About the Toolbar

Updated: 08/25/2022

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

Overview

(1)
 Select Target VersionSet the target version of the model.
(2)


 Switch Workspaces Switch between Modeling/Animation/Form Animation Workspaces.
(3)
 Edit Level Switching The editing method can be switched between three levels.
• Level edit 1: Editing detailed part, shortcut key [1]
• Level edit 2: Normal editing, shortcut key [2]
• Level edit 3: Editing in large frames, shortcut key [3]
The level switches to the respective level when editing a “Deform Paths” or “Warp Deformer.” 
The default Level edit is [2].
(4)
 Edit Texture Atlas Edit texture size, etc. when exporting moc3 files for the SDK.
(5)
 Edit Mesh Manually The shape of the mesh can be edited. However, the texture is not deformed.
(6)
 Automatic Mesh generator The mesh can be generated automatically without setting polygon vertices.
By dragging the numerical values horizontally, the set values for each item are automatically reflected in the mesh shape.
(7)
 Create Warp Deformer Create a warp deformer.
The “Sequential Creation” feature allows you to create warp deformers while building parent-child relationships in succession.
(8)
 Create Rotation Deformer Create a rotation deformer.
The “Sequential Creation” feature allows you to create rotation deformers while building parent-child relationships in succession.
(9)
 Rotation Deformer Creation Tool Quickly create a rotation deformer by dragging on the View.
(10)
 Arrow tools Used to select and edit objects.
• Shift + drag for multiple selections
• Drag for rectangular selection
(11)
 Lasso Tool You can drag around the lasso selection.
(12)
 Brush Selection Tool You can select different areas of influence as if you were shading with a brush.
• Use [B] + drag to change brush size
(13)
 Deform Path EditBy setting control points on the ArtMesh, you can move vertices collectively.
(14)
Deform Brush ToolYou can deform vertices as if you were painting with a brush, or you can shape the division points of a warp deformer.
(15)
Edit Glue The glue allows the vertices of two ArtMeshes to adhere to each other. However, three cannot be used at the same time.
(16)
ArtPath ToolsYou can create and edit a new ArtPath.
(17)
nizima LinkLink to Live2D’s official Live2D model and illustration material market, “nizima.”
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