Use the Pose function

[Last updated: 01/30/2020]

This page describes the procedure for having Cubism models control the display state of parts.
The following assumes that the model will be added to the project where [Import SDK - Deploy Model] was done.

For information on how to set up Pose, please click here, and for the SDK's Pose specifications, please click here.

 

Summary

If the model was imported with “Live2D/Cubism/OrignalWorkflow/Should Import As Original Workflow” checked in the Unity editor menu, Pose will be set on the model.

If you wish to apply the Pose function to a model that has not been configured above, you can do so by following the procedure described in this article.

  1. Clear AnimationClip curves
  2. Re-import models in OW mode

* When a model is reimported in OW mode, components for OW other than Pose settings such as “CubismUpdateController”, “CubismParameterStore” and “CubismExpressionController” will be added at the same time.

 

Clear AnimationClip curves

1. Check “Live2D/Cubism/OrignalWorkflow/Should Import As Original Workflow” in the Unity Editor menu.

 

2. Check “Live2D/Cubism/OrignalWorkflow/Should Clear Animation Curves” in the Unity Editor menu.

 

3. In the Project window, right-click on the folder of model data to be configured and click “Reimport”.

 

 

Re-import models in OW mode

1. Uncheck “Live2D/Cubism/OrignalWorkflow/Should Clear Animation Curves” in the Unity Editor menu.

 

2. In the Project window, right-click on the folder of model data you wish to re-import and click “Reimport”.

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