Raycasting (Sample)

Updated: 01/30/2020

Summary

You can check the ID of the touched area on the game scene during runtime.

What Functions Can Be Checked?

  • You can check the process of collision detection when you touch the model.
    • CubismRaycaster (attached to the model to handle the collision detection)
    • CubismRaycastable (attach to the mesh to give collision detection)

Easy to Use

  • When you run and click on various parts of the character, the number of touched parts and their respective IDs are displayed in the upper right corner of the screen.
    • The ID of the part can be found in RaycastingKoharu -> Drawables in the Hierarchy.

To Use the Created Model in a Sample Scene

Follow this tutorial, and you will be able to create a scene equivalent to this sample scene.

Please note that the linked procedure outputs logs to the Console, not on the game screen.

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