How to edit

(Updated 08/25/2022)

On this page, you will learn how to edit the vertices of an ArtMesh selected with the [Selection Tool] and the split points of a warp deformer.

 

ArtMesh Transformation

The selected ArtMesh vertices can be “moved”, “rotated” or “scaled” to deform the texture.

 

Overall deformation

Select with the arrow tool. (When selected once)

Overall Movement
Drag the ArtMesh area.
Overall Rotation
Drag the four corners of the bounding box so that it rotates.
Overall expansion and contraction
Pull or shrink the four corners of the bounding box.

Transformation with arrow tool or lasso

Moving a vertex Vertex Rotation Vertex position expansion/contraction

Transform with Brush Selection

Moving a vertex Vertex Rotation Vertex position expansion/contraction

 

Revert to Original

Deformed ArtMesh can be restored to their original shape.

1. Select the appropriate ArtMesh.
2. Select the key you wish to restore to the original state.
3. Click on the [Modeling] menu -> [Edit Shape] -> [Revert to Original].

Precautions

  • [Restore Default Shape] can only be applied to ArtMesh.
  • Ignores the position and shape of the deformer in the upper hierarchy and forcibly returns to the same position and shape as the original.
    If you want to return the illustration to its original state, it is recommended to apply after the operation of [Modeling] menu -> [Parameter] -> [Reset to default values].

 

 

Warp deformer shaped along Bezier handles

Adjusts the split point of the selected warp deformer so that it is smooth based on the bezier handle position.
It is also useful for correcting the collapse of division points while deforming.

Useful features of bounding boxes

Show/hide bounding box

When deforming a warp deformer such as the 2 x 2 warp deformer shown below, the center control point (1)
may overlap with the center of the bounding box, causing the deformation to move.

If the bounding box is interfering with deformation of the deformer or ArtMesh,
it can be temporarily erased by pressing the X button (2) in the lower right corner.

Bounding boxes that have been temporarily erased can also be made visible again from the [Show] menu.

Show/Hide can also be set by shortcut.

 

 

Deformation and rotation of bounding box

The bounding box that appears when an ArtMesh or warp deformer is selected can be deformed and rotated.
If the X key is pressed with the bounding box displayed, the border color turns green.

If the bounding box is deformed in this state, only the bounding box can be deformed without affecting the object.

This is useful when you want to apply a deformation to an object tilted at an angle, such as an arm.

Please refer to the tutorial page “Introduction of Useful Functions” for a video explanation of how to use this function.

 

© 2010 - 2022 Live2D Inc.