This is a sample scene that enables you to confirm the eye tracking function of specific coordinates in a game scene.
What Functions Can Be Checked?
- Two functions for eye tracking can be identified.
- CubismLookController (attaches to Prefab in Cubism for eye tracking)
- Class that implements ICubismLookTarget (attaches to what is being eye-tracked)
- Sample scene uses ICubismLookTarget
Easy to Use
When run, the Cubism model will continue to follow the target object moving to the left or right.
How to Set Up a Scene
You can see that CubismLookTargetBehaviour is attached to TargetPivot -> Target in the Hierarchy. The model to which the CubismLookController is attached will follow this object.
Click here to learn how to set up the model.