Animation Menu
Updated: 05/19/2022
This page is for Cubism version 4.2 or earlier. Click here for the latest version.
This section describes the Animation menu.
Item | Details |
---|---|
Material | Reload Materials of Selected Models: Reload the material of the selected models. Replace Materials of Selected Models: Replace the material of the selected models. Replace Materials of Selected Models (all scenes): Replace the material of the selected models in all scenes. See the “Model Loading and Placement” page for detailed instructions on [Reload/Replace Materials of Selected Models.” |
Scene(s) | New Scene: Create a new scene. See the “Scene Management and Settings” page for detailed instructions. Generate scenes automatically from the audio files: Generate lip-sync from the audio files. See the “Creating Scenes with Background Music and Audio” page for detailed instructions. |
Track(s) | Apply Lip-sync from the Audio File: Generate lip-sync from the audio files. See the “Creating Scenes with Background Music and Audio” page for detailed instructions. Bake Animation from Physics: The “hair sway” and “clothing sway” movements set by the physics calculations can be baked as a keyframe on the timeline of an Animator track. See the “Bake Animation from Physics” page for detailed instructions. Set the Beginning of Track as Indicator: Moves the current position to the beginning of the track. Shortcut key [Shift] + [B] Set the End of Track as Indicator: Moves the current position to the end of the track. Shortcut key [Shift] + [N] Move Track to Indicator: Moves the track to the current position. Shortcut key [Shift] + [M] |
Indicator | Move to the Beginning of Timeline: Move to the beginning of the timeline. Shortcut key [Home] Move to the End of Timeline: Move to the end of the timeline. Shortcut key [End] Move to the Beginning of the Work Area: Move to the beginning of the Work Area. Shortcut key [Shift] + [Home] Move to the End of the Work Area: Move to the end of the Work Area. Shortcut key [Shift] + [End] Show the entire Work Area: Adjust the scaling factor so that the Work Area fills the full width of the timeline. Shortcut key [Shift] + [F] Previous Frame: Return to the previous frame. Shortcut key [PageUp] Next Frame: Move one frame ahead. Shortcut key [PageDown] Previous Keyframe: Returns to one keyframe earlier on the selected parameter. Shortcut key [J] Next Keyframe: Go one keyframe ahead on the selected parameter. Shortcut key [K] Previous Keyframe in Track: Returns to one keyframe earlier on the track (purple bar). Shortcut key [Shift] + [J] Next Keyframe in Track: Go one keyframe ahead on the track (purple bar). Shortcut key [Shift] + [K] Return to previous marker: Move to the previous marker position. Shortcut key [Ctrl] + [J] Next marker: Move to the next marker position. Shortcut key [Ctrl] + [K] Return to the previous onion skin marker: Move to the previous onion skin marker position. Shortcut key [Ctrl] + [Shift] + [J] Go to the next onion skin marker: Move to the next onion skin marker position. Shortcut key [Ctrl] + [Shift] + [K] Set the Beginning of Work Area as Indicator: Set the position where the indicator is currently located to the start of the Work Area. Set the End of Work Area as Indicator: Set the position where the indicator is currently located to the end of the Work Area. |
Parameter Bookmarks | Display by selected parameter: Bookmark the currently selected parameter. Delete labels from the currently selected track: Deletes all labels from the currently selected track. Duplicate labels in batches (tracks of the same model): Duplicates the label of the currently selected track to the same model track in all scenes at once. Duplicate labels individually: Duplicates the label of the currently selected track individually to the track in the specified scene. Hide all labels: Hide all labels that are displayed. Display settings for Parameter Bookmarks: Display the Parameter Bookmarks Display Settings dialog box. See the “Parameter Bookmarks” page for detailed instructions. |
Add Marker | Allows you to mark any frame position on the timeline. For detailed instructions, please refer to the “Marker Function” page. |
Playback | Play the animation. Clicking during playback stops the animation. Shortcut key [Enter] |
Switch Edit Mode | Toggle between [Dope Sheet] and [Graph Editor]. Shortcut key [C] |
Gather files | Copy and export the animation file along with the material being used. See the “Gather Files” page for detailed instructions. |
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