Standard parameter list

(Updated on 2021/08/26)

Commonizing the parameters to be used makes it easy to replace and reuse
Unless there are special circumstances, we recommend that you model according to the following rules.

 

principle

For eyes, mouth etc, please set the normally closed state to 0, normal open state to 1.

TIPS
If you want to close it tightly or open it wide, you can add it outside the range of 0.1 units.
"Sample modelLet's set it referring to.

 

Standard parameter list

( Parameters with ※ are to be inserted if necessary )

 name  id minimum value Default value Maximum value Description Remarks
 Angle X  ParamAngleX -30  0  30  Use + to point to the right of the screen Face orientation (left and right swing)
-30..30 or more, -45..45 etc.
 Angle Y  ParamAngleY -30  0  30  Use + to point up the screen  
 Angle Z  ParamAngleZ -30  0  30  Use + to point to the right of the screen  
 Left eye opening and closing  ParamEyeLOpen  0  1  1  Open your eyes with + if you can further open, increase the maximum, such as 1.5 or 2
when closing tightly, for example to -0.5
 Left eye smile  ParamEyeLSmile  0  0  1  + With a smile  
 Right eye opening and closing  ParamEyeROpen  0  1  1  Open your eyes with + if you can further open, increase the maximum, such as 1.5 or 2
when closing tightly, for example to -0.5
 Right eye smile  ParamEyeRSmile  0  0  1  + With a smile  
 Eyeball X  ParamEyeBallX  -1  0  1  + To watch the right  
 Eyeball Y  ParamEyeBallY  -1  0  1  + On the top  
 Scale of eyeballs *  parameyeballform  -1  0  1   smaller by 1
  0 with standard
  1 and bigger
  0 with normal expression.
  in the case of reduction only, it shall be in the range of -1 .. 0.
  for extension only, it should be in the range of 0 .. 1.
 Left-hand brow  ParamBrowLY  -1  0  1  Raise your eyebrows with +  
 Right eyebrow up and down  ParamBrowRY  -1  0  1  Raise your eyebrows with +  
 Left-right left and right  ParamBrowLX  -1  0  1  - Bring your eyebrows  Pay attention to the direction you gather. The left eye bounces to the left
 Right eyebrow right and left  ParamBrowRX  -1  0  1  - Bring your eyebrows  Pay attention to the direction you gather. Right eyebrow pulls to the right
 Left Bell Angle  ParamBrowLAngle  -1  0  1  - makes the eyebrows angry with  The left eyebrow is downward to the left with a minus number
 Right eyebrow angle  ParamBrowRAngle  -1  0  1  - makes the eyebrows angry with  The negative eyebrow is a minus figure and the right eyebrow falls to the right
 Deformed left eye  ParamBrowLForm  -1  0  1  - makes the eyebrows angry with  
 Deformation of right eyebrow  ParamBrowRForm  -1  0  1  - makes the eyebrows angry with  
 Mouth deformation  ParamMouthForm  -1  0  1 + Smiled mouth
- Mad mouth with
 
 Mouth opening / closing  ParamMouthOpenY  0  0  1  Open your mouth with +  In case of further opening, set it to 1.5 etc and increase the maximum
 Blunder  ParamCheek  0 As appropriate  1  With + cheek dye  Standard number is set according to the character
 Body rotation X  ParamBodyAngleX -10  0  10  Use + to point to the right of the screen  
 Body rotation Y  ParamBodyAngleY -10  0  10  + Moves to the top of the screen  
 Body rotation Z  ParamBodyAngleZ -10  0  10  Tilt to the right of the screen with +  
 Respiration  ParamBreath  0  0  1  Breathe in with +  
 Left arm A *  paramarmla -30 0 30  Extend left arm A with + * If the range of motion of the arm is large, use a value such as 50/100.
On the other hand, if the range of motion is small, set it to a value such as 10.
 Right arm A *  paramarmra -30 0 30  Expand right arm A with +  
 Left arm B *  paramarmlb -30 0 30  Spread the left arm B with +  
 Right arm B *  paramarmrb -30 0 30  Spread right arm B with +  
 left hand※  paramhandl -10 0 10  + With left hand deformation  
 right hand※  paramhandr -10 0 10  + With right hand transformation  
 Before hair shake  ParamHairFront  -1  0  1  + Moves to the right of the screen  Normally set by physical operation
 Horizontal hair sway  ParamHairSide  -1  0  1  + Moves to the right of the screen  Normally set by physical operation
 After hair shake  ParamHairBack  -1  0  1  + Moves to the right of the screen  Normally set by physical operation
 髪揺れ ふ��※  Param Hair Fluffy -1  0  1  + Spread hair outwards Add when shaking so that it spreads softly from the inside to the outside.
 Shrug shrugs ※  paramshouldery -10  0  10  + Shrugs in shoulder action  
 Pectoral sway ※   ParamBustX
  ParamBustY
  -1
  -1
  0
  0
  1
  1
  + Shakes to the right
  + Shakes upward
 
 Total left / right *  parambasex  -10  0  10  + Moves to the right of the screen  
 Overall up and down ※  parambasey  -10  0  10  + Moves to the top of the screen  

 

 

standard Parameter(s)Glue A priest

From 3.2.07Parameter(s) GlueYou can now set an ID for the computer.
(Parameter(s)GluePlease refer to the name and ID when creating the program)

name id
paramgroupface
paramgrouphead
paramgroupeyes
Eyeball paramgroupeyeballs
paramgroupbrows
paramgroupmouth
ParamGroup Body
paramgrouphands
left hand paramgrouphandl
right hand paramgrouphandr
paramgrouparms
Left arm paramgrouparml
Right arm paramgrouparmr
paramgrouplegs
Left leg paramgrouplegl
Right leg paramgrouplegr
Shaking paramgroupsway
Facial expressions paramgroupexpression
paramgrouphair
Overall paramgroupoverall

 

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