How to Edit

Updated: 12/17/2024

On this page, you will learn how to edit the vertices of an ArtMesh selected with the [Selection Tool] and the division points of a warp deformer.

ArtMesh transformation

The selected ArtMesh vertices can be “moved,” “rotated,” or “scaled” to deform the texture.

Overall deformation

Select with the arrow tool. (When selected once)

Overall movement
Drag the ArtMesh area.
Overall rotation
Drag one of the four corners of the bounding box so that it rotates.
Overall expansion and contraction
Expand or shrink one of the four corners of the bounding box.

Transformation with arrow tool or lasso

頂点の移動 頂点の回転 頂点位置の拡縮

Transform with brush selection

Moving a vertexRotating a vertexVertex position expansion/contraction

Revert to original

The deformed ArtMesh can be restored to the shape of the source image.

  1. Select the desired ArtMesh.
  2. Select the key you want to restore to the state of source image.
  3. Click on the [Modeling] menu -> [Edit Form] -> [Revert to Original].
Note

It forcibly reverts to the same position and shape as the original artwork, ignoring the position and shape of the deformers in the higher hierarchy.

TIPS
Since Cubism 5.2, the [Revert to Original Shape] feature has been enhanced to also revert the shapes of rotation deformers and warp deformers.
For more on using this with deformers, see “Restore deformer shape

Warp Deformer Shaped along Bezier Handles

In the [Modeling] menu, select [Edit Form] and then [Shape warp deformer along Bezier handles]. The division points of the selected warp deformer can be adjusted to be smooth based on the position of the Bezier handles.

This is also useful for correcting the collapse of division points while deforming.
You can also check the [Automatic Vertex Shaping] checkbox in the inspector palette to smoothly adjust the division points while manipulating the Bezier handles.


Useful Features of Bounding Boxes

Show/hide bounding box

When deforming a warp deformer such as the 2 x 2 warp deformer shown below, the center control point (1) may overlap with the center of the bounding box, causing the deformation to move.

If the bounding box is interfering with the deformer or ArtMesh deformation you can temporarily hide it by pressing the X button (2) in the lower right corner.

Bounding boxes that have been temporarily hidden can also be made visible again from the [Show] menu.

Show/Hide can also be set using a shortcut.

Deformation and rotation of bounding box

The bounding box that appears when an ArtMesh or warp deformer is selected can be deformed and rotated.
If the X key is pressed with the bounding box displayed, the border color turns green.

If the bounding box is deformed in this state, just the bounding box can be deformed without affecting the object.

This is useful when you want to apply a deformation to an object tilted at an angle, such as an arm.

See the tutorial page “Useful Functions” for a video explanation of how to use this function.

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