Modeling Menu
Updated: 12/17/2024
This section describes the Modeling menu.
Item | Details |
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Deformer |
Create Warp Deformer: |
Texture | Mesh edit: Switch to the Mesh Edit mode for the selected object. Shortcut key [Ctrl] + [E] Automatic Mesh generator: Automatically generate an ArtMesh of the selected object. Shortcut key [Ctrl] + [Shift] + [A] Edit Texture Atlas: Switch to the Texture Atlas Edit mode. The first time this is selected, a Texture Atlas is created. Shortcut key [Ctrl] + [T] Switch between Source Image and Texture Atlas: Toggle between the source image view and the texture atlas view. Shortcut key [T] Apply Texture Atlas to Source Image (Beta): Textures can be replaced with PNG files from the Edit Texture Atlas. See the “Exporting and replacing PNG files (beta)” page for detailed instructions. |
Parameter |
Reset to default values: |
Item | Details |
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ArtMesh | Create ArtMesh for collision detection: Generate an ArtMesh for the collision detection. |
ArtPath | <ArtPath Auto Generation Dialog> Automatic generation from a single ArtMesh: This function automatically generates an ArtPath around the perimeter of a single selected ArtMesh. Automatic generation from multiple ArtMeshes: This function automatically generates an ArtPath around the perimeter of multiple selected ArtMeshes. <Highlight elements of ArtMesh> Highlight color: The “Color” of the line ArtMesh is reflected in the ArtPath. Highlight opacity: The “Opacity” of the line ArtMesh is reflected in the ArtPath. Highlight line width: The “Line Width” of the line ArtMesh is reflected in the ArtPath. Highlight everything: The “Color,” “Opacity,” and “Line Width” of the line ArtMesh are reflected in the ArtPath all at once. Follow along the line of the ArtMesh: The control points are automatically repositioned to follow the line ArtMesh. Follow along the filled ArtMesh: The control points are automatically repositioned to align with the filled ArtMesh. Add control points to align with ArtMesh: Control points are automatically added where they are missing. Add a point in the middle of all control points: This function adds a point in the middle of all control points of the ArtPath. Add a point in the middle of the selected control points: This function adds a point in the middle of the selected control points of the ArtPath. Open ArtPath Auto Generation Dialog: Display the ArtPath Auto Generation Dialog. Create Deform Paths from ArtPath: This function can automatically generate control points for deform paths based on the position of the control points of the ArtPath. Bake deformation of ArtMesh to ArtPath: This function allows you to burn in a shape so that the ArtPath follows the deformation applied to the ArtMesh. Join ArtPaths: This function connects the control points at the ends of two ArtPaths to form a single ArtMesh. Split ArtPath: This function selects a control point at the desired location on an ArtPath and cuts it off. <Tracking Settings> Follow all: This function allows the ArtPath to follow the deformation applied to the ArtMesh in real time. Cancel all: Cancel all tracking that has been set. Follow selected control points: This function allows the selected control points of the ArtPath to follow the deformation applied to the ArtMesh in real time. Release selected control point: Cancels the tracking set for the selected control point of the ArtPath. Open ArtPath Brush Settings dialog box: Open the ArtPath Brush Settings dialog box. See the “ArtPath Auto Generation Dialog” and “ArtPath Adjustment” pages to learn more about the various functions. |
Glue | Glue On/Off: Toggle between on and off for glue. See the “Glue” page for detailed instructions. |
Skinning | Skinning: Perform skinning from a rotation deformer. Use deform paths for Skinning: Perform skinning from deform paths. Create parameters for rotation deformer: Generate parameters for rotation deformers. See the “Skinning” page for detailed instructions. |
Edit Form |
Copy Form: |
Temporary deform tool | Zoom In/Zoom Out: Switch to the temporary deform tool to enlarge or shrink the size of the selected object. Rotation: Switch to the temporary deform tool to rotate the selected object. Free transform: Switch to the temporary deform tool to freely transform the selected object. Perspective deformation: Switch to the temporary deform tool to perform perspective deformation of the selected object. Distort: Switch to the temporary deform tool to perform distortion deformation of the selected object. Temporary warp deformation: Switch to the temporary deform tool to perform temporary warp deformation of the selected object. Add columns: Increase the number of columns of temporary warp deformation. Remove columns: Reduce the number of columns of temporary warp deformation. Add rows: Increase the number of rows of temporary warp deformation. Remove rows: Reduce the number of rows of temporary warp deformation. Temporary path deformation: Switch to the temporary deform tool to deform the path of the selected object. Deselect the temporary deform tool: Deselects the temporary deform tool. See the “Temporary Deform Tool” page for detailed instructions. |
Clipping ID | Select Clipping Mask: Select the object that the selected object is using as a clipping mask. Reverse Clipping: Select an object that is using the selected object as a clipping mask. |
Model template |
Apply Template: |
Item | Details |
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Lock | Lock/unlock selected objects: Lock/unlock the selected objects. Shortcut key [Ctrl] + [2] Lock the unselected objects: Lock the unselected objects. Shortcut key [Ctrl] + [Shift] + [2] Unlock all: Unlock all objects. Shortcut key [Ctrl] + [Alt] + [2] Note: This does not apply to parts. |
Show/Hide | Show/hide selected objects: Toggle between showing and hiding the selected objects. Shortcut key [Ctrl] + [3] Hide the unselected objects: Hide the objects that are not selected. Shortcut key [Ctrl] + [Shift] + [3] Show all: Display all objects. Shortcut key [Ctrl] + [Alt] + [3] Show/hide guide image: Show/hide the guide image. Shortcut key [Ctrl] + [Alt] + [Shift] + [3] Restore to latest visibility status: Restore the last show/hide state. |
Level edit | Level 1 (refine): Set the Level edit to 1. Shortcut key [1] Level 2 (normal): Set the Level edit to 2. Shortcut key [2] Level 3 (rough): Set the Level edit to 3. Shortcut key [3] |
Convert Model ID | Convert part parameter IDs so that they can be opened in the previous version (Cubism Editor 2). See the “ID Conversion” page for details. |
Bulk setting of model objects | Export: Information such as object names and IDs can be exported as CSV files. Import: Information such as object names and IDs can be imported as CSV files. See the “CSV Export/Import” page for detailed instructions. |
Bulk setting of model parameters | Export: Parameter settings can be exported as a CSV file. Import: Parameter settings can be imported as a CSV file. See the “CSV Export/Import” page for detailed instructions. |
Physics Settings | Open the Physics Settings screen. For detailed instructions on how to use the Physics settings, see the “Physics settings” and “How to set up physics” pages. |