Platform-Specific Notes for Exporting
The Cubism SDK for Unity does not support WebGL multi-threading.
Therefore, when building the “AsyncBenchmark” sample scene included with the Cubism SDK for Unity into WebGL, it is necessary to disable the Async processing in the scene in advance.
If you build for WebGL without disabling Async processing, the exported project will generate an error at runtime.
Async processing for “AsyncBenchmark” can be disabled by unchecking “Enable Async” in the AsyncToggler component.
The AsyncToggler component is attached to a game object named “Spawner” in the scene.