About the Toolbar

Updated: 03/31/2025

This page describes the contents of the toolbar for each workspace.

Common to all workspaces

NumberItemDescription
1Select Target VersionSet the target version of the model.
2Switch WorkspacesSwitch between Modeling/Animation/Form Animation Workspaces.
3Edit Level SwitchingThe editing method can be switched between three levels.
• Level edit 1: Editing detailed part, shortcut key [1]
• Level edit 2: Normal editing, shortcut key [2]
• Level edit 3: Editing in large frames, shortcut key [3]
The level switches to the respective level when editing a “Deform Paths” or “Warp Deformer.” 
The default Level edit is [2].
4HomeOpens Home.
5nizima Link
(Japanese version only)
Link to Live2D’s official Live2D model and illustration material market, “nizima.”

Modeling Workspace

NumberItemDescription
6Edit Texture AtlasEdit texture size, etc. when exporting MOC3 files for the SDK.
7Edit Mesh ManuallyThe shape of the mesh can be edited. However, the texture is not deformed.
8Automatic Mesh generatorThe mesh can be generated automatically without setting polygon vertices.
By dragging the numerical values horizontally, the set values for each item are automatically reflected in the mesh shape.
9Create Warp DeformerCreate a warp deformer.
The “Sequential Creation” feature allows you to create warp deformers while building parent-child relationships in succession.
10Create Rotation DeformerCreate a rotation deformer.
The “Sequential Creation” feature allows you to create rotation deformers while building parent-child relationships in succession.
11Rotation Deformer Creation ToolQuickly create a rotation deformer by dragging on the View.
12Arrow toolsUsed to select and edit objects.
• [Shift] + click for multiple selections
• Drag for rectangular selection
13Lasso ToolYou can drag around the lasso selection.
14Brush Selection ToolYou can select different areas of influence as if you were shading with a brush.
• Use [B] + drag to change brush size
15Deform Path EditBy setting control points on the ArtMesh, you can move vertices collectively.
16Deform Brush ToolYou can deform vertices as if you were painting with a brush, or you can shape the division points of a warp deformer.
17Edit GlueThe glue allows the vertices of two ArtMeshes to adhere to each other. However, three cannot be used at the same time.
18ArtPath ToolsYou can create and edit a new ArtPath.

Animation Workspace

NumberItemDescription
19Select/Edit toolUsed to select and edit objects.
Only selections can be made for the parameter controllers.
• [Shift] + click for multiple selections
20Parameter controller toolClick this item to use the parameter controller.
This button is displayed in the Tool Details palette, allowing you to select, add, and delete controllers.

Form Animation Workspace

Tools are displayed in the same way as in the modeling workspace.
Tools with grayed out buttons cannot be used for form animation.

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