SDK Configuration
Updated: 11/07/2019
The SDK consists of three elements: Core, Framework, and Sample.
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Core
Cubism Core for Native handles .moc3 files and is responsible for calculating vertex information from parameters, etc.
It is created in C and does not allocate and dispose of memory by itself.
It has high portability and no platform dependence.
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Framework
The Framework controls Core peripherals, motion playback, physics, automatic eye blinking, part switching control, etc.
It is environment-independent except for the Renderer.
Currently, there are two types of Frameworks, Unity and Native.
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Sample
Sample refers to an executable sample using Core and Framework.
It is there to see how to use the Framework and how to integrate it into your platform.
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