List of Shortcut Keys

Updated: 02/02/2023

This section describes how to use the Shortcuts Settings dialog box and the initial settings.

How to Edit Shortcut Keys

 Click [File] menu -> [Setting] -> [Keyboard Shortcuts] to open the Shortcuts Settings dialog box.
In the Shortcuts Settings dialog box, you can customize all shortcut keys to your preference, including the default ones.

NumberItemDescription
(1)Category switchingUse the combo box to switch between categories.
(2)Search boxFilter the items to be set by [Name] or [key].
(3)Expand/collapse allExpand or collapse all groups.
(4)GroupExpand or collapse a group by clicking on the open/close button on the far left or double-clicking on anything else.
(5)Edit ShortcutOpen the Shortcuts Settings dialog box.
(6)Add ShortcutAdd a shortcut.
(7)Delete ShortcutDelete the currently selected shortcut. If shortcuts have been added, delete those lines as well.
(8)ImportLoad the saved shortcut key settings.
(9)ExportExport shortcut key settings.
(10)Restore allRestore the settings as they were before the edit (when you opened the dialog box).
(11)InitializationReset all shortcut keys to their initial state.
(12)OKSave the configuration changes and close the settings dialog box.
(13)CancelClose the settings dialog box without saving the configuration changes.

How to search for an item

Each category includes the following items.

Menu:
Items included in the menu

Tools:
Items displayed on the toolbar

View area:

Items related to the View area

Palette:

Items displayed on any of the palettes

If you select [Name] or [key] from the list on the left of the search box and type a letter in the search box, you can filter by each item.
You can also perform AND searches by separating terms with spaces.
You can reset your search by deleting all characters in the search box or by clicking the X button on the right.

How to set up shortcuts

By clicking on the entry field for the shortcut you want to edit or the [Edit Shortcut] button, the Shortcuts Settings dialog box will appear.
In this state, press the shortcut key you want to set.
(If there are duplicate keys, a warning will be displayed. Please change to another combination as it may not work properly.)

You can also add a shortcut2 by selecting the shortcut you want to edit and then clicking the [Add Shortcut] button.

After completing the settings, click the [OK] button at the bottom of the Shortcuts Settings dialog box to save the settings.

Tips

The shortcut keys in Cubism Editor treat the numeric keys at the top of the keyboard (*1) and the numeric keys in the numeric keypad section as separate keys.
For example, if you set [Shift] + [1] as a shortcut, the differences are as follows.

  • If you use the number keys at the top of the keyboard, [Shift] + [1] will be displayed.
  • If you use the numeric keypad, [NumPad-1] will be displayed.

*1. For 106/109 keyboards, this refers to the numeric keys from 1 to 0, located to the upper left of the Q key of the alphabet.

Tips

When the Editor is updated, new shortcut keys may be added.
Please note that the initialization must be performed once by pressing the [Initialize] button in order to reflect the addition.

Tips

Configuration files can be shared between Windows and Mac.

List of Shortcut Keys

Category: Menu

File

ItemInitial settingDetails
Model[Ctrl] + [N]Create a new model file.
Animation[Ctrl] + [Shift] + [N]Create a new animation file.
Open[Ctrl] + [O]Open a file that has already been created.
Open Recent File[Ctrl] + [Shift] + [O]Open a previously opened file.
Close[Ctrl] + [W]Close the selected tab.
Close all Close all currently open files.
Save[Ctrl] + [S]Save the currently displayed file.
Save as[Ctrl] + [Shift] + [S]Save the currently displayed file with a different file name.
Apply Template Apply the model template.
Images Export the currently displayed model as a PNG file.
GIF animation Export the currently displayed scene as a GIF animation.
Still image (sequential number)[Ctrl] + [I]Export the currently displayed scene as a sequentially numbered still image.
PSD image (beta)[Ctrl] + [P]Export a PSD of the source image of the model.
Video[Ctrl] + [Shift] + [M]Export the currently displayed scene as a video.
Export as moc3 file[Ctrl] + [Alt] + [S]Export the currently displayed model as a moc3 file.
Export Physics settings Export the physics settings for the currently displayed model.
Exporting motion files[Ctrl] + [Alt] + [Shift] + [S]Export the currently displayed animation data as a motion file.
Grid settings Open the Grid Spacing Settings dialog box.
Keyboard Shortcuts[Ctrl] + [Alt] + [Shift] + [K]Open the Keyboard Shortcuts Settings dialog box.
Background color Change the background color.
Reset Background color Reset the background color.
Model Statistics Display the model statistics.
Canvas settings Open the Canvas Settings dialog box.
Resize Model Resize the model.
Exit[Alt] + [F4]Exit Cubism Editor.

Edit

ItemInitial settingDetails
Undo[Ctrl] + [Z]Restores the state immediately before the last operation.
Redo[Ctrl] + [Y]Executes the operation performed before going back one step using [Undo].
 [Ctrl] + [Shift] + [Z] 
Cut[Ctrl] + [X]Cut the selected element.
Copy[Ctrl] + [C]Copy the selected element.
Paste[Ctrl] + [V]Paste the copied element.
Delete[Delete]Delete the selected element.
 [Backspace] 
Copy parameter values Copy the parameter values of the currently displayed model.
Paste parameter values Paste the model parameter values.
Deselect[Escape]Deselect.
Select All[Ctrl] + [A]Select all.
Search and Replace[Ctrl] + [F]Open the Find and Replace dialog box.

Display

ItemInitial settingDetails
Show Grid (Modeling View) Toggle between showing and hiding the grid.
Show Guide Lines (Modeling View) Toggle between showing and hiding the Guide Lines (Modeling View).
Show Guide Line (Animation View) Toggle between showing and hiding the Guide Lines (Animation View).
Add a guide line to the coordinates of the selected vertex Add a guide line to the coordinates of the selected vertex.
Guide Line (Modeling View) settings Open the Guide Line (Modeling View) Settings dialog box.
Snap Moving Vertices to Guide Line The moving vertex is adsorbed to the guide line.
Show ArtMesh’s Vertex Number Show the ArtMesh’s vertex number.
Highlight Vertices Which Stick Out From the Parent Deformer Highlights vertices that extend beyond the parent deformer.
Highlight Deformer’s Child Elements[Ctrl] + [Shift] + [D]Highlight child elements of the selected deformer.
Show Child Elements When Resizing Warp Deformer Toggle between highlighting/hiding of child elements during warp deformer resizing.
Hide selected state Hide the selection state of objects and the UI of ArtMeshes, ArtPaths, and deformers.
Focus on the Selected Object[F]Focuses on the selected object.
Model Guide Image Switch the display method to the Model Guide Image.
Texture Atlas Switch the display method to the Texture Atlas.
Full Scale Switch the Show Quality to Full Scale.
1/2 Switch the Show Quality to 1/2.
1/4 Switch the Show Quality to 1/4.
1/8 Switch the Show Quality to 1/8.
Show/Hide Bounding Box Toggle between showing and hiding the bounding box.
Modeling View Enable onion skin in the Modeling View.
Animation View Enable onion skin in the Animation View.
Form Animation View Enable onion skin in the Form Animation View.
Onion skin settings Open the Onion Skin Settings dialog box.

Modeling

ItemInitial settingDetails
Create Warp Deformer Create a warp deformer.
New Rotation Deformer Create a rotation deformer.
Select Deformer for Parent[Ctrl] + [D]Select the parent deformer of the selected element.
Delete Deformer and its Content[Ctrl] + [Delete]Delete the selected deformer including its child elements.
Apply deformer to child elements Deletes the selected deformer and reflects the parameters, opacity, multiply color, and screen color to the child elements.
Validate Deformer Open the Deformer Validation dialog box.
Mesh edit[Ctrl] + [E]Switch to the Mesh Edit mode.
Automatic Mesh generator[Ctrl] + [Shift] + [A]Opens the Automatic Mesh generator dialog box.
Edit Texture Atlas[Ctrl] + [T]Open the Edit Texture Atlas dialog box. If selected for the first time, a Texture Atlas will be created.
Switch between Source Image and Texture Atlas[T]Toggle between the source image view and the texture atlas view.
Apply Texture Atlas to Source Image (Beta) The state of the texture atlas is reflected in the source image.
Automatic Generation of Four Corner Forms[Ctrl] + [4]Automatically generates the shapes of the four corners of the combined parameters.
Motion inversion Flip the movement of the selected parameter.
Multiple Keys Editing Open the Multiple Keys Editing dialog box.
Bulk Reflect Open the Bulk Reflect dialog box.
Extended Interpolation Open the Extended Interpolation dialog box.
Arrange Parameter Configuration for Selected Object Align the parameter configuration of selected objects.
Reset to default values[Ctrl] + [1] Reset all parameters to their default values.
Parameter Settings Open the Parameter Settings dialog box.
Lock default forms[Ctrl] + [Shift] + [1] Lock the keyform set to the default value in the parameter.
Settings for eye blinking and lip-sync Open the Settings for Eye Blinking and Lip-sync dialog box.
Limit Settings for Blend Shape Weights Open the Limit Settings for Blend Shape Weights dialog box.
Synchronize Parameter Values Across Tabs of Same Model Synchronize parameter values for the same model across tabs.
Create ArtMesh for collision detection Generate an ArtMesh for the collision detection.
Automatic generation from a single ArtMesh Automatically generate an ArtPath around the perimeter of a single selected ArtMesh.
Automatic generation from multiple ArtMeshes Automatically generate an ArtPath around the perimeter of multiple selected ArtMeshes.
Highlight color Reflect the color of the selected line ArtMesh on the ArtPath.
Highlight opacity Reflect the opacity of the selected line ArtMesh on the ArtPath.
Highlight line width Reflect the line width of the selected line ArtMesh on the ArtPath.
Highlight everything Reflect the color, opacity, and line width of the selected line ArtMesh on the ArtPath.
Follow along the line of the ArtMesh The control points are automatically repositioned to follow the line ArtMesh.
Follow along the filled ArtMesh The control points are automatically repositioned to align with the filled ArtMesh.
Add control points to align with the ArtMesh Control points are automatically added where control points are missing.
Add a point in the middle of all control points Add a point in the middle of all control points in the ArtPath.
Add a point in the middle of the selected control points Add a point in the middle of the selected control points.
Open ArtPath Auto Generation Dialog Open the ArtPath Auto Generation Dialog.
Create Deform Paths from ArtPath Automatically generate control points for the deform paths at the positions of the control points of the selected ArtPath.
Bake deformation of ArtMesh to ArtPath Bake in the shape so that the ArtPath follows the deformation applied to the selected ArtMesh.
Join ArtPaths Connect the selected control points to each other.
Split ArtPath Disconnect the selected control points.
Follow all Set tracking for all control points in the selected ArtPath.
Cancel all Release tracking for all control points in the selected ArtPath.
Follow selected control points Set tracking for the selected control points.
Release selected control point Release tracking for the selected control points.
Open ArtPath Brush Settings dialog box Open the ArtPath Brush Settings dialog box.
Glue On/Off Toggle between on and off for glue.
Skinning Set skinning on the selected ArtMesh.
Use deform paths for Skinning  Generate skinning from deform paths.
Create parameters for rotation deformer Generate parameters together in a rotation deformer used for skinning.
Reflect Reflect the selected object.
Zoom In/Zoom Out Specifying Magnification Scale the selected object by a specified magnification.
Revert to original Restore the selected object to its original shape.
Copy Form[Ctrl] + [Shift] + [C]Copy polygon and warp deformer forms.
Paste Form[Ctrl] + [Shift] + [V]Paste polygon and warp deformer forms.
Blend Form[Ctrl] + [Shift] + [B]Blend polygon and warp deformer forms.
Options for Paste Form Special Open the Options for the Paste Form Special dialog box.
Zoom In/Zoom Out Start the Temporary deform tool zooming in and out.
Rotation Start the rotation of the Temporary deform tool.
Free transform Start the free transform of the Temporary deform tool.
Perspective Start the perspective deformation of the Temporary deform tool.
Distort Start the distortion deformation of the Temporary deform tool.
Temporary warp deformation Start a temporary warp deformation.
Add columns Increase the number of columns in the lattice during temporary warp deformation.
Remove columns Reduce the number of columns in the lattice during temporary warp deformation.
Add rows Increase the number of rows in the lattice during temporary warp deformation.
Remove rows Reduce the number of rows in the lattice during temporary warp deformation.
Temporary path deformation Start a temporary path deformation.
Deselect the Temporary deform tool Release the temporary deform tool.
Lock/unlock selected objects[Ctrl] + [2]Lock/unlock the selected objects.
Lock the unselected objects[Ctrl] + [Shift] + [2]Lock the unselected objects.
Unlock all[Ctrl] + [Alt] + [2]Unlock all objects.
Show/hide selected objects[Ctrl] + [3]Toggle between showing and hiding the selected objects.
Hide the unselected objects[Ctrl] + [Shift] + [3]Hide the objects that are not selected.
Show all[Ctrl] + [Alt] + [3]Display all objects.
Restore to Latest Visibility Status Restore the previous display state of all objects.
Convert Model ID Open the Model ID Conversion Settings dialog box.
Export Open the Export Model Objects dialog box.
Import Open the Import Model Objects dialog box.
Export Open the Export Model Parameters dialog box.
Import Open the Import Model Parameters dialog box.
Open Physics/Scene Blend Settings Open the Physics and Scene Blend Settings dialog box.

Animation

ItemInitial settingDetails
Reload Materials of Selected Models Reload the material of the selected models.
Replace Materials of Selected Models Replace the material of the selected models.
Replace Materials of Selected Models (all scenes) Replace the material of the selected models in all scenes.
New Scene Create a new scene.
Generating scenes automatically from the audio files Automatically generate scenes from the audio files.
Apply Lip-sync from the Audio File Generate lip-sync from the audio files.
Bake Animation from Physics Bake the results of physics operations into the animation.
Set current position to the beginning of track[Shift] + [B]Move the current position to the beginning of the track.
Set current position to the end of track[Shift] + [N]Move the current position to the end of the track.
Move track to current position[Shift] + [M]Move the track to the current position.
Move to the Beginning of Timeline[Home]Move to the beginning of the timeline.
Move to the End of Timeline[End]Move to the end of the timeline.
Move to the Beginning of Work Area[Shift] + [Home]Move to the beginning of the Work Area.
Move to End of Work Area[Shift] + [End]Move to the end of the Work Area.
Show the entire Work Area[Shift] + [F]Display the entire Work Area in the timeline palette.
Previous frame[Page Up]Move back one frame.
Next frame[Page Down]Move forward one frame.
Previous Keyframe[J]Return to the previous keyframe in the property.
Next Keyframe[K]Move one keyframe ahead in the property.
Previous Keyframe in Track[Shift] + [J]Return to the previous keyframe in the track.
Next Keyframe in Track[Shift] + [K]Move to one keyframe ahead in the track.
Return to previous marker[Ctrl] + [J]Skip the indicator bar to the previous marker.
Go to next marker[Ctrl] + [K]Skip the indicator bar to the next marker.
Return to the previous onion skin marker[Ctrl] + [Shift] + [J]Skip the indicator bar to the previous onion skin marker.
Go to the next onion skin marker[Ctrl] + [Shift] + [K]Skip the indicator bar to the next onion skin marker.
Set the Beginning of Work Area as Indicator Move the indicator to the beginning of the Work Area.
Set the End of Work Area as Indicator Move the indicator to the end of the Work Area.
Show in selected parameters Display Parameter Bookmarks with the currently selected parameter.
Delete Label from Current Track Delete the label from the currently selected track.
Hide All Labels Hide all labels.
Parameter Bookmarks Display Settings Open the Parameter Bookmarks Display Settings dialog box.
Add Marker Add a marker.
Playback[Enter]Play the animation. Pressing the button again during playback will stop the animation.
Switch Edit Mode[C]Switch the Edit mode.
Gather files Collect files.

Form Animation

ItemInitial settingDetails
Add form edit keyframe Add a Form Edit Keyframe for the selected object.
Animation preview setting Open the Animation preview setting dialog box.

Window

ItemInitial settingDetails
Model Switch to the Modeling Workspace.
Animation Switch to the Animation Workspace.
Form Animation Switch to the Form Animation Workspace.
Hide Palette Hide the palette.
Switch to Previous Tab Switch to the previous tab.
Switch to Next Tab Switch to the next tab.
Duplicate Tab Duplicate the tab.
Set All Views to Same Display Position Align the display position of all Views.
Reset Palette Placement Reset the palette placement.
Reset Status Reset the state of the View area.
Deformer Display the deformer palette.
Inspector Display the inspector palette.
Tool Details Displays the Tool Details palette.
Log Display the log palette.
Parameters Display the Parameter palette.
Part(s) Display the Parts palette.
Project Display the project palette.
Timeline Display the timeline palette.
Scene(s) Display the scene palette.
Template Display the template palette.

Help

ItemInitial settingDetails
User Manual Open the manual page.
Live2D Web Page Open the Live2D home page.
Product Page Open the Live2D product page.
Download Page Open the Cubism download page.
Sample Model Open the sample model download page.
Community Open the Live2D Community page.
FAQ Open the FAQ page.
Tutorial Video A dialog box will open guiding you to the Tutorial Video.
Message from Live2D A dialog box will open with a message from Live2D.
License activation Register a license.
Deactivate License Deactivate the license.
Online License Authentication Open the Online License Authentication dialog box.
Open Purchase Page Open the Cubism purchase page.
Display Operation Make the operation visible.
Open log file Open the log file.
Open Auto Backup Folder Open the automatic backup folder.
Update history Open the Update History page.

Mesh Edit mode

ItemInitial settingDetails
Finish Mesh editing[Ctrl] + [E]Exit the Mesh Edit mode.
Automatic Mesh generator (Mesh Edit mode)Generate the mesh automatically.
Auto attach Edge (line)[Ctrl] + [R]Connect edges.
Reflect Horizontally Flip the mesh left to right.
Reflect Vertically Flip the mesh upside down.
Flip along the axis Flip the mesh along the axis.
Merge vertices Merge the vertices.
Glue/bind the selected vertices[Ctrl] + [G]Binds the selected vertex with glue.
Unglue/unbind the selected vertices[Ctrl] + [Shift] + [G]Unbind the glue on the selected vertex.
Increase mesh width Increase the mesh width of the Mesh-mapping setting by strokes.
Reduce mesh width Decrease the mesh width of the Mesh-mapping setting by strokes.
Increase divisions Increase the number of divisions in the Mesh-mapping setting by strokes.
Reduce divisions Reduce the number of divisions in the Mesh-mapping setting by strokes.
Change the number of vertices in the mesh width Change the number of vertices in the mesh width of the Mesh-mapping setting by strokes by 1 each time the shortcut key is pressed.
Confirm strokes[Shift] + [E]Finalizes the strokes being edited.
Arrow Selection Use the Selection and Editing tools.
Add Vertex Use the Add Vertex tool.
Delete Vertex Use the Delete Vertex tool.
Eraser Use the Eraser tool.
Lasso Use the Lasso tool.
Add points Use tools to increase the number of points.
Stroke Mesh-mapping (beta) Use the Stroke Mesh-mapping (beta) tool.

Category: Tools

Level edit

ItemInitial settingDetails
Level 1 (details) [1]Set the Level edit to 1.
Level 2 (normal) [2]Set the Level edit to 2.
Level 3 (rough) [3]Set the Level edit to 3.

Tools

ItemInitial settingDetails
Rotation Deformer Creation Tool Use the rotation deformer creation tool.
Arrow tools[A]Use the arrow tool.
Lasso Tool[L]Use the Lasso tool.
Brush Selection tool[B]Use the Brush Selection tool.
Deform Path edit[P]Use the Deform Path edit tool.
Add control point  Use the Add Control Points tool on the currently selected ArtMesh.
Delete control point Use the Delete Control Point tool on the currently selected ArtMesh.
Delete path Use the Delete Path tool on the currently selected ArtMesh.
Fold line Use the Fold Line tool on the currently selected ArtMesh.
Deform Brush Tool Use the Deform Brush tool.
Edit Glue Switch to the Edit Glue.
Weight brush A:B  Use the Weight Brush A:B tool on the selected ArtMesh.
Weight brush A Use the Weight Brush A tool on the selected ArtMesh.
Weight brush B Use the Weight Brush B tool on the selected ArtMesh.
Re-merge Glue Vertices Tool Use the Re-merge Glue Vertices tool on the selected ArtMesh.
ArtPath Tools Switch to the ArtPath Tools.
Add control point Use the Add Control Points tool.
Delete control point Use the Delete Control Point tool.
Adjust the opacity of control point Use the Adjust the opacity of control point tool.
Adjust the width of control point Use the Adjust the width of control point tool.
Fold line Use the Fold Line tool.
Stroke ArtPath Use the Stroke ArtPath tool.
Re-stroke ArtPath Use the Re-stroke ArtPath tool.
Switch to the last tool used Switch to the last tool used.

Category: View area

Option

ItemInitial settingDetails
Locking of drawable objects[Shift] + [A]Lock the ArtMesh and deform paths.
Lock Deformer[Shift] + [D]Lock the warp deformers and rotation deformers.
Show/Hide Drawable Objects Toggle between showing and hiding drawable objects.
Show/Hide Grid Toggle between showing and hiding the grid.
Solo[S]Display Solo.

Snapshot

ItemInitial settingDetails
Snapshot[Ctrl] + [5]Save the keyform image of the current value in a semi-transparent state (one snapshot can be saved).
Show/hide snapshot[5]Toggle between showing and hiding the snapshots.
Save snapshot guide image[Ctrl] + [Shift] + [5]Save the snapshot as an image to the tools palette.

Temporary snapshots

ItemInitial settingDetails
Save [1]-[4] Save snapshots.
Show [1]-[4] Display snapshots.

Display

ItemInitial settingDetails
Zoom out Show a zoomed-out view.
Zoom in Show a zoomed-in view.
Full Scale Display in full size.
Display All[Ctrl] + [0]Display the whole image.
Invert canvas[R]Flip the canvas left or right.

Guide Lines

ItemInitial settingDetails
Add a Horizontal Line at Mouse Position Add a horizontal guide line at the mouse cursor position.
Add a Vertical Line at Mouse Position Add a vertical guide line at the mouse cursor position.
Add Horizontal/Vertical Lines at Mouse Position Add horizontal and vertical guide lines at the mouse cursor position.

Parameter Bookmarks

ItemInitial settingDetails
Show with object at cursor position Displays Parameter Bookmarks with the object at the cursor position.
Select from object at cursor position Select Parameter Bookmarks from the object at the cursor position.

Other

ItemInitial settingDetails
Select the Objects at the Selected Vertex Select the object at the selected vertex.

Category: Palette

Parameters

ItemInitial settingDetails
Edit Parameter Open the Edit Parameter dialog box.
Create Parameter Open the Create New Parameter dialog box.
Replicate parameters Duplicate parameter settings.
Create folder Create a parameter folder.
Delete Delete a parameter or folder.
Select Previous Select the previous parameter.
Select Next Select the next parameter.
Cancel Selection Deselect all the Parameter palette selections.
Display only the parameters of the selected object Only the parameters of the selected object are displayed.
Link/Unbind Parameters Toggles between linking and unbinding of selected parameters.
Add 2 keys Add two keys.
Add 3 keys Add three keys.
Delete all keys Delete all keys.
Add Single Keyform Add a keyform to the currently selected parameter.
Delete Keyform Delete the currently selected keyform.
Keyform editing Open the Edit Keyform dialog box.
Select Select objects that have parameters set.
Reflect Invert the key value of the parameter.
Adjust Display the Adjust Value dialog box.
Change Change the parameter to another parameter.
Attach to nearby keys Adsorbs to a key near the selected parameter.
Select First Key Select the first key of the currently selected parameter.
Select Previous Key Select the key before the currently selected key for the currently selected parameter.
Select Next Key Select the next key after the currently selected key for the currently selected parameter.
Select Last Key Select the last key of the currently selected parameter.
Select Default Key Select the default key for all selected parameters.
Select the first vertical key (when merging) Select the first key among the vertical keys of the currently selected joined parameter.
Select the previous vertical key (when merged) Select the key before the currently selected key among the vertical keys of the currently selected joined parameter.
Select next vertical key (when merging) Select the next key after the currently selected key among the vertical keys of the currently selected joined parameter.
Select last vertical key (when merging) Select the last key of the currently selected key among the vertical keys of the currently selected joined parameter.

Part(s)

ItemInitial settingDetails
New Part Create a new part.
Delete Selected Parts Delete the selected part.
Delete Selected Parts (Child objects will remain) Delete the selected part with its children remaining.
Parts Settings Open the Parts Settings dialog box.

Timeline

ItemInitial settingDetails
Expand All Tracks Expand/collapse all tracks.
Freeze/unfreeze at current frame Toggle between freeze and unfreeze at the current frame.
Freeze all Freeze everything.
Freeze selected properties Freeze the selected properties.
Freeze properties not selected Freeze the properties that are not selected.
Cancel all freezes Unfreeze all freezes.
シャイで非表示にしたプロパティに対するキーフレームの操作を有効化 シャイで非表示にしたプロパティに対するキーフレームの操作の有効/無効を切り替えます。
Lightweight playback Toggle between on and off for Lightweight playback.
Select all keys when selecting parameters Toggles between selecting all keys on and off when selecting parameters.
Display key values Toggle between showing and hiding key values on the Graph Editor.
Display key name Toggle between showing and hiding the names of keys on the Graph Editor.
Auto resize Toggles between auto resize on and off.
Always edit continuous Beziers Toggle “Always edit continuous Beziers” on/off.
Smart snap using Shift Toggle Smart Snap on/off with Shift.
Make Beziers by dragging curves Toggle “Make Beziers by dragging curves” on/off.
Snap to keyframes’ values on Graph Editor Toggle the snap on/off at the key position of the curve.
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