Model template function

(Updated 09/15/2021)

This function allows the structure and movement (parameters) of an already completed Live2D model to be reflected in the model being created.

 

Notice

Starting with the 4.1.01 release version, template models from Series 3 and later versions can be used.

In an offline environment, the list of templates is not displayed.
Download the template model from the “Template Model” page and select the file from the “Select from File” menu.

* However, the template model that can be DLed is only available in [.cmox].

 

About the template function

We also have a video tutorial page that carefully introduces the procedure for modeling SD characters using the template function, starting with the preparation of the illustration.
For a video tutorial, please refer to “Easy Modeling with Template Function”.

 

 

 

How to use the template function

First, prepare the model to which the template will be applied.
It is OK if only the ArtMesh is in place.

POINT
To better fit the template, the polygon
should be divided into smaller pieces in advance to make it more similar to the template model.

 

To use the template function, click on the [File] menu -> [Apply Template].

 

The [Select Template Model] dialog box opens.
Here you choose the template model to which you want to apply the movement. It is best to choose a model that is similar in style to the model you are creating.

The standard models are provided in the [Template Materials Collection].
We recommend “Epsilon” for female models and “Chitose” for male models.
Click to download model data.
You must be connected to the Internet to use the collection of template materials.

If you want to use your own model data as a template, select a file from [Select from File] and load it.

 

 

Adjust model position and size

A new window will open once the template model has been loaded.
The model that was on the canvas and the model opened as a template are superimposed.

Basic operations during layout

* Please replace Ctrl with Command if you are using a Mac.

Operation Contents
 F  Blinking template model <-> Toggle transparency fixation.
 Ctrl + Z   Undo. Return one layout operation.
 Ctrl + Y   Redo. Advance one layout operation.
 Wheel up/down   Scaling of the display.
 Left-drag the template model   Moving the template model.
 Right-drag the template model   Scaling of the template model (click position is center).
 Left-drag a non-template model   Scroll the screen.

Clicking the [Change Template Model] button opens the [Select Template Model] dialog box, where you can change the model.

 

Click [Fix Opacity] to stop the template model from blinking and fix the opacity.
You can specify opacity by entering a numerical value in the text box or by moving the slider.

 

Clicking on a model will cause the template model to become selected, allowing it to be moved, scaled, and rotated.

 

Match the size of the model.
At this time, use the template adjustment parameters (prefixed with “@”) to adjust the position of the eyes, mouth, etc.
You can adjust other parameters such as angle X, Y, etc. to match the orientation of the face.

 

Once the size and position are adjusted, click the “Apply Template Preview” button.

 

 

Mapping of parts

The two models are displayed side by side in the [Template Application Preview] screen.
Motion will be played back in conjunction with the template model.
(Click the “Playback” button to play/stop the motion.)

The motion played here is selected at random from the motion files in the folder opened by clicking the [Motion Folder] button.

Basic operation of template application preview

* Please replace Ctrl with Command if you are using a Mac.

Operation Contents
 F Toggle playback/stop of motion.
 S  Shortcut for [Match Selected Elements].
Hover the mouse cursor over the model  The polygon of the ArtMesh farthest from the cursor position is highlightedand
checks the correspondence of parts with the template model.
Click (or right-click) on the model  Select the ArtMesh at the very front of the cursor position.
It also pops up a list of ArtMeshes at the cursor position.
Drag  Scroll the screen.

Operation Contents
Click the [Playback] button. Toggle playback/stop of motion.
Click on the [Parameter] button. The parameter palette is displayed.
Parameters can be moved manually to check operation.
 Click the [Motion Folder] button. Open the folder where the motion files used in the template function are stored.
Motion files in this folder are played at random.

 Settings related to drawing order

[Match drawing order to template]
It is set in the same drawing order as the mapped ArtMesh.

[Automatic drawing order]
The drawing order is automatically set to maintain the appearance before the template is applied.

[Do not change drawing order]
Keeps the drawing order before the template is applied.
Select this option if you do not want to change the drawing order, which is automatically set manually or by PSD import.

 Settings for [Automatic Mesh Segmentation]

 [All meshes automatically split]
Automatically divides polygons into smaller pieces.
Enabling it when deformations are choppy may improve the situation.
Note, however, that keyform editing to move vertices
may become more difficult as the number of polygon divisions increases.

[Automatic division of mesh only in initial state]
Automatically splits ArtMeshes other than those for which splitting was adjusted prior to template adaptation. [No automatic splitting]
Keeps the polygons before applying the template.

 

When first applied, each component is not well mapped, and this will be corrected.
The parts around the eyes and mouth are finely divided and often lose their shape.

 

In this case, as an example, we will modify the left lash.
When you hover the mouse cursor over an ArtMesh, you can see the ArtMesh to which the movement is mapped.

 

We want to select the left lash, so click over the area where the lash is located.
The menu then displays a list of ArtMeshes that overlap the clicked area.

When selected, the polygon will turn green and a preview of the currently selected texture will appear in the upper left corner.

TIPS
If you cannot select the desired ArtMesh, click on the menu item to select it.

 

The currently mapped parts will then be displayed in green on the template model side.
You can see that it corresponds to the left lid.

 

Do the same on the template model side, clicking on the eyelashes.
When selected, the polygon will turn red and a preview of the currently selected texture will appear in the upper left corner.

 

Select the ArtMesh for the eyelashes.
Once you are satisfied that it is selected, press the [Match Selected Elements] button (shortcut: S key).

 

If you check by hovering the mouse cursor over it, you will see that the eyelids have been successfully mapped to each other.

 

The same procedure is used to correct the mappings of parts with incorrect mappings.
When you have finished mapping, click the “OK” button below.

 

Click the [OK] button to return to the canvas with the template applied.
Parameters are set automatically.

 

Again, if you want to adjust the template again, undo the “undo (Ctrl + Z)” and then
click again on the “File” menu -> “Apply Template”.
You can now make the adjustment from the previous continuation.
Be sure to Undo before reapplying a template.

 

 

Final adjustment

After applying the template, we will manually adjust any parts where the movement is inevitably wrong.
In most cases, the eyes and mouth will need to be adjusted, and we will correct this.

 

The eyeballs are clipped to the whites of the eyes.
Line the lashes and adjust the shape of the whites of the eyes so that they are hidden by the lashes when the eyes are closed.

The mouth should be aligned and the mouth parts should be sized.

 

Once the modifications are complete, it is finished.

 

 

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