Modeling Menu

(Updated 08/25/2022)

This section describes the modeling menu.

Item Details
Deformer Create Warp Deformer:
Create a warp deformer.
For detailed instructions, please refer to the “Warp Deformer” page.

New Rotation Deformer:
Creates a rotational deformer.
For detailed instructions, please refer to the “Rotation Deformer” page.

Select Deformer for Parent:
Selects the parent deformer of the selected element.
Shortcut key [Ctrl] + [D]

Delete Deformer and its Content:
Deletes the selected deformer including its child elements.
Shortcut key [Ctrl] + [Delete]

Delete deformer and pass on its parameters to child component:
Deletes the selected deformer.
Deleted deformer parameters are reflected in the child elements.

Validate Deformer:
Automatically verifies that child deformers and ArtMesh vertices do not extend beyond the parent warp deformer.
For detailed instructions, please refer to the “Deformer Verification Function” page.

Texture Mesh edit:
Switches to mesh editing mode for the selected object.
Shortcut key [Ctrl] + [E]

Automatic Mesh generator:
Automatically generates an ArtMesh of the selected object.
Shortcut key [Ctrl] + [Shift] + [A]

Edit Texture Atlas:
Switches to texture atlas editing mode.
If selected for the first time, a texture atlas will be created.
Shortcut key [Ctrl] + [T]

Switch between Source Image and Texture Atlas:
Switches between the original view and the texture atlas view.
Shortcut key [T]

Apply Texture Atlas to Source Image (Beta):
Textures can be replaced with PNG files from the Texture Atlas Editor.
For detailed instructions, please refer to the “Exporting and Replacing PNG Files (beta)” page.

Parameter Automatic generation of four corner shapes:
The shape of the four corners is automatically generated when parameters such as “Angle X” and “Angle Y” are concatenated.
Shortcut key [Ctrl] + [4]
For detailed instructions, please refer to the “Synthesize corners” page.

Reflect Motion:
This function automatically inverts the key form and reflects it in the parameters.
For detailed instructions, please refer to the “Reflect Motion” page.

Multiple Keys Editing:
Displays the Edit Multi-Key dialog.
For detailed instructions, please refer to the “Multiple Keys Editing” page.

Bulk Reflect:
The key values of parameters can be inverted in a batch.
For detailed instructions, please refer to the “Parameter Adjustment” page.

Extended Interpolation:
You can change the interpolation between keyforms from linear interpolation to curvilinear interpolation.
For detailed instructions, please refer to the “Extended Interpolation” page.

Arrange Parameter Configuration for Selected Object:
Aligns the parameter configuration of the selected object.
For detailed instructions, please refer to the “Parameter Adjustment” page.

Reset to default values:
Reset all parameters to their default values.
Shortcut key [Ctrl] + [1]

Parameter setting:
Displays parameter settings.

Lock default Deformer:
Locks the key form set to the default value in the parameter.
Shortcut key [Ctrl] + [Shift] + [1]

Settings for Eye Blinking and Lip-sync:
Displays blink and lip-sync settings for the displayed model.
For detailed instructions, please refer to the “Creating Scenes with Background Music and Sound” page.

Limit Settings for Blend Shape Weights:
Opens a dialog for setting Blend Shape weights.

Synchronize Parameter Values Across Tabs of Same Model:
Checking the box synchronizes parameter values between tabs.

 

Item Details
ArtMesh Create artMesh for collision detection:
Generate an ArtMesh for the hit detection.
ArtPath

<ArtPath Automatic generation>

Automatic generation from a single ArtMesh:
This function automatically generates ArtPath around the perimeter of a single selected ArtMesh.

Automatic generation from multiple ArtMeshes:
 
This function automatically generates ArtPath around the perimeter of multiple selected ArtMeshes.

<Highlight elements of ArtMesh>

Highlight color:
The “color” of the line ArtMesh is reflected in the ArtPath.

Highlight opacity:
The “opacity” of the line ArtMesh is reflected in the ArtPath.

Highlight line width:
The “line width” of the line ArtMesh is reflected in the ArtPath.

Highlight everything:
The “Color,” “Opacity,” and “Line Width” of the line ArtMesh are reflected in the ArtPath at once.

Follow along the line of the ArtMesh:
The control points are automatically repositioned to follow the line ArtMesh.

Follow along the filled ArtMesh:
The control points are automatically repositioned to align with the fill ArtMesh.

Add control points to align with ArtMesh:
Control points are automatically added where control points are missing.

Add a point in the middle of all control points:
This function adds a point in the middle of all control points in the ArtPath.

Add a point in the middle of the selected control point:
This function adds a point in the middle of the selected control points of the ArtPath.

Open Auto Generation ArtPath Dialog:
You can display the Auto Generate ArtPath dialog.

Create DeformPath from ArtPath:
This function can automatically generate control points for deformation paths based on the position of the control points of the ArtPath.

Bake deformation of ArtMesh to ArtPath:
This function allows you to burn in a shape so that the ArtPath follows the deformation applied to the ArtMesh.

Join ArtPaths:
This function connects the control points at the ends of two ArtPath to form a single ArtMesh.

Split ArtPath
This function selects a control point at the desired location on an ArtPath and cuts it off.

<Tracking Settings>

Follow all:
This function allows the ArtPath to follow the deformation applied to the ArtMesh in real time.

Cancel all:
Cancels all tracking that has been set.

Follow selected control points:
This function allows the selected control points of the ArtPath to follow the deformation applied to the ArtMesh in real time.

Release selected control point:
Cancels the tracking set for the selected control point of the ArtPath.

Open ArtPath Brush Settings Dialog:
Open the ArtPath Brush Settings dialog.

To learn more about the various functions, see the “Automatic ArtPath Generation” and “ArtPath Adjustment” pages.

Glue Glue On/Off:
Turns glue on/off.
For detailed instructions, please refer to the “Glue” page.
Skinning Skinning:
Skinning from a rotating deformer.

Skinning from deformed paths:
Skinning from deformed paths.

Create parameters for rotational deformer:
Generates parameters for rotational deformers.

For detailed instructions, please refer to the “Skinning” page.

Edit Form Reflect:
Flip the selected element horizontally or vertically.
If a parameter is included, the parameter is also inverted.

Zoom In / Zoom Out Specifying Magnification:
Scale up or down by specifying a magnification factor.

Revert to Original:
Restore the shape of the ArtMesh.
For detailed instructions, please refer to the “How to edit” page for detailed instructions.

Shape warp deformer along Bezier handles:
Adjusts the split point of the selected warp deformer so that it is smooth based on the bezier handle position.
It is also useful for correcting the collapse of division points while deforming.
For detailed instructions, please refer to the “How to edit” page for detailed instructions.

Form copy:
Copies the shape of an object.
Shortcut key [Ctrl] + [Shift] + [C]

Paste Form:
Paste the object shape.
Shortcut keys [Ctrl] + [Shift] + [V]

Blend Form:
Blend object shapes.
Shortcut key [Ctrl] + [Shift] + [B]

Options for Paste Form Special:
Opens the Options for Paste Form Special dialog.

For detailed instructions, see the “Copying and Blending Forms” page for detailed instructions.

Temporary deform tool Enlarge/shrink:
Switch to the temporary deform tool to scale the selected object.

Rotation:
Switch to the temporary deform tool to rotate the selected object.

Free transform:
Switch to the temporary deform tool to freely transform the selected object.

Perspective deformation:
Switch to the temporary deform tool to perform perspective deformation of the selected object.

Distort:
Switch to the temporary deform tool to perform a distortion deformation of the selected object.

Temporary warp deformation:
Switch to the temporary deform tool to perform a temporary warp deformation of the selected object.

Add columns:
Increase the number of columns of temporary warp deformation.

Remove columns:
Reduce columns of temporary warp deformation.

Add rows:
Increase the number of rows of temporary warp deformation.

Remove rows:
Reduce rows of temporary warp deformation.

Temporary path deformation:
Switch to the temporary deform tool to deform the path of the selected object.

Deselect the temporary deform tool:
Release the Temporary Transform tool.

For detailed instructions, please refer to the “Temporary deform tool” page.

Item Details
Lock Lock/unlock Selected Objects:
Locks/unlocks the selected object.
Shortcut key [Ctrl] + [2]

Lock the unselected objects:
Locks the unselected object.
Shortcut key [Ctrl] + [Shift] + [2]

Unlock all:
Unlocks an object.
Shortcut key [Ctrl] + [Alt] + [2]

* Parts are not applicable.

Show/Hide Show/Hide Selected Objects:
Shows/hides the selected object.
Shortcut key [Ctrl] + [3]

Hide the unselected objects:
Hides the objects that are not selected.
Shortcut key [Ctrl] + [Shift] + [3]

Show all:
Displays all objects.
Shortcut key [Ctrl] + [Alt] + [3]

Restore to Latest Visibility Status:
Restore the last show/hide state.

Level edit Level edit 1 (detail):
Set the edit level to 1.
Shortcut key [1]

Level edit 2 (normal):
Set the edit level to 2.
Shortcut key [2]

Level edit 3 (rough):
Set the edit level to 3.
Shortcut key [3]

Convert Model ID Convert part parameter IDs so that they can be opened in the previous version (Cubism Editor 2).
For details, please see the “ID Conversion” page.
Bulk setting of model objects

Export:
Information such as object names and IDs can be exported as CSV files.

Import:
Information such as object names and IDs can be imported as CSV files.

For detailed instructions, please refer to the “CSV Export/Import” page.

Bulk setting of model parameters

Export:
Parameter settings can be exported as a CSV file.

Import:
Parameter settings can be imported as a CSV file.

For detailed instructions, please refer to the “CSV Export/Import” page.

Open Physics/Scene Blending Settings Open physics and scene blend settings.
For detailed instructions on how to use the physics and scene blend settings, see
Please refer to the “About the Physics Editor” and “How to Set Physics Settings” pages.

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