Tool Details palette
Updated: 04/27/2023
This page is for Cubism version 4.2 or earlier. Click here for the latest version.
The Tool Details palette displays detailed items for each selected tool and allows various settings.
Arrow tools
Item | Details |
---|---|
ArtMesh display settings | Mesh Line Width: You can change the width of the lines (edges) of the mesh. Default “1.0” Mesh Line Color: You can change the color of the lines (edges) of the mesh. Default “#808080” |
ArtPath display settings | Mesh Line Width: You can change the width of the lines (edges) of the mesh. Default “1.0” Mesh Line Color: You can change the color of the lines (edges) of the mesh. Default “#808080” |
Warp deformer display settings | Grid color: You can change the color of the warp deformer grid (division of the conversion). Default “#000000” |
Display settings when resizing warp deformer | Child Color: You can change the color of the child elements that are displayed when the warp deformer is resized. Default “#99FF0000” |
Rotation deformer display settings | Handle Color: You can change the color of the rotation deformer handle. Default “#FF0000” |
Canvas display settings | Grid color: You can change the color of the grid. Default “#808080” |
Brush Selection Tool
Item | Details |
---|---|
Weight | The larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool]. You can also adjust this with the Pressure on the Pen tab. Default: 11% |
Brush size | You can change the brush size. You can also change it using [B] + drag. |
Weight color | You can change the color of the selection state. Default: #80FF0000 |
Edit Mesh Manually
Number | Item | Details |
---|---|---|
(1) | Select/Edit | Select or move mesh vertices. |
(2) | Lasso | Select multiple mesh vertices using a lasso. |
(3) | Eraser | Delete mesh vertices and edges (lines) while dragging. Note: You can change the range using [B] + dragging. |
(4) | Add more vertices | Increase the number of vertices as if tracing with a brush. |
(5) | Automatic Mesh generator | You can also open an auto-generated dialog box during manual editing. |
(6) | Auto connect | Automatically connects vertices to vertices. Two options are available from the buttons on the right. |
(7) | Select an auto connection method | Mesh reconstruction: If enabled, it redraws the mesh line considering only the vertices. If you want to keep the lines you have constructed, disable it. Protect Edge exterior: If enabled, it will automatically generate while keeping the outer perimeter. This is effective when used with irregularly-shaped textures (eyelashes, hair, etc.) because it prevents excess lines from being tied together. To perform auto generation with “Keep perimeter” enabled, all the perimeters of the vertices must be connected beforehand. |
(8) | Mesh 4 Division | The mesh is divided into four parts while maintaining its shape. |
(9) | Binding of glue | Binds (adsorbs) the glue. |
(10) | Unbinding of glue | Unbind (un-adsorb) the glue. |
(11) | Selection range on click | If a vertex is difficult to select, increase the numerical value to make it easier to select. |
Number | Item | Details |
---|---|---|
(12) | Add Vertex | Add mesh vertices. |
(13) | Delete Vertex/Edges (line) | Click to delete mesh vertices and edges (lines). |
(14) | Mirror Edit Settings | Mirror Edit: If checked, mirror edit is available. Axis: [Vertical] or [Horizontal] displays the axis on which the editing will be based. Axis position: Adjusts the position in pixels where the axis is displayed. By clicking the button on the right, you can choose whether the axis should appear in the [Center of the Canvas] or in the [Center of Selected Vertices]. |
Number | Item | Details |
---|---|---|
(15) | Stroke mesh-mapping (beta) | A mesh is generated based on the path created by dragging. |
(16) | Mesh-mapping settings | Mesh width: The overall width of the mesh can be adjusted around the stroke. Repeated density The spacing between mesh-mappings can be adjusted. The value is the distance between intervals, so the smaller the value, the narrower the interval, and the larger the value, the wider the interval. Number of vertices in mesh width You can choose from three different mesh split methods. Invert mesh: Reverses the direction of the first and last mesh edges when the number of vertices in the mesh width is 2. Maintain current mesh When unchecked, the overlapping edges and vertices are deleted. Also, when checked, it is not deleted but maintained. |
See “Mesh Editing” for detailed instructions.
Deform Path Edit
Number | Item | Details |
---|---|---|
(1) | Add control point | Add a control point. |
(2) | Delete control point | Delete a control point. |
(3) | Delete path | Delete only the path, leaving the control points in place. |
(4) | Fold line | The clicked control point area is made into a fold line. |
(5) | Delete deform paths at the current Level edit | Delete all deform paths corresponding to the currently selected drawable object at the current Level edit. |
See “Deform Paths” for detailed instructions.
Edit Glue
Number | Item | Details |
---|---|---|
(1) | Glue Weight A:B | Drag and adjust the weight ratio of the two vertices. When merging, the ratio is 50% each, but the ratio is adjusted to determine which side the weight should be placed on to a total of 100%. |
(2) | Glue Weight A | Adjust only the weight ratio of the vertices of the ArtMesh that are colored red. |
(3) | Glue Weight B | Adjust only the weight ratio of the vertices of the ArtMesh that are colored green. |
(4) | Re-merge Glue Vertices Tool | Recombine the two vertices that have been separated by the adjustments in (2) and (3) by dragging them together. |
Weight | The higher the %, the faster the adjustment speed. For fine adjustment, lower the % for slower adjustment. You can also adjust this with the Pressure on the Pen tab. | |
Range | By changing the brush size, you can change the area of influence during adjustment. | |
Opacity of weight | Set the opacity of the weighted color portion that visually represents the state. |
See “Glue” for detailed instructions.
ArtPath Tools
Number | Item | Details |
---|---|---|
(1) | Add control point | Add a control point. |
(2) | Delete control point | Delete a control point. |
(3) | Fold line | The clicked control point is made into a fold line. |
(4) | Adjust the opacity set for the control point | Set the opacity of the control point. |
(5) | Adjust the thickness set for the control point | Set the line width of the control point. |
(6) | Stroke ArtPath | Create the ArtPath as you draw it by dragging it on the View. |
(7) | Re-stroke ArtPath | Edit to select and draw the vertices of the ArtPath you want to deform. |
(6) | Open ArtPath Auto Generation Dialog | Open the ArtPath Auto Generation Dialog. |
(8) | Join ArtPaths | Connect the selected control points to each other. |
(9) | Split ArtPath | Disconnect the selected control points. |
(10) | ArtPath Auto Generation | Open the ArtPath Auto Generation Dialog. |
(11) | Tracking Settings | Open the Tracking Settings menu. |
(12) | Default brush settings | Open the Default Brush Settings dialog box. |
See “About ArtPaths” for more information on ArtPaths.
Deformed Brushes
Number | Item | Details |
---|---|---|
(1) | Deformed Brushes | You can deform the vertices as if you were painting with a brush. |
(2) | Warp deformer shaping brushes | You can align the division points of the warp deformer as if you were painting with a brush. |
Weight | The larger the ratio, the darker the [Weight color] (red by default), and the more likely it is to be pulled when moving with the [Arrow tool]. You can also adjust this with the Pressure on the Pen tab. Default: 11% | |
Brush size | You can change the brush size. You can also change it using [B] + drag. | |
Brush hardness | Change the brush hardness. | |
Weight color | You can change the color of the selection state. Default: #80FF0000 |
See “Deform Brushes” for detailed instructions.
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