Tool Details

(Updated 08/25/2022)

The tool details palette displays detailed items for each selected tool and allows various settings.

Arrow Tools

Item Details
ArtMesh display settings Mesh line thickness:
You can change the width of the lines (edges) of the mesh.
Default “1.0”

Mesh line color:
You can change the color of the lines (edges) of the mesh.
Default “#808080”

ArtPath display settings Mesh line thickness:
You can change the width of the lines (edges) of the mesh.
Default “1.0”

Mesh line color:
You can change the color of the lines (edges) of the mesh.
Default “#808080”

Warp deformer display settings Grid color:
You can change the color of the warp deformer grid (division of the transformation).
Default “#000000”
Display settings when resize warp deformer

Child Color:
You can change the color of the child elements that are displayed when the warp deformer is resized.
Default “#99FF0000”

Canvas display settings Grid color:
You can change the color of the grid.
Default “#808080”

 

Brush Selection tool

Item Details
Weight The larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool].
You can also adjust the pen pressure on the pen tab.
Default: 11%.
Brush Size Change the brush size. It can also be changed by B + drag.
Weight color Changes the color of the selection state.
Default: #80FF0000

 

Edit Mesh manually

Number Item Details
(1)  Selection/edit tool\n Select or move mesh vertices.
(2) Lasso Select the mesh vertices together with a lasso.
(3) Eraser Delete mesh vertices and edges (lines) while dragging.
* You can change the range by B+dragging.
(4) More vertices Increase the number of vertices as if tracing with a brush.
(5) Automatic Mesh generator You can also open an auto-generated dialog during manual editing.
(6) Auto connect Automatically connects vertices to vertices.
Two options are available from the buttons on the right.
(7) Select an automatic connection method

Mesh reconstruction:
If enabled, it redraws the mesh line considering only the vertices. If you want to keep the line you tied yourself, disable it.

Protect Edge exterior:
If enabled, it will automatically generate while keeping the outer perimeter.
It is effective when used with snore-shaped textures (eyelashes, hair, etc.) because it prevents excess lines from being tied together.
To perform automatic generation with “Keep perimeter” enabled, all the perimeters of the vertices must be connected beforehand.

(8) Mesh quadranting The mesh is divided into four parts while maintaining its shape.
(9) Binding of glue Binds (adsorbs) the glue.
(10) Unbinding of glue Unbind (adsorb) the glue.
(11) Selection range on click If a vertex is difficult to select, increase the numerical value to make it easier to select.

 

Number Item Details
(12) Add Point Tool Add mesh vertices.
(13) Delete Point/Edge Tool Click to delete mesh vertices and edges (lines).
(14) Mirror Edit Settings

Mirror Edit:
If checked, mirror edit is available.

Axis:
[Vertical] or [Horizontal] displays the axis on which the editing will be based.

Axis position:
Adjusts the position in px where the axis is displayed.
By clicking the right button, you can choose whether the axis should appear in the [center of the canvas] or in the [center of the selected vertex].

 

Number Item Details
(15) Stroke mesh-mapping (beta) A mesh is generated based on the path created by dragging.
(16) Mesh-mapping settings

Mesh width:
The overall width of the mesh can be adjusted around the stroke.

Repeated density:
The spacing between mesh divisions can be adjusted.
The value is the distance between intervals, so the smaller the value, the narrower the interval, and the larger the value, the wider the interval.

Number of vertices in mesh width:
You can choose from three different mesh split methods.

Invert mesh:
Reverses the direction of the first and last mesh edges when the number of vertices in the mesh width is 2.

Maintain current mesh:
When unchecked, the overlapping edges and vertices are deleted.
Also, when checked, it is not deleted but maintained.

For detailed instructions, see the “Editing Mesh” page.

 

Deform Path edit

Number Item Details
(1) Add control point Add a control point.
(2) Delete control point Delete a control point.
(3) Delete path Deletes only the path, leaving the control points in place.
(4) Fold line The clicked control point area is made into a polyline.
(5) Delete deformation paths at the current edit level Deletes all deformation paths corresponding to the currently selected drawing object at the current edit level.

For detailed instructions, please refer to the “Deformation Path” page.

 

Edit Glue

Number Item Details
(1) Glue Weight A: B Drag and adjust the weight ratio of the two vertices.
When merging, the ratio is 50% each, but the ratio is adjusted to determine which side the weight should be placed within 100%.
(2) Glue Weight A Adjust only the weight ratio of the vertices of the ArtMesh that are colored red.
 (3) Glue Weight B Adjust only the weight ratio of the vertices of the ArtMesh that are colored green.
 (4) Re-merge Glue Vertices Tool Recombine the two vertices that have been separated by the adjustments in (2) and (3) by dragging them together.
  Weight The higher the %, the faster the adjustment speed.
For fine adjustment, lower the % for slower adjustment.
You can also adjust the pen pressure on the pen tab.
  Scope By changing the brush size, you can change the area of influence during adjustment.
  Opacity of weight Sets the opacity of the weighted color portion that visually represents the state.

For detailed instructions, please refer to the “Glue” page.

 

ArtPath Tools

Number Item Details
(1) Add control point Add a control point.
(2) Delete control point Delete a control point.
(3) Fold line Make the clicked control point a polyline.
(4) Adjust the opacity of control point You can set the opacity of the control point.
(5) Adjust the width of control point You can set the line width of the control point.
(6) Stroke ArtPath Create the ArtPath as you draw it by dragging it on the view.
(7) Re-stroke ArtPath Edit to select and draw the vertices of the ArtPath you want to deform.
(6) Open Auto Generation ArtPath Dialog Opens the Auto Generate ArtPath dialog.
(8) Join ArtPaths Connects selected control points to each other.
(9) Split ArtPath Disconnects at the selected control point.
(10) Automatic ArtPath generation Opens the Auto Generate ArtPath dialog.
(11) Tracking Settings Open the tracking settings menu.
(12) Default Brush Settings Opens the Default Brush Settings dialog.

For more information on the Art Pass, please see the “ArtPath” page.

 

Deformed Brush

Number  Item Details
(1) Deformed Brush You can deform the vertices as if you were painting with a brush.
(2) Warp deformer shaping brush You can align the split points of the warp deformer as if you were painting with a brush.
  Weight The larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool].
You can also adjust the pen pressure on the pen tab.
Default: 11%.
  Brush Size Change the brush size. It can also be changed by B + drag.
  Brush hardness Change brush hardness.
  Weight color Changes the color of the selection state.
Default: #80FF0000

For detailed instructions, please refer to the “Deformed Brush” page.

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