How to set up UpdateController
[Last updated: 03/28/2019]
This page describes the procedure for controlling the order of execution of each component of Cubism in Unity.
The following assumes that the SDK is added to a project that has already been imported.
CubismUpdateController is used to control the order of execution of each component.
If you import a model with the “Live2D/Cubism/OrignalWorkflow/Should Import As Original Workflow” checkbox in the Unity editor menu, the generated prefab will have this component set.
If you wish to have the update order of each Cubism component in a model that has not been configured above controlled, you can do so by following the procedure described in this article.
To set up an UpdateController for a Cubism model, follow the steps below.
- Attach CubismUpdateController
1. Attach CubismUpdateController
Attach a “CubismUpdateController” to the GameObject that is the root of the model to control the update order of components.