About Original Workflow

Updated: 01/30/2020

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

An operational form similar to Cubism 2.1 is called “Original Workflow.” It is abbreviated as “OW.”
Original Workflow allows for expression settings, pose settings, motion lists, etc. similar to Cubism 2.1.

Pose switching and facial expressions such as arms using parameter fades can be set by Cubism Viewer (for OW).

This section describes the relationship between Cubism’s built-in format files and the Framework and its functions.

File Type, Editing Software, Handling Class, and Function

Extension Edit Class Function Link to more information
.moc3 Modeler CubismMoc
Vertex information, handling in Core About Models
Parameter Operation
Model Collision Detection
Automatic Eye-blinking
.png Modeler In CubismRenderer derived class Texture Atlas
.model3.json Modeler
ICubismModelSetting derived class
Relative position of each file, regarding model settings
.userdata.json Modeler CubismModelUserData User data to be set for ArtMeshes About User Data
.physics3.json Modeler CubismPhysics Physics Physics
.pose3.json Viewer CubismPose Control switching of part display About Pose
.motion3.json Animator CubismMotion Movement created with Animator About Motion
.exp3.json Viewer CubismExpressionMotion Expression setting (motionless motion) About Expression Motion

Difference in Fade Calculation by Frame Rate

Motion fade calculations are affected by the application’s frame rate; the higher the frame rate, the harder the fade tends to appear to work.

This is due to the possibility of differences in expression between the Viewer and the created program. Fades, etc., which require subtle expression, require the following measures.

  • Test with the actual machine
  • Match Viewer and program frame rates
  • Do not use fades where subtlety is needed

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