About the View Area

Updated: 11/21/2023

The View area is the area where the Live2D model is displayed.
Used to select and place ArtMesh on the canvas and to move meshes and deformers.

About views

Views can be broadly classified into the following types.

Modeling View

Used to transform objects and create keyforms.
Editing ArtMeshes and creating parameters are also done in this View.

Animation View

Used to create scenes and keyframe motion on the timeline.
Load a model file and create an animation by moving the parameters you set.

Form Animation (FA) View

Used to create form animations.
Form Animation is the function to edit a shape (form) directly on the animation editing timeline without affecting the model data.

The Cubism Editor has an appropriate workspace for each View.
For more information on workspaces, please see “Workspace.”

View Area Functions

This section describes each function within the View area.

A. Modeling View

Please refer to the respective explanations for D/E at the bottom of this page.

Number Details
 (1)

[About tabs]

  • Multiple tabs can be created. You can also drag and drop to the respective tabs.
  • The parameter holds the current value of the keyform for each tab in focus.
  • Select [Window] menu -> [Set All Views to Same Display Position] to align all Views. (Supports shortcuts.)
  • Select [Window] menu -> [Switch to Previous Tab] or [Switch to Next Tab] to switch from the selected tab to the previous or next tab. (Supports shortcuts.)

     

    When the first tab is selected, [Switch to Previous Tab] switches to the last tab, and when the last tab is selected, [Switch to Next Tab] switches to the first tab.

  • [Right-click] a tab to display the following menu.

     

    Duplicate Tab:
    Duplicate the currently selected tab.

    Close Tab:
    Close the currently selected tab.

    Close all tabs except the current one:
    Close all tabs except the currently selected one.

    Close All:
    Close all tabs.

    Open in Explorer:
    Open the folder where the currently selected data is stored.

(2) Delete tabs:
Click the [X] button at the right end of a tab to delete the currently selected tab.
NumberDetails
 (1)
Lock drawable objects:
Only meshes can be shown/hidden and locked on the View.
Objects are displayed as they are.
The target objects are [ArtMesh] and [ArtPath].
 (2)
Lock deformers:
Only deformers can be shown/hidden and locked on the View.
 (3)
Show/hide drawing objects:
Drawable objects can be shown/hidden and locked on the View.
The target objects are [ArtMesh] and [ArtPath].
 (4)
Show/hide grid:
Grid can be switched between being shown or hidden.
 (5)
Solo:
Selected objects can be displayed by themselves.
See “Solo Function” for more information.
 (6)
Switch glue on/off:
The glue can be used to temporarily release or reconnect the glued (bound) state.
For more information on glue, see “Glue.”
NumberDetails
(1)
Snapshot:
Memorize the keyform image of the current value in semi-transparent form.
One snapshot can be saved.
See “Snapshot Function” for more information.
(2)
Show/hide snapshots:
Shows/hides stored snapshots.
 (3)
Save snapshots:
Save the snapshot as an image in the Parts palette.
(4)
Record button:
Clicking the Record button displays “Recording…” in the lower-right corner in the View, and the parameters you move during recording are saved as keyframes.
(Motion during random pose playback can also be saved as keyframes.)
For more information, see “Record Parameter Operations and Generate Animations.”
Recording Settings:
Click the ∨ button to open the Recording Settings dialog box.
You can select where to add scenes generated by the recording function.

 • Generate new animation data
  Create new animation data (CAN3).

 • Add to current animation data
  Add a scene to the animation data (CAN3) currently associated with it.
(5)
Random pose:
Click the Start button to move multiple parameters randomly.
See “Random Pose” for more information.
Random Pose menu:

Click the ∨ button to select a pattern to move randomly.
The parameter you want to move can also be selected from [Setting].

The random pose can also be played back in the [Physics Settings] dialog box.

B. Animation View

Please refer to the explanation at the bottom of the page for more information on E.

NumberDetails
(1)Tab:
“About Tabs” and “About Tab Menu” are the same as for the Modeling View.
(2)Delete tabs:
Click the [X] button at the right end of a tab to delete the currently selected tab.

C. Form Animation (FA) View

Please refer to the respective explanations for D/Eat the bottom of this page.

NumberDetails
 (1)Tab:
“About Tabs” and “About Tab Menu” are the same as for the Modeling View.
(2)Delete tabs:
Click the [X] button at the right end of a tab to delete the currently selected tab.
(3)
Label:
Shows/hides labels of form-edited objects.
(4)
Show/hide animation previews:
Shows/hides the animation preview.
See “Animation Preview” for more information.

D. Draw order slider for drawable objects

NumberDetails
(1)Draw order slider:
When a drawable object or part is selected, a bar indicating the draw order is displayed on the draw order slider.
The draw order can also be changed by dragging the bar.
(2)When a drawable object is selected, the bar is displayed in blue.
(3)When a part is selected, the bar is displayed in black (white in the dark theme).
(4)When a draw order group is selected, the bar is displayed in light blue.

See “About Draw Order” for information on how to set the draw order for drawable objects.

E. View control

NumberDetails
(1)
Change background color:
You can change or adjust the background color and opacity of the canvas in the View.
(2)
Numerical control of display magnification:
The size can be specified by entering a numerical value or by dragging left or right.
(3)
Expansion and contraction slider:
The drawing magnification can be adjusted from “2” to “3200”%.
Clicking the [-] and [+] icons on either side of the screen allows you to zoom in and out in steps.
(4)
Display in full scale:
The image can be displayed in its original size at the time of PSD import.
(5)
Display all:
The entire canvas can be displayed.
(6)
Focus display:
The selected object appears in the center of the View.
(7)
Canvas inversion:
Flip the canvas left or right.
(8)
Onion skin:
Shows/hides the onion skin.
For more information on onion skin, see “Onion Skin.”
(9)
Multiview settings:
You can select the layout for split views.
See “Multiview” for more information.
(10)
Divider:
Drag this area to change the screen size.

Basic Operation of View Area

Operation Details
Mouse wheel scroll The canvas expands and contracts.
[Space] + [drag] The canvas can be moved.
[Space] + [Shift] + [drag] The canvas can be moved in a direction that is parallel to the direction in which the canvas was first moved.
[Ctrl] + [Space] + [drag] The canvas can be scaled up or down by 1%.
[R] The canvas can be flipped left or right.
[R] + [drag] The canvas can be rotated.
[R] + [Shift] + [drag] The canvas can be rotated in a grid.
[R] + [double-click] The canvas rotation can be reset.
[Ctrl] + [0]  The entire view can be displayed.
Use this to reset a canvas that has been scaled or rotated.
 Object selection  Click on an object to select it.
[Shift[click] to select multiple objects.
[Right-click] on the target object

Open the context menu.

 

At the top of the menu, the parent-child hierarchy of the deformer is displayed in a tree for selection.

You can also hide it by going to “Environment settings” -> [View area] and clearing the [Show parent-child hierarchy of deformers] check box.
See “Environment settings” for details.

[Ctrl] + [right-click] the target ArtMesh

 Displays the ArtMesh pop-up list.

 After selecting ArtMesh deformer
[Delete] key
 Deletes the selected ArtMesh deformer.

[E] key + [drag] to display the canvas in 3D

[W] key + [drag] to display draw order in 3D

[E] key / [W] key + [double click] to reset each 3D display

The [E] key + [drag] displays the canvas in 3D, and the [W] key + [drag] displays the draw order in 3D, allowing the user to visually check the overall draw order.

This mode can be restored by changing the mode to [Display All].

Precautions
Please note that parts using draw order groups will not have their settings reflected in the 3D display.

Click [Show] menu -> [Hide selected state]

When an object is selected on the canvas, the UIs (ArtMesh vertices, mesh lines, and deformer border lines) are hidden.

[Hide Display State]: OFF [Hide Display State]: ON

Shortcuts can also be set.

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