Mesh Edit mode menu

Updated: 05/19/2022

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

This section describes the Mesh Edit mode menu.

ItemDetails
Finish Mesh editingExit the Mesh Edit mode.
Shortcut key [Ctrl] + [E]
Automatic Mesh generator
(Mesh Edit mode)
Generate the mesh automatically.
Shortcut key [Ctrl] + [Shift] + [A]

See the “Automatic Mesh Generator” page for details.
Auto attach Edge (line)Connect edges so that a polygon consisting of four or more points is composed of three points.
Shortcut key [Ctrl] + [R]

See “About ArtMesh” for details.
Reflect HorizontallyFlip the mesh left to right.
Reflect VerticallyFlip the mesh upside down.
Flip along the axisWhen Mirror Edit is enabled, the vertices are inverted to match the axis settings.
Merge verticesCombines already struck vertices and the edges associated with them into one.
Glue/bind the selected verticesBinds the selected vertex with glue.
Shortcut key [Ctrl] + [G]

See “Glue” for details.
Unglue/unbind the selected verticesUnbind the glue on the selected vertex.
Shortcut keys [Ctrl] + [Shift] + [G]

See “Glue” for details.
Stroke mesh-mapping (beta)Increase mesh width:
Increase the width of the created mesh.

Reduce mesh width:
Decrease the width of the created mesh.

Increase divisions:
Increase the repeated interval so that the mesh width spacing changes.

Reduce divisions:
Reduce the repeated interval so that the mesh width spacing changes.

Change the number of vertices in the mesh width:
The number of vertices in the mesh width is toggled in the following order: 1, 2, 3, 1.

Confirm strokes:
Finalize the mesh created from the stroke.
SubToolsArrow Selection:
You can select and move mesh vertices.

Add Vertex:
Add mesh vertices.

Delete Vertex:
Click to delete mesh vertices and edges (lines).

Eraser:
Delete mesh vertices and edges (lines) while dragging.
Note: You can change the range using [B] + dragging.

Lasso:
Select multiple mesh vertices using a lasso.

Add points:
Drag to further divide the mesh and add more vertices.

Stroke Mesh-mapping (beta):
Mesh division is done as if writing while dragging.

See “Edit Mesh Manually” for more information on each of these features.
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