Select Target Version

(Updated 05/19/2022)

Target version selection can be done in the model and animation files.

Selecting the target version of the model allows you to create in a display environment tailored to the SDK that is intended for embedding.
When a new function is added or a function cannot be expressed in the output destination, the function is displayed in a restricted state.

With regard to the target version selection for animation, the functionality is also limited to what can be expressed in the intended use.

Target version selection is not a function for converting cmo3, can3, or cmp3 files to past versions.
cmo3, can3, and cmp3 files are backward compatible.

Please note the following items, as older files can be used with newer versions, but the reverse is not supported.

Model files, animation files, and part files created or saved with a newer version of the editor may not open properly with older versions of the editor and may become corrupted. If you wish to edit data created with a newer version of the editor with an older version of the editor, please do so at your own risk.

 

Target version selection for animation

When an animation file is loaded, a dialog box for selecting the target version is displayed for the first time.
This setting is saved in each individual animation file as the default setting when creating a new scene.

This setting can be changed later.


[Video] is recommended if you plan to export videos as images, without exporting files for embedding or other purposes.
However, when using the AE plug-in, you will need to export a file for embedding, so please select [AE Plug-in].

Target Version  Details
SDK(Unity) <html>Select this when using Cubism SDK for Unity.
When editing “Bezier” curves in the Graph Editor, handles can only be edited in the vertical direction. (Because it is adapted to the specifications of the game engine, only the angle is recognized.)
The shape of the curve may change when changing the target, because the positions of all controllers are changed according to the specifications of the SDK.
* Note: ArtPath and form animation of Cubism 4.0 new features can not be used.
SDK(Others) Select this option when using other than Cubism SDK for Unity. (e.g. Cubism SDK for Native)
* Note: ArtPath and form animation of Cubism 4.0 new features can not be used.
Video  Recommended for output in video applications such as movies.
You can use the ArtPath feature, which allows you to add lines on the editor, and the Form Animation feature, which allows you to edit objects directly on the timeline.
* Note: Not for SDK usage
AE plug-in  <html>Used when creating motions on AfterEffects with the AE plug-in.
* Note: ArtPath and form animation of Cubism 4.0 new features can not be used.

If a CAN3 created prior to 3.0 is loaded, an item titled [Existing scenes also match default settings] will appear in the dialog.
Checking the box allows you to apply the selected target version to an existing scene.

 

Reconfigure target version

Click on the animation file (1) in the Project palette to display the [Target version setting] button (2) in the Inspector palette.
Select the target version you wish to reassign as the default.
The settings are saved in the animation file, and the next new scene created will be the specified target version.

 

 

Set target versions for each scene

The target version can be set for each scene.
To make changes, select the target scene (1) and make changes from the inspector palette (2).

 

 

Model Target Version Selection

Each target version of the model is loaded with its saved version.
When creating a new file, the version of the editor you are using is automatically selected.

The target version can be changed from the [Select Target Version] in the upper left corner of the editor.

From the pull-down menu, select the version you wish to change.

The details dialog will be displayed. After confirming the contents, click [OK].


If you are not exporting data for embedding, but are exporting video as a movie, [SDK(N/A)/Latest Cubism] is recommended.

Target Version Unavailable Functions
SDK3.0/Cubism3.0(3.2) • New warp deformer: (SDK3.3/Cubism3.3 or later)
• Mask inversion: (supported by SDK4.0/Cubism4.0 or later)
• Blend Shape: (SDK4.2/Cubism4.2 or later)
• Multiply Color: (SDK4.2/Cubism4.2 or later)
• Screen Color: (SDK4.2/Cubism4.2 or later)
• ArtPath (Only SDK(N/A)/Latest Cubism is supported)
SDK3.3/Cubism3.3 • Mask inversion: (supported by SDK4.0/Cubism4.0 or later)
• Blend Shapes: (SDK4.2/Cubism4.2 or later)
• Multiply Color: (SDK4.2/Cubism4.2 or later)
• Screen Color: (SDK4.2/Cubism4.2 or later)
• ArtPath (Only SDK(N/A)/Latest Cubism is supported)
SDK4.0/Cubism4.0 • Blend Shapes: (SDK4.2/Cubism4.2 or later)
• Multiply Color: (SDK4.2/Cubism4.2 or later)
• Screen Color: (SDK4.2/Cubism4.2 or later)
• ArtPath (Only SDK(N/A)/Latest Cubism is supported)
SDK4.2/Cubism4.2 ArtPath (Only SDK(N/A)/Latest Cubism is supported)
SDK(N/A)/Latest Cubism All functions available
[Setting]
Set all warp deformers to the new method (3.3 or later)
 If you wish to set up a model created with Cubism 3.2 or earlier using the new Warp deformer method, please confirm the following information.
Warp Deformer Conversion

 

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