Inspector palette

Updated: 05/19/2022

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

The inspector palette is used to set up ArtMeshes and deformers.
It is used to change the ID, name, draw order, opacity, what parts belong to, deformers, etc.
What is displayed depends on the type of object selected.

Display When the ArtMesh Is Selected

Item Details
Name You can change the name of the ArtMesh. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the part to which it belongs. [Root Part] indicates that it does not belong to any part.
Deformer Change the deformer to which it belongs. [Root] indicates that it does not belong to any deformer.
Clipping ID Specify the clipping ID. (Where to make settings when using the clipping function)
Invert Mask If checked, mask inversion is applied.
See the “Inverted Mask” page for details.
Draw Order Change the order in which ArtMeshes are drawn. Drag within the text box to change the value. You can directly enter a numerical value or specify 10 or 100 increments from the window that appears when you click the [・] button to the right. Alternatively, it can be changed by dragging on the draw order edit bar to the left of the View area.
Opacity Change the opacity of the selected ArtMesh.
Multiply Color Multiply and composite colors on an ArtMesh.
Screen Color Screen composite colors onto an ArtMesh.
Blend mode Change the drawing method of the selected ArtMesh.
You can select from Normal/Additive/Multiply.
Culling

Set whether or not the mesh should be drawn when it is turned over.
When off (default), the mesh can be deformed such as by turning it over to create a horizontally inverted ArtMesh.
See the “Culling” page for details.

User data

User data can be set for the ArtMesh.
See the “User Data and Events” page for details.

Vertices Info

The vertex information for the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex in Canvas Coordinates” page for details.

See the “About ArtMeshes” page for more information on ArtMeshes.

Display When the ArtPath Is Selected

A:

Item Details
Name You can change the name of the ArtPath. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the parts folder to which it belongs. [Root Part] indicates that it does not belong to any part.
Deformer Change the deformer to which it belongs. [Root] indicates that it does not belong to any deformer.
Clipping ID Specify the clipping ID. (Where to make settings when using the clipping function)
Invert Mask If checked, mask inversion is applied.
See the “Inverted Mask” page for details.
Draw Order Change the order in which ArtPaths are drawn. Drag within the text box to change the value. You can directly enter a numerical value or specify 10 or 100 increments from the window that appears when you click the [・] button to the right. Alternatively, it can be changed by dragging on the draw order edit bar to the left of the View area.
Opacity Change the opacity of the selected ArtPath.
Multiply Color Multiply and composite colors on the ArtPath.
Screen Color Screen composite colors onto an ArtPath.
Division number Change the number of divisions in the selected ArtPath.
Close ArtPath If checked, the endpoints of the selected ArtPaths will be connected.
Line Generation Method  The line generation method can be selected from “LCNS” or “SNS.”
Brush  Brush selection is available. The gear icon opens the ArtPath Brush Settings dialog box.


B: Control point settings

Name Details
Keep Line Width as 0 If checked, a control point with a line width of 0 will remain 0 even if another line width is set for it.
Line Width You can change the line width of selected control points.
Line Color You can change the line color of selected control points.
Opacity You can change the opacity of selected control points.
Fold line If checked, the selected control points will make up a fold line.
Vertices Info  Vertex information for the control point is displayed.

See the “ArtPath” page for more information on ArtPath.

Display When the Warp Deformer Is Selected

Item Details
Name You can change the name of the warp deformer. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the parts folder to which it belongs. [Root Part] indicates that it does not belong to any part.
Deformer Change the deformer to which it belongs. [Root] indicates that it does not belong to any deformer.
Opacity Change the opacity of the ArtMesh to which it belongs.
Multiply Color Multiply and composite colors on drawable objects that are child elements of the deformer.
Screen Color Screen composite colors on drawable objects that are child elements of the deformer.
Number of conversion divisions Specify the fineness of the control point.
The larger the number, the more deformations follow the deformer shape.
Bezier Division number Specify the fineness of the control point.
The larger the number, the more editing points and handles, and the more detailed the deformation, but the more work it takes.
Bezier Edit Type

The degree of influence of deformation can be adjusted.

Smooth 1-3: The higher the number, the greater the degree of influence when the control point is moved.

Smooth All: This will have a fairly distributed impact.

Cubism 2.1 Mode: The degree of influence will be the same as for conventional control points.

Retain Control structure: Cubism 2.1 Mode + Bezier Handles deform while keeping each other in position.

Reset Bezier controllers Restores the edited Bezier control points and handles to their original shape along the lattice.
Vertices Info

The vertex information for the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex in Canvas Coordinates” page for details.

Deformer Conversion (3.2 method)  If checked, the warp deformer deformation algorithm is set to the old method.

See the “Warp Deformer” page for more information on warp deformers.

Display When the Rotation Deformer Is Selected

Item Details
Name You can change the name of the rotation deformer. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the parts folder to which it belongs. [Root Part] indicates that it does not belong to any part.
Deformer Change the deformer to which it belongs. [Root] indicates that it does not belong to any deformer.
Angle Rotate at the specified angle.
Standard Angle

The specified standard angle (angle considered to be 0 degrees) is displayed. This setting is used when the character in the source image is tilted.

How to set the standard angle:

  1. In the [Angle] text box, enter a number to match the angle of the character, such as the tilt of the head, or drag the handle of the rotation deformer.
  2. Click [Set Standard Angle] to set the angle to the [Standard Angle] and make it the base of rotation (0 degrees).
  3. To restore the original value, enter a value in [Angle] that reverses the positive and negative values of the standard angle, and click [Set Standard Angle] again.
Scale Change the magnification of the child elements around the fulcrum. The values are retained and can be changed or restored each time.
Opacity Change the opacity of the ArtMesh belonging to the selected rotation deformer.
Multiply Color Multiply and composite colors on drawable objects that are child elements of the rotation deformer.
Screen Color Screen composite colors on drawable objects that are child elements of the rotation deformer.
Vertices Info

The vertex information for the selected object can be displayed and edited in canvas coordinates.
See the “Edit Vertex in Canvas Coordinates” page for details.

See the “Rotation Deformer” page for more information on rotation deformers.

Display When a Part Is Selected

Item Details
Name You can change the name of the rotation deformer. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the parts folder to which it belongs. [Root Part] indicates that it does not belong to any part.
Grouping By checking the checkbox, the selected parts are grouped together to create a draw order group. (The icon of the part changes when it is grouped.)
Guide Image By checking the checkbox, the selected part is changed to the part for the guide image. (It is also possible to make multiple parts for the guide image.)
Draw Order Change the order in which ArtMeshes are drawn. Drag within the text box to change the value.
You can directly enter a numerical value or specify 10 or 100 increments from the window that appears when you click the [・] button to the right.
Alternatively, it can be changed by dragging on the draw order edit bar to the left of the View area.

See the “About Parts” page for more information on parts.

Display When the Deform Path Edit Is Selected

Item Details
Deform Path width Change the degree of influence between control points of deform paths.
The smaller the value, the closer to inversion the deformation will be.
Deform Path hardness The higher the stiffness ratio, the less likely it is that the mesh shape near the deform paths will deform, making it more likely that this shape will be retained.
Fold line The control points of deform paths will make up a fold line.
Main This is the main ArtMesh used when creating deform paths for a single ArtMesh or multiple ArtMeshes.
The color of the mesh changes to purple when deform paths are selected.
(The deform paths you set can be displayed and edited only when you select Main.)
Sub ArtMeshes set outside of the main when deform paths are created for multiple ArtMeshes.
The color of the mesh changes to red when a deform paths are selected.

When setting deform paths on multiple ArtMeshes, the last selected mesh becomes the main one.

See the “Deform Paths” page for more information on deform paths.

Display When a Glue Is Selected

Item Details
Name You can change the name of the glue. Japanese can also be used.
ID Change IDs. Only single-byte alphanumeric characters and _ (underscore) characters can be used.
Part(s) Change the parts folder to which it belongs. [Root Part] indicates that it does not belong to any part.
Deformer Change the deformer to which it belongs. [Root] indicates that it does not belong to any deformer.
Compatibility The degree of glue application can be changed numerically in a batch.
You can also add keys to the parameters and change the applicability for each key.

See the “Glue” page for more information on glue.

Select Lock Behavior

When you lock an object from the [Deformer] or [Part(s)] palettes, the information in the [Inspector] palette is locked.

However, it is also possible to set the inspector not to lock when an object is locked.
Unlock the Inspector by clicking [File menu] -> [Settings menu] -> [Lock the inspector when an object is locked].

Display When the Animation View Is selected

See the “Scene Management and Settings” page for more information on the [Inspector] palette in Animation View.

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