About Original Workflow
An operational form similar to Cubism 2.1 is called “Original Workflow.” It is abbreviated as “OW.”
Original Workflow allows for expression settings, pose settings, motion lists, etc. similar to Cubism 2.1.
Pose switching and facial expressions such as arms using parameter fades can be set by Cubism Viewer (for OW).
This section describes the relationship between Cubism’s built-in format files and the Framework and its functions.
File Type, Editing Software, Handling Class, and Function
|Extension||Edit||Class||Function||Link to more information|
|Vertex information, handling in Core||About Models
Model Collision Detection
|.png||Modeler||In CubismRenderer derived class||Texture Atlas|
|ICubismModelSetting derived class
|Relative position of each file, regarding model settings|
|.userdata.json||Modeler||CubismModelUserData||User data to be set for ArtMeshes||About User Data|
|.pose3.json||Viewer||CubismPose||Control switching of part display||About Pose|
|.motion3.json||Animator||CubismMotion||Movement created with Animator||About Motion|
|.exp3.json||Viewer||CubismExpressionMotion||Expression setting (motionless motion)||About Expression Motion|
Difference in Fade Calculation by Frame Rate
Motion fade calculations are affected by the application’s frame rate; the higher the frame rate, the harder the fade tends to appear to work.
This is due to the possibility of differences in expression between the Viewer and the created program. Fades, etc., which require subtle expression, require the following measures.
- Test with the actual machine
- Match Viewer and program frame rates
- Do not use fades where subtlety is needed