Animation menu
Updated: 08/26/2025
This section describes the Animation menu.
| Item | Details |
|---|---|
| Material | Reload materials of selected tracks: Reload the materials of the selected tracks. Replace Materials of Selected Tracks: Replace the materials of the selected tracks. Replace materials of selected tracks (all scenes): Replace the materials of the selected tracks in all scenes. See “Model loading and placement” for more information. |
| Scene | New Scene: Create a new scene. See “Scene management and settings” for more information. Import scene: Import a scene. See “Scene management and settings” for more information. Generating scenes automatically from the audio files: Generate lip-sync from the audio files. See “Creating scenes with background music and audio” for details. Enable/disable loop editing support: Enables/disables the loop editing support. |
| Track | Animation baking of parameter controllers: Bake the motion calculated by target tracking as keyframes in [Live2D parameters]. See “Controller target settings” for more information. Bake Animation from Physics: The “hair sway” and “clothing sway” movements set by physics can be baked as keyframes on the Animator’s timeline. See “Bake animation from physics” for more information. Motion-sync Animation Bake: Motions, such as those of the mouth, set by motion-sync can be baked as keyframes on the timeline in the Animation Track. See “Motion-sync Animation Bake” for more information. Apply Lip-sync from the Audio File: Generate lip-sync from the audio files. See “Creating scenes with background music and audio” for details. Set the Beginning of Track as Indicator: Moves the current position to the beginning of the track. Shortcut key [Shift] + [B] Set the End of Track as Indicator: Moves the current position to the end of the track. Shortcut key [Shift] + [N] Move Track to Indicator: Moves the track to the current position. Shortcut key [Shift] + [M] |
| Timeline <Indicator> | Move to the beginning: Moves the indicator to the beginning of the timeline. Shortcut key [Home] Move to the end: Moves the indicator to the end of the timeline. Shortcut key [End] Move to the start frame of the work area: Moves the indicator to the start frame of the work area. Shortcut key [Shift] + [Home] Move to the end frame of the work area: Moves the indicator to the end frame of the work area. Shortcut key [Shift] + [End] Previous Frame: Returns the indicator to one frame earlier. Shortcut key [PageUp] Next Frame: Advances the indicator one frame. Shortcut key [PageDown] Previous Keyframe: Returns the indicator to one keyframe earlier on the selected parameter. Shortcut key [J] Next Keyframe: Advances the indicator one keyframe ahead on the selected parameter. Shortcut key [K] Previous Keyframe in Track: Returns the indicator to one keyframe earlier on the track (purple bar). Shortcut key [Shift] + [J] Next Keyframe in Track: Advances the indicator one keyframe ahead on the track (purple bar). Shortcut key [Shift] + [K] Return to previous marker: Moves the indicator to the previous marker position. Shortcut key [Ctrl] + [J] Next marker: Moves the indicator to the next marker position. Shortcut key [Ctrl] + [K] Return to the previous onion skin marker: Moves the indicator to the previous onion skin marker position. Shortcut key [Ctrl] + [Shift] + [J] Go to the next onion skin marker: Moves the indicator to the next onion skin marker position. Shortcut key [Ctrl] + [Shift] + [K] Set at the start frame of the work area: Set the position where the indicator is currently located to the start of the Work Area. Set at the end frame of the work area: Set the position where the indicator is currently located to the end of the Work Area. |
| Timeline | Show the entire Work Area: Adjust the scaling factor so that the entire work area is displayed. Shortcut key [Shift] + [F] Show the entire scene: Adjust the scaling factor so that the entire scene is displayed. Reset zoom in/out: Show a zoomed-in view at the current indicator position. |
| Fade | Fade-in/out settings: Open the [Fade-in/out settings] dialog box. See “Fade value setting” for details. Apply fade-in/out settings to other scenes: Open the [Apply fade-in/out settings to other scenes] dialog box. See “Fade value setting” for details. |
| Parameter Controller | Parameter controller calculation unit settings: Opens the [Parameter controller calculation unit settings] dialog box. For details, see “About the parameter controller” and “Controller target settings.” Flipping the direction controller: Flips the selected direction controller. Converting a direction controller to two single-point controllers: Converts the currently selected direction controller into two single-point controllers. Converting two single-point controllers into a direction controller: Converts the two selected single-point controllers into a direction controller. Follow target: Turns target tracking on/off. Calculate collectively before playback: Turns collective calculation on/off before playback. Display controller: Turns the parameter controller display on/off. Controller display settings: Opens the parameter controller display settings dialog box. |
| Parameter Bookmarks | Display by selected parameter: Bookmark the currently selected parameter. Delete labels from the currently selected track: Deletes all labels from the currently selected track. Duplicate labels in batches (tracks of the same model): Duplicates the label of the currently selected track to the same model track in all scenes at once. Duplicate labels individually: Duplicates the label of the currently selected track individually to the track in the specified scene. Hide all labels: Hide all labels that are displayed. Display settings for Parameter Bookmarks: Display the Parameter Bookmarks Display Settings dialog box. See “Parameter Bookmarks” for more information. |
| Add Marker | Allows you to mark any frame position on the timeline. See “Marker function” for details. |
| Playback | Play the animation. Clicking during playback stops the animation. Shortcut key [Enter] |
| Switch Edit Mode | Toggle between [Dope Sheet] and [Graph Editor]. Shortcut key [C] |
| Gather files | Copy and export the animation file along with the material being used. See “Gather files” for more information. |
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