Modeling Menu
(Updated 11/29/2022)
This section describes the modeling menu.
Item | Details |
Deformer | Create Warp Deformer: Create a warp deformer. For detailed instructions, please refer to the “Warp Deformer” page. New Rotation Deformer: Select Deformer for Parent: Delete Deformer and its Content: Delete deformer and pass on its parameters to child component: Validate Deformer: |
Texture | Mesh edit: Switches to mesh editing mode for the selected object. Shortcut key [Ctrl] + [E] Automatic Mesh generator: Edit Texture Atlas: Switch between Source Image and Texture Atlas: Apply Texture Atlas to Source Image (Beta): |
Parameter | Automatic generation of four corner shapes: The shape of the four corners is automatically generated when parameters such as “Angle X” and “Angle Y” are concatenated. Shortcut key [Ctrl] + [4] For detailed instructions, please refer to the “Synthesize corners” page. Reflect Motion: Multiple Keys Editing: Bulk Reflect: Extended Interpolation: Arrange Parameter Configuration for Selected Object: Reset to default values: Parameter setting: Lock default Deformer: Settings for Eye Blinking and Lip-sync: Limit Settings for Blend Shape Weights: Synchronize Parameter Values Across Tabs of Same Model: Validation of mapped parameters: |
Item | Details |
ArtMesh | Create artMesh for collision detection: Generate an ArtMesh for the hit detection. |
ArtPath |
<ArtPath Automatic generation> Automatic generation from a single ArtMesh: Automatic generation from multiple ArtMeshes: <Highlight elements of ArtMesh> Highlight color: Highlight opacity: Highlight line width: Highlight everything: Follow along the line of the ArtMesh: Follow along the filled ArtMesh: Add control points to align with ArtMesh: Add a point in the middle of all control points: Add a point in the middle of the selected control point: Open Auto Generation ArtPath Dialog: Create DeformPath from ArtPath: Bake deformation of ArtMesh to ArtPath: Join ArtPaths: Split ArtPath <Tracking Settings> Follow all: Cancel all: Follow selected control points: Release selected control point: Open ArtPath Brush Settings Dialog: To learn more about the various functions, see the “Automatic ArtPath Generation” and “ArtPath Adjustment” pages. |
Glue | Glue On/Off: Turns glue on/off. For detailed instructions, please refer to the “Glue” page. |
Skinning | Skinning: Skinning from a rotating deformer. Skinning from deformed paths: Create parameters for rotational deformer: For detailed instructions, please refer to the “Skinning” page. |
Edit Form | Reflect: Flip the selected element horizontally or vertically. If a parameter is included, the parameter is also inverted. Zoom In / Zoom Out Specifying Magnification: Revert to Original: Shape warp deformer along Bezier handles: Form copy: Paste Form: Blend Form: Options for Paste Form Special: For detailed instructions, see the “Copying and Blending Forms” page for detailed instructions. |
Temporary deform tool | Enlarge/shrink: Switch to the temporary deform tool to scale the selected object. Rotation: Free transform: Perspective deformation: Distort: Temporary warp deformation: Add columns: Remove columns: Add rows: Remove rows: Temporary path deformation: Deselect the temporary deform tool: For detailed instructions, please refer to the “Temporary deform tool” page. |
Clipping ID |
Select Clipping Mask: Reverse clipping: Reverse clipping: |
Item | Details |
Lock | Lock/unlock Selected Objects: Locks/unlocks the selected object. Shortcut key [Ctrl] + [2] Lock the unselected objects: Unlock all: * Parts are not applicable. |
Show/Hide | Show/Hide Selected Objects: Shows/hides the selected object. Shortcut key [Ctrl] + [3] Hide the unselected objects: Show all: Restore to Latest Visibility Status: |
Level edit | Level edit 1 (detail): Set the edit level to 1. Shortcut key [1] Level edit 2 (normal): Level edit 3 (rough): |
Convert Model ID | Convert part parameter IDs so that they can be opened in the previous version (Cubism Editor 2). For details, please see the “ID Conversion” page. |
Bulk setting of model objects |
Export: Import: For detailed instructions, please refer to the “CSV Export/Import” page. |
Bulk setting of model parameters |
Export: Import: For detailed instructions, please refer to the “CSV Export/Import” page. |
Open Physics/Scene Blending Settings | Open physics and scene blend settings. For detailed instructions on how to use the physics and scene blend settings, see Please refer to the “About the Physics Editor” and “How to Set Physics Settings” pages. |