Update Imported Models

Updated: 01/31/2019

This page is for Cubism version 4.2 or earlier. Click here for the latest version.

When updating a model once it has been imported into the project, for example when modifying the model, if you drag and drop the model into Unity3D again, it will be imported as a new model without being overwritten.

To update the model, please follow the steps below.

Right-click on the moc3 file, model3.json file, etc., and click [Show in Explorer] for Windows or [Reveal in Finder] for Mac.

This will then open Windows Explorer or Mac Finder in the hierarchy of the file you right-clicked on.

In Explorer or Finder, overwrite the file to be updated.

Finally, right-click model3.json in Unity’s Project View and click [Reimport] to update the model’s Prefab.


If you delete the Prefab when reloading, you must also delete the [moc3 name].asset.

Original Workflow Method

Whether the updated Prefab is set using the conventional or the Original Workflow method will take precedence over the setting at the time of re-importing.

For example, if a Prefab is generated with the check box checked and then updated with the check box unchecked, the updated Prefab will not have any OW method components attached to it.

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