] Memorize the keyform image of the current value in semi-transparency (one snapshot can be saved).
Show/hide snapshot [5] Shows/hides snapshots.
Save snapshot guide image [Ctrl] + [Shift] + [5] Save the snapshot as an image to the tool palette.

Temporary Snapshots

Item Initialization Details
Save [1]-[4]   Save snapshot.
Display [1]-[4]   Displays snapshots.

display

Item Initialization Details
Zoom out   Shows a scaled-down view.
Zoom in   Zoom in.
Display as original size   Display in full size.
Display All [Ctrl] + [0] Display the whole.
Invert canvas [R] Reverses the left and right sides of the canvas.

Guide

Item Initialization Details
Add a Horizontal Line to Mouse Position   Adds a horizontal line guide to the mouse cursor position.
Add a Vertical Line to Mouse Position   Adds a vertical line guide to the mouse cursor position.
Add Horizontal/Vertical Lines to Mouse Position   Adds horizontal and vertical line guides to the mouse cursor position.

Parameter Bookmarks

Item Initialization Details
Display with object at cursor position   Displays Parameter Bookmarks with the object at the cursor position.
Select from object at cursor position   Select Parameter Bookmarks from the object at the cursor position.

Other

Item Initialization Details
Select the Objects of the Selected Vertices   Selects the object at the selected vertex.

Category: Palette

Parameter

Item Initialization Details
Parameter Editing   Opens the Edit Parameter dialog box.
Create Parameter   Opens the Create New Parameter dialog.
Replicate parameters   Duplicate parameter settings.
Create folder   Create a parameter folder.
Delete   Delete a parameter or folder.
Select Previous   Select one previous parameter.
Select Next   Select one next parameter.
Cancel Selection   Deselects all the parameter palette selections.
Display only the parameters of the selected object   Only the parameters of the selected object are displayed.
Combine/uncombine   Toggles merging/unmerging of selected parameters.
Add 2 Keyforms   Add two keys.
Add 3 Keyforms   Add three keys.
Delete All Keyforms   Delete all keys.
Add Single Keyform   Adds a key form to the currently selected parameter.
Delete Keyform   Deletes the currently selected key form.
Key form editing   Opens the Edit Key Form dialog.
Choose   You can select objects that have parameters set.
Reflect   The key value of the parameter is inverted.
Adjust   Displays the value adjustment dialog.
Change   Change the parameter to another parameter.
Adsorption to nearby keys   Adsorbs to a key near the selected parameter.
Select First Key   Selects the first key of the currently selected parameter.
Select Previous Key   Selects the key before the currently selected key for the currently selected parameter.
Select Next Key   Selects the next key after the currently selected key for the currently selected parameter.
Select Last Key   Selects the last key of the currently selected parameter.
Select Default Key   Selects the default key for all parameters in the selection.
Select the first vertical key (when merging)   Selects the first key among the verticals of the currently selected join parameter.
Select the previous vertical key (when merged)   Selects the key before the currently selected key in the vertical of the currently selected join parameter.
Select next vertical key (when merging)   Selects the next key after the currently selected key in the vertical of the currently selected join parameter.
Select last vertical key (when merging)   Selects the last key of the currently selected key of the vertical of the currently selected join parameter.

Part

Item Initialization Details
New Part   Create a new part.
Delete selected Parts   Deletes the selected part.
Delete selected Parts (leave children)   Deletes the selected part with its children remaining.
Part Settings   Open the Part Settings dialog.

Timeline

Item Initialization Details
Expand All Tracks   Expand/aggregate all tracks.
Freeze/unfreeze at current frame   Toggles freeze/unfreeze at the current frame.
Freeze all   Freeze everything.
Freeze selected properties   Freeze selected properties.
Freeze properties not selected   Freeze properties that are not selected.
Cancel all freezes   Remove all freezes.
Enable the operation of the shied properties on the property groups   Enables/disables the operation of properties that have been made shy on the property group.
Lightweight playback   Turns lightweight playback on/off.
Select all keys when selecting parameters   Toggles all keys on/off when selecting parameters.
Display key values   Shows/hides key values on the graph editor.
Display key name   Shows/hides the names of keys on the graph editor.
Auto resize   Toggles auto resize on/off.
Always edit continuous Beziers   Always perform continuous Bezier editing is toggled on/off.
Smart snap using Shift   Shift toggles Smart Snap on/off.
Make Beziers by dragging curves   Drag the curve to toggle bezierization on and off.
Snap to keyframes' values on GraphEditor   Turns the snap on/off at the key position of the curve.

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