Tool Details palette

Updated: 04/27/2023

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

The Tool Details palette displays detailed items for each selected tool and allows various settings.

Arrow tools

ItemDetails
ArtMesh display settingsMesh Line Width:
You can change the width of the lines (edges) of the mesh.
Default “1.0”

Mesh Line Color:
You can change the color of the lines (edges) of the mesh.
Default “#808080”
ArtPath display settingsMesh Line Width:
You can change the width of the lines (edges) of the mesh.
Default “1.0”

Mesh Line Color:
You can change the color of the lines (edges) of the mesh.
Default “#808080”
Warp deformer display settingsGrid color:
You can change the color of the warp deformer grid (division of the conversion).
Default “#000000”
Display settings when resizing warp deformerChild Color:
You can change the color of the child elements that are displayed when the warp deformer is resized.
Default “#99FF0000”
Rotation deformer display settingsHandle Color:
You can change the color of the rotation deformer handle.
Default “#FF0000”
Canvas display settingsGrid color:
You can change the color of the grid.
Default “#808080”

Brush Selection Tool

ItemDetails
WeightThe larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool].
You can also adjust this with the Pressure on the Pen tab.
Default: 11%
Brush sizeYou can change the brush size. You can also change it using [B] + drag.
Weight colorYou can change the color of the selection state.
Default: #80FF0000

Edit Mesh Manually

NumberItemDetails
(1)Select/EditSelect or move mesh vertices.
(2)LassoSelect multiple mesh vertices using a lasso.
(3)EraserDelete mesh vertices and edges (lines) while dragging.
Note: You can change the range using [B] + dragging.
(4)Add more verticesIncrease the number of vertices as if tracing with a brush.
(5)Automatic Mesh generatorYou can also open an auto-generated dialog box during manual editing.
(6)Auto connectAutomatically connects vertices to vertices.
Two options are available from the buttons on the right.
(7)Select an auto connection methodMesh reconstruction:
If enabled, it redraws the mesh line considering only the vertices. If you want to keep the lines you have constructed, disable it.

Protect Edge exterior:
If enabled, it will automatically generate while keeping the outer perimeter.
This is effective when used with irregularly-shaped textures (eyelashes, hair, etc.) because it prevents excess lines from being tied together.
To perform auto generation with “Keep perimeter” enabled, all the perimeters of the vertices must be connected beforehand.
(8)Mesh 4 DivisionThe mesh is divided into four parts while maintaining its shape.
(9)Binding of glueBinds (adsorbs) the glue.
(10)Unbinding of glueUnbind (un-adsorb) the glue.
(11)Selection range on clickIf a vertex is difficult to select, increase the numerical value to make it easier to select.

NumberItemDetails
(12)Add VertexAdd mesh vertices.
(13)Delete Vertex/Edges (line)Click to delete mesh vertices and edges (lines).
(14)Mirror Edit SettingsMirror Edit:
If checked, mirror edit is available.

Axis:
[Vertical] or [Horizontal] displays the axis on which the editing will be based.

Axis position:
Adjusts the position in pixels where the axis is displayed.
By clicking the button on the right, you can choose whether the axis should appear in the [Center of the Canvas] or in the [Center of Selected Vertices].

NumberItemDetails
(15)Stroke mesh-mapping (beta)A mesh is generated based on the path created by dragging.
(16)Mesh-mapping settingsMesh width:
The overall width of the mesh can be adjusted around the stroke.

Repeated density
The spacing between mesh-mappings can be adjusted.
The value is the distance between intervals, so the smaller the value, the narrower the interval, and the larger the value, the wider the interval.

Number of vertices in mesh width
You can choose from three different mesh split methods.

Invert mesh:
Reverses the direction of the first and last mesh edges when the number of vertices in the mesh width is 2.

Maintain current mesh
When unchecked, the overlapping edges and vertices are deleted.
Also, when checked, it is not deleted but maintained.

See “Mesh Editing” for detailed instructions.

Deform Path Edit

NumberItemDetails
(1)Add control pointAdd a control point.
(2)Delete control pointDelete a control point.
(3)Delete pathDelete only the path, leaving the control points in place.
(4)Fold lineThe clicked control point area is made into a fold line.
(5)Delete deform paths at the current Level editDelete all deform paths corresponding to the currently selected drawable object at the current Level edit.

See “Deform Paths” for detailed instructions.

Edit Glue

NumberItemDetails
(1)Glue Weight A:BDrag and adjust the weight ratio of the two vertices.
When merging, the ratio is 50% each, but the ratio is adjusted to determine which side the weight should be placed on to a total of 100%.
(2)Glue Weight AAdjust only the weight ratio of the vertices of the ArtMesh that are colored red.
(3)Glue Weight BAdjust only the weight ratio of the vertices of the ArtMesh that are colored green.
(4)Re-merge Glue Vertices ToolRecombine the two vertices that have been separated by the adjustments in (2) and (3) by dragging them together.
  WeightThe higher the %, the faster the adjustment speed.
For fine adjustment, lower the % for slower adjustment.
You can also adjust this with the Pressure on the Pen tab.
  RangeBy changing the brush size, you can change the area of influence during adjustment.
  Opacity of weightSet the opacity of the weighted color portion that visually represents the state.

See “Glue” for detailed instructions.

ArtPath Tools

NumberItemDetails
(1)Add control pointAdd a control point.
(2)Delete control pointDelete a control point.
(3)Fold lineThe clicked control point is made into a fold line.
(4)Adjust the opacity set for the control pointSet the opacity of the control point.
(5)Adjust the thickness set for the control pointSet the line width of the control point.
(6)Stroke ArtPathCreate the ArtPath as you draw it by dragging it on the View.
(7)Re-stroke ArtPathEdit to select and draw the vertices of the ArtPath you want to deform.
(6)Open ArtPath Auto Generation DialogOpen the ArtPath Auto Generation Dialog.
(8)Join ArtPathsConnect the selected control points to each other.
(9)Split ArtPathDisconnect the selected control points.
(10)ArtPath Auto GenerationOpen the ArtPath Auto Generation Dialog.
(11)Tracking SettingsOpen the Tracking Settings menu.
(12)Default brush settingsOpen the Default Brush Settings dialog box.

See “About ArtPaths” for more information on ArtPaths.

Deformed Brushes

NumberItemDetails
(1)Deformed BrushesYou can deform the vertices as if you were painting with a brush.
(2)Warp deformer shaping brushesYou can align the division points of the warp deformer as if you were painting with a brush.
  WeightThe larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool].
You can also adjust this with the Pressure on the Pen tab.
Default: 11%
  Brush sizeYou can change the brush size. You can also change it using [B] + drag.
  Brush hardnessChange the brush hardness.
  Weight colorYou can change the color of the selection state.
Default: #80FF0000

See “Deform Brushes” for detailed instructions.

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