Parts palette
Updated: 06/08/2023
The Parts palette allows objects to be managed by classifying parts, such as bangs, eyes, and mouth, into broad categories.
It is displayed in the layer order of the imported PSD and is used to select, display, and lock objects and to check the parts to which they belong.
Tips
Groups of characters divided by their components (eyes, nose, etc.) are called “Parts.”
Parts are indicated by yellow icons in the Parts palette.
Parts Palette
Number | Item |
---|---|
(1) | Filter by Text Note: Search by name or ID. |
(2) | Input box for filtering by text |
(3) | Show/hide ArtMeshes |
(4) | Show/hide ArtPaths |
(5) | Show/hide warp deformers |
(6) | Show/hide rotation deformers |
(7) | Show/hide glue |
(8) | Show/hide all Note: Show/hide all parts at once. |
(9) | Lock/unlock all Note: Lock/unlock all parts at once. |
(10) | Expand/collapse all Note: Expand/collapse all parts at once. |
(11) | Expand tree when selected Note: This is linked to the deformer palette and View area. |
(12) | Palette menu Note: Open the Parts Settings dialog box. |
(13) | Part(s) Note: See the “Parts” page for details. |
(14) | Draw order group Note: See the “Draw Order Group” page for details. |
(15) | Icons indicating object type/object name/draw order Note: The icon at the top displays a thumbnail of the image in the case of an ArtMesh. |
(16) | Guide image parts Note: See the “Guide Image Parts” page for details. |
(17) | Create new part |
(18) | Delete selected parts/objects |
Individual operation:
Clicking each object’s button in the part allows you to show/hide, lock/unlock, and expand/collapse the object individually.
Multiple operations:
By dragging on the eye or key icons, you can show/hide or lock/unlock multiple items at the same time.
Tips
If you cannot find an object in the Parts palette that should be present, check to see if you have hidden the object using the button in the upper right corner of the palette.
Lock Objects
Locking an object means that the object cannot be selected in the View area.
However, operations can still be performed on the palette. See the table below for detailed information.
Item | Possible operations |
---|---|
View area | Uneditable |
Parts/Deformer palette | Move, establish a parent-child hierarchy, and open the right-click menu |
Inspector palette | All items Note: It is also possible to disable editing by using [Lock the inspector when an object is locked]. |
Label Color
Color can be set for parts.
Right-click on the part -> click [Label Color] to select a color.
If you want to use a color other than those listed, you can adjust it in the [Label Color Settings] dialog box from the [Advanced Settings] menu.
[Influence on Children] allows you to adjust the color shade of the parts and objects belonging to the children in the part.
In the Advanced Settings, you can fine-tune the settings from the [Child Influence Settings] dialog box.
Select Parts and Objects
Selecting a part does not select the object inside. (This is so that the part itself can also be edited.)
If you want to select only the objects in the part all at once, right click on the part -> click [Child Object Manipulation] -> [Select all].
The same action can be performed by Alt + clicking on the part.
Each object can also be selected by clicking on it.
Clicking while holding down the Shift key selects all objects between the first click and the last click, and clicking while holding down the Ctrl key selects only objects that are clicked.
Operations on Child Objects/Parts under Child
With the part selected, right-click and select [Child Object Manipulation] and [Manipulation of Child Part(s)] from the context menu. You can select, expand, lock, and switch display states all at once.
Create a New Part
Click on the [New Part] icon in the lower right of the Parts palette to display the following dialog box, which allows you to create a new part.
Item | Details |
---|---|
Name (Japanese) | Parts can be given easy-to-understand names. |
Part ID | IDs can be attached to parts. Only single-byte alphanumeric characters and _ (underscore) characters can be used. |
Draw order | You can specify the order in which the parts are drawn. |
Put selected objects into children | You can set whether the selected object is to be included in the children of the new part. If you open the dialog box in the following way, the checked state will be the default value. • By selecting multiple objects and clicking the [New Part] icon • By clicking the [New Part] icon while holding down [Shift] key • By executing the [New Part] shortcut |
Click the [Show ID Rules] button to display the notes.
Delete Parts or Objects
Clicking the trash can icon after selecting a part or object allows you to delete it after a confirmation dialog box appears.
After selecting a part or object, press the [Delete] key or the [Back space] key to delete it without prompting a confirmation dialog box.
Also, when you delete a selected part you can delete it while leaving its children.
This has a shortcut of “Delete selected Parts (Child objects will remain).”
Palette Menu
Click the menu icon in the upper right corner of the Parts palette to display the following menu.
Parts Settings
You can check the list of parts.
You can change the [Name], [Part ID], and [Default Draw Order].
Tips
IDs are subject to several rules when being entered.
Check [Show ID Rules] at the bottom of the dialog box.
Change Draw Order/Parts Belonging to Palette
By selecting an object on the Parts palette and dragging and dropping it in the desired position, you can rearrange the order in the Parts palette and change the parts that belong to the palette.
Even if the order in the Parts palette is rearranged, the display on the canvas does not change because the value of the draw order has priority.
However, if the same operation is performed on the ArtMesh in the same draw order, the object that is higher in the Parts palette will displayed in the foreground on the canvas.
Group by Draw Order
With the part selected, right-click and click [Group by Draw Order] from the context menu to group the parts.
When grouping, the draw order set for the part itself is reflected in all objects within it.
Perform the same operation again to ungroup.
See “Draw Order Group” for more information.
Export Parts
CMO3, CAN3, and CMP3 files are backward compatible.
Please note the following points, as older files can be used with newer versions, but the reverse is not supported.
Model files, animation files, and part files created or saved with a newer version of the Editor may not open properly with older versions of the Editor and may become corrupted. When you edit data created with a newer version of the Editor with an older version of the Editor, you do so at your own risk.
With the part selected, right-click on it and click on [Export Parts] from the context menu to save a portion of the model as part data (.cmp3).
This feature makes it possible to add only some parts from another model.
Filter by Name/ID in the Parts Palette
Filtering can be done by entering a name or ID in the input box to the right of the magnifying glass button in the upper left corner of the Parts palette.
Enter the name or ID you want to filter in the input box and only objects containing that phrase will be displayed. (Parts are displayed regardless of the phrase.)
Click the magnifying glass button to temporarily remove filtering.
Number at the End of the Name When Pasting
When objects are copied and pasted in the Parts palette, a number can be added to the end of the name of the created object.
This setting can be enabled/disabled by doing the following.
Turn ON/OFF the checkbox for [File] menu -> [Setting] -> [Add a number at the end of the name when pasting an object].