PNG file export replacement (beta)
Editing the Texture Atlas allows you to export and replace textures as PNG files.
PNG files can be replaced even for data created by reading PNGs with cmox files prior to Cubism 2.1.
* Implemented as a feature in 3.2.04.
Export textures as PNG files
Export textures as PNG files from the Texture Atlas Editor.
Click on the Texture Atlas Edit icon.
This will take you to the Texture Atlas editing screen.
Select the texture you wish to export as a PNG file.
File menu => Export texture image (beta)
Textures are exported as PNG files.
Replace textures with PNG files
Textures can be replaced with PNG files from the Texture Atlas Editor.
Now, let's change the color of the model's clothes by replacing the PNG file.
Change the color of the model's clothing in the PNG file exported in the previous section.
Go to the Editor and select the tab for the texture you wish to replace on the Texture Atlas edit screen.
File menu => Replace texture image (beta)
The PNG file has been replaced and the color of the model's clothing has been changed.
However, as shown in the Gif below, only the texture has yet to be replaced, so it needs to be further reflected in the original image.
(The image for the model is before replacement.)
The following procedure will be reflected in the original image.
Modeling Menu => Texture => Apply Texture Atlas to Source Image(Beta)
“Texture Atlas Drawings” has been added to “Drawings” in the Project Palette and is now reflected.
This allows objects to be repositioned for data with “texture image replacement”.
This function can be used with models created with Cubism 3 or later, but it is only for replacing textures in PNG files with Cubism 2.0
so that they can be replaced with PNG files in Cubism3 or later. as a remedy for model files that have been replaced with PNG files.
If you want to change colors or replace textures in Cubism 3 or later, we recommend using the “Re-import PSD” in the Advanced version.