How to Set Up UpdateController

Updated: 03/28/2019

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

This page describes the procedure for controlling the order of execution of each component of Cubism in Unity.
The following explanation is based on the assumption that the project is the same as the project for which the “Import SDK” was performed.


CubismUpdateController is used to control the order of execution of each component.

If you import a model with the “Live2D/Cubism/OriginalWorkflow/Should Import As Original Workflow” checked in the Unity editor menu, the generated Prefab will have this component set.

If you want to set the update order of each Cubism component in a model that has not been configured above, you can do so by following the procedure described on this page.

To set up an UpdateController for a Cubism model, follow the steps below.

Attach CubismUpdateController

Attach “CubismUpdateController” to the GameObject that is the root of the model to control the update order of components.

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