Animation Menu
Updated: 03/13/2025
This section describes the Animation menu.
Item | Details |
---|---|
Material | Reload Materials of Selected Trucks: Reload the material of the selected trucks. Replace Materials of Selected Trucks: Replace the material of the selected trucks. Replace Materials of Selected Trucks (all scenes): Replace the material of the selected trucks in all scenes. See the “Model Loading and Placement” page for detailed instructions on [Reload/Replace Materials of Selected Trucks.” |
Scene | New Scene: Create a new scene. See the “Scene management and settings” page for detailed instructions. Import scene: Import a scene. See the “Scene management and settings” page for detailed instructions. Generate scenes automatically from the audio files: Generate lip-sync from the audio files. See the “Creating Scenes with Background Music and Audio” page for detailed instructions. Enables/disables loop editing assistance: Enables/disables loop editing assistance. |
Track | Animation baking of parameter controllers: The movements calculated by target tracking are baked as keyframes in Live2D Parameters. For detailed instructions, please refer to the “Controller Target Settings” page. Bake Animation from Physics: The “hair sway” and “clothing sway” motions set by physics can be baked as keyframes on the timeline in the Animation track. See the “Bake Animation from Physics” page for detailed instructions. Motion-sync Animation Bake: Motions, such as those of the mouth, set by motion-sync can be baked as keyframes on the timeline in the Animation Track. See the “Motion-sync Animation Bake” page for detailed instructions. Apply Lip-sync from the Audio File: Generate lip-sync from the audio files. See the “Creating Scenes with Background Music and Audio” page for detailed instructions. Set the Beginning of Track as Indicator: Moves the current position to the beginning of the track. Shortcut key [Shift] + [B] Set the End of Track as Indicator: Moves the current position to the end of the track. Shortcut key [Shift] + [N] Move Track to Indicator: Moves the track to the current position. Shortcut key [Shift] + [M] |
Indicator | Move to the Beginning of Timeline: Move to the beginning of the timeline. Shortcut key [Home] Move to the End of Timeline: Move to the end of the timeline. Shortcut key [End] Move to the Beginning of the Work Area: Move to the beginning of the Work Area. Shortcut key [Shift] + [Home] Move to the End of the Work Area: Move to the end of the Work Area. Shortcut key [Shift] + [End] Show the entire Work Area: Adjust the scaling factor so that the Work Area fills the full width of the timeline. Shortcut key [Shift] + [F] Previous Frame: Return to the previous frame. Shortcut key [PageUp] Next Frame: Move one frame ahead. Shortcut key [PageDown] Previous Keyframe: Returns to one keyframe earlier on the selected parameter. Shortcut key [J] Next Keyframe: Go one keyframe ahead on the selected parameter. Shortcut key [K] Previous Keyframe in Track: Returns to one keyframe earlier on the track (purple bar). Shortcut key [Shift] + [J] Next Keyframe in Track: Go one keyframe ahead on the track (purple bar). Shortcut key [Shift] + [K] Return to previous marker: Move to the previous marker position. Shortcut key [Ctrl] + [J] Next marker: Move to the next marker position. Shortcut key [Ctrl] + [K] Return to the previous onion skin marker: Move to the previous onion skin marker position. Shortcut key [Ctrl] + [Shift] + [J] Go to the next onion skin marker: Move to the next onion skin marker position. Shortcut key [Ctrl] + [Shift] + [K] Set the Beginning of Work Area as Indicator: Set the position where the indicator is currently located to the start of the Work Area. Set the End of Work Area as Indicator: Set the position where the indicator is currently located to the end of the Work Area. |
Parameter Controller | Parameter Controller Calculation Unit Settings: [Open the Parameter Controller Calculation Unit Settings dialog box. For detailed operations of the parameter controller, see the pages “About the Parameter Controller” and “Controller Target Settings”. Reverses the direction controller: Reverses the currently selected direction controller. Converts a directional controller to two single-point controllers: Converts the currently selected directional controller to two single-point controllers. Converts two single-point controllers to direction controllers: Converts the two selected single-point controllers to direction controllers. Target tracking: Turns target tracking ON/OFF. Summarize calculation before playback: Turns ON/OFF the collective calculation before playback. Display controller: Turns the parameter controller display ON/OFF. Controller Display Settings: Opens the Parameter Controller Display Settings dialog. |
Parameter Bookmarks | Display by selected parameter: Bookmark the currently selected parameter. Delete labels from the currently selected track: Deletes all labels from the currently selected track. Duplicate labels in batches (tracks of the same model): Duplicates the label of the currently selected track to the same model track in all scenes at once. Duplicate labels individually: Duplicates the label of the currently selected track individually to the track in the specified scene. Hide all labels: Hide all labels that are displayed. Display settings for Parameter Bookmarks: Display the Parameter Bookmarks Display Settings dialog box. See the “Parameter Bookmarks” page for detailed instructions. |
Add Marker | Allows you to mark any frame position on the timeline. For detailed instructions, please refer to the “Marker Function” page. |
Playback | Play the animation. Clicking during playback stops the animation. Shortcut key [Enter] |
Switch edit mode | Toggle between [Dope Sheet] and [Graph Editor]. Shortcut key [C] |
Gather files | Copy and export the animation file along with the material being used. See the “Gather Files” page for detailed instructions. |
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