Model template function
With this function, it is a function that can reflect the structure and movement method (parameter) of already completed Live2D model to the model being created.
How to use template function
First, prepare a model to apply the template.
Artmesh It is OK if only state is placed.
In order to apply the template better, the way to divide the polygon
It is good to divide in detail so that it is close to the template model in advance.
To use the template function, click [File] menu -> [Apply Template].
The [Select Template Model] dialog opens.
In this case, select the template model to which motion is applied. It would be a good idea to choose a model that is similar in style to the model being created.
A standard model is prepared for [template material collection].
"Epsilon" for female models, "Chitose" for male models is recommended.
Click to download the model data.
To use the template material collection, you need to be connected to the Internet.
Also, if you want to use your own model data as a template, specify the file from [Select from file] and load it.
Adjust model position and size
A new window opens when you can load the template model.
The model on the canvas and the model opened as a template are displayed overlapping.
Basic operation at layout
* If you are using a Mac, please replace Ctrl with Command
|F||Blink template model <-> Switch transparency fixed.|
|ctrl + z||Undo. Returns one layout operation.|
|ctrl + y||Redo. Advance layout operation one.|
|Wheels up and down||Scale display.|
|Left drag template model||Move the template model.|
|Drag template model right||Scale of template model (centered on click position).|
|Drag left other than template model||Scroll the screen.|
Click the [Change Template Model] button to open the [Select Template Model] dialog and change the model.
If you click [Fix Opacity], the template model will stop blinking and you can fix the opacity.
You can specify the opacity by placing a number in the text box or by moving the slider.
When you click on the model, the template model is selected and it becomes possible to move, enlarge, reduce, and rotate.
Adjust the size of the model.
At this time, adjust the position of eyes, mouth etc. using template adjustment parameters (with "@" at the beginning).
You can also adjust other parameters such as angle X, Y to align the face orientation.
Click the "Template application preview" button when the size and position can be matched.
On the Template Application Preview screen, two models are displayed side-by-side.
Motion will be played in conjunction with the template model.
(You can play / stop motion by clicking the "Play" button.)
The motion to be played here is randomly selected from the mtn file in the folder to be opened by clicking the "motion folder" button.
Basic operation of template application preview
* If you are using a Mac, please replace Ctrl with Command
|F||Switch playback / stop of motion.|
|S||Shortcut of [Assign Selection Element].|
|Place the mouse cursor over the model||The front of the cursor position Artmesh The polygon of highlighted,
Check the correspondence of the parts with the template model.
|Click on model (or right click)||The front of the cursor position Artmesh choose.
Also, at the cursor position Artmesh Pop up a list of.
|drag||Scroll the screen.|
|[ Playback ] button Click||Switch playback / stop of motion.|
|[Parameter Palette] button Click||The parameter palette is displayed.
You can check the operation by moving parameters manually.
|[Motion folder] button Click||Open the folder where the motion file used by the template function is saved.
Motion files in this folder will be played at random.
| Draw Order setting
|| [Adjust Draw Order to template]
Associated Artmesh The same drawing order is set.
[Set drawing order automatically]
The drawing order is automatically set so as to keep the appearance before applying the template.
[Do not change rendering order]
Keep drawing order before applying template.
Select this if you do not want to change the drawing order automatically set manually or by PSD import.
| Settings related to automatic division of mesh
|| [Automatic split of all meshes]
Automatically divide polygons finely.
If you make it effective when deformation becomes stiff, it may be improved.
However, if the division number of the polygon increases, the key form editing moves the vertex
Be careful as it may be difficult.
[ Automatic division of only initial mesh ]
Since the parts are not mapped well at the time of the first application, we will modify this.
Because the parts around the eyes and mouth are divided finely, the shape often collapses.
As an example, we will correct the left lashes this time.
Mouse cursor Artmesh When you put it on Artmesh And motion are associated with each other Artmesh You can check.
I want to select the left eyelashes, so click on the place where eyelashes are.
Then, it overlaps with the clicked place Artmesh The list is displayed in the menu.
When selected, the polygon turns green and the preview of the currently selected texture is displayed in the upper left.
Aimed Artmesh If you can not select, select the menu item by clicking it.
Similarly on the template model side, click the eyelashes.
When selected, the polygon turns red and the preview of the selected texture is displayed in the upper left.
Eyelash Artmesh Choose.
After confirming that it is selected, [Match selected elements] button (shortcut: S key) Click.
When checking with a mouse cursor, you can see that eyelids were successfully associated with each other.
We will modify the correspondence of parts that are not correctly mapped by the same procedure.
When you finish associating, click the "OK" button below.
Click the [OK] button to return to the canvas with the template applied.
Parameters are set automatically.
Once again, if you want to adjust the template again, Once you do Undo with "Undo (Ctrl + Z)",
Click "File" menu → "Apply Template" again.
Now you can adjust from the continuation.
Be sure to undo before re-applying the template.
After applying the template, we will manually adjust the place where motion is wrong by all means.
I think that adjustment of eyes and mouth is necessary in most cases, so I will correct this.
The eyeball clips to the white eye.
Fabricate the eyelash line and adjust the shape of the white eye to hide in the eyelashes when the eyes are closed.
Once the modification is completed it is completed.