Selection of Cubism Viewer

Updated: 07/06/2020

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

Cubism has a Viewer for embedded model data (.moc3 files) that is appropriate for each environment.
By simulating motion using the Viewer, you can verify the motion in an environment close to that of the actual device.

Select Cubism Viewer

First, identify the development environment you will use.
Select a Viewer according to the environment you want to implement.

Select for the appropriate environment
  • I want to switch arms in .pose.json.
  • I want to use .expression.json to switch facial expressions.
  • I want to use Cocos2d.
  • I want to manage transitions using Mecanim.
  • I want to see some movement without coding.
  • I want to use Unity assets.
Embedded data will be implemented in the same format as Cubism Embedded data will be implemented in the Unity environment
Cubism Viewer (for OW) Cubism Viewer (for Unity)
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