About the Toolbar
Updated: 02/04/2025
This page describes the contents of the toolbar for each workspace.
Common to all workspaces
![](https://docs.live2d.com/cms/wp-content/uploads/2023/06/2023-06-23_16h37_20.png.pagespeed.ce.nasG6yBnJR.png)
![](https://docs.live2d.com/cms/wp-content/uploads/2025/02/2025-02-03_16h21_37.png.pagespeed.ce.Qsg43ty85N.png)
Number | Item | Description |
---|---|---|
1 | Select Target Version | Set the target version of the model. |
2 | Switch Workspaces | Switch between Modeling/Animation/Form Animation Workspaces. |
3 | Edit Level Switching | The editing method can be switched between three levels. • Level edit 1: Editing detailed part, shortcut key [1] • Level edit 2: Normal editing, shortcut key [2] • Level edit 3: Editing in large frames, shortcut key [3] The level switches to the respective level when editing a “Deform Paths” or “Warp Deformer.” The default Level edit is [2]. |
4 | Home | Opens Home. |
5 | nizima Link | Link to Live2D’s official Live2D model and illustration material market, “nizima.” |
Modeling Workspace
![](https://docs.live2d.com/cms/wp-content/uploads/2025/02/2025-02-03_16h18_41.png.pagespeed.ce.wK18USgRA2.png)
Number | Item | Description |
---|---|---|
6 | Edit Texture Atlas | Edit texture size, etc. when exporting MOC3 files for the SDK. |
7 | Edit Mesh Manually | The shape of the mesh can be edited. However, the texture is not deformed. |
8 | Automatic Mesh generator | The mesh can be generated automatically without setting polygon vertices. By dragging the numerical values horizontally, the set values for each item are automatically reflected in the mesh shape. |
9 | Create Warp Deformer | Create a warp deformer. The “Sequential Creation” feature allows you to create warp deformers while building parent-child relationships in succession. |
10 | Create Rotation Deformer | Create a rotation deformer. The “Sequential Creation” feature allows you to create rotation deformers while building parent-child relationships in succession. |
11 | Rotation Deformer Creation Tool | Quickly create a rotation deformer by dragging on the View. |
12 | Arrow tools | Used to select and edit objects. • [Shift] + click for multiple selections • Drag for rectangular selection |
13 | Lasso Tool | You can drag around the lasso selection. |
14 | Brush Selection Tool | You can select different areas of influence as if you were shading with a brush. • Use [B] + drag to change brush size |
15 | Deform Path Edit | By setting control points on the ArtMesh, you can move vertices collectively. |
16 | Deform Brush Tool | You can deform vertices as if you were painting with a brush, or you can shape the division points of a warp deformer. |
17 | Edit Glue | The glue allows the vertices of two ArtMeshes to adhere to each other. However, three cannot be used at the same time. |
18 | ArtPath Tools | You can create and edit a new ArtPath. |
Animation Workspace
![](https://docs.live2d.com/cms/wp-content/uploads/2025/02/2025-02-03_16h22_02.png.pagespeed.ce.NoEfO5drrm.png)
Number | Item | Description |
---|---|---|
19 | Select/Edit tool | Used to select and edit objects. Only selections can be made for the parameter controllers. • [Shift] + click for multiple selections |
20 | Parameter controller tool | Click this item to use the parameter controller. This button is displayed in the Tool Details palette, allowing you to select, add, and delete controllers. |
Form Animation Workspace
![](https://docs.live2d.com/cms/wp-content/uploads/2025/02/2025-02-03_16h32_10.png.pagespeed.ce.RgPy3iN8Yl.png)
Tools are displayed in the same way as in the modeling workspace.
Tools with grayed out buttons cannot be used for form animation.
Was this article helpful?
YesNo