Parameter Settings
Updated: 02/19/2024
You can adjust camera tracking items and Live2D parameters in nizima LIVE.
nizima LIVE allows for the adjustment of detailed aspects such as timing and links of parameter transitions that have previously only been manipulated in Live2D Cubism.
Upper Tab Menu
Feature | Operation |
---|---|
Fine-tune the mapping between tracking items and Live2D parameters and how the parameters are reflected in the Live2D model. | |
Configure settings related to ARKit tracking items used in nizima LIVE TRACKER. | |
Adjust the motion scale for Live2D parameters for which physics operations are set. | |
Set Live2D parameters for automatic and repetitive playback, such as breathing. | |
Configure the setting to synchronize the left eye blinking and eyebrow with the right eye blinking and eyebrow, and lip-sync settings. | |
Loads and saves parameter settings configured in nizima LIVE. |
Setting Motions
Parameter selection panel (left side)
The following is a list of parameters that can be tracked in nizima LIVE and the Live2D parameters associated with them.
Selecting a tracking item switches the advanced settings panel on the right.
Press the ▲ to the right of the tracking item to close or open the associated UIs.
nizima LIVE automatically associates Live2D parameters with tracking items.
Each parameter that is associated is displayed by default under the tracking item.
Each parameter is indicated by the set name if the model data contains cdi.json, otherwise by ID.
The + button allows you to add new Live2D parameters to be associated with the tracking item.
With the × button, you can unassociate the tracking item from the Live2D parameters.
Tracking items dedicated to iOS are also displayed, with or without the connection of a mobile version.
Advanced settings panel (right side)
Parameter ID
- The IDs of the parameters that the Live2D model has are displayed.
Motion scale
- You can set the scale for body movements to be reflected in the movements of the Live2D model in the range of 0 to 200%.
Smoothing
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You can integrate and correct minor body shaking, etc., and set the smoothness of the Live2D model’s movement in the range of 0 to 100%.
Invert playback
- Inverts the movement of the Live2D model relative to the body’s movement.
Curve editor
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You can edit the waveforms to see how the Live2D model’s movement changes in response to the body’s movements.
The point in the selected state is purple. The green dot on the waveform is the current value.
Click “…” in the upper right corner of the Curve editor to display the various operation buttons.
Operation Contents Left-click Marks with a dot (point). Right-click Deletes the point. Copy entire curve
or Ctrl + CCopies the shape of the entire curve. Paste entire curve
or Ctrl + VPastes the entire curve shape that you copied. Undo
or Ctrl + ZUndoes the operation. Redo
or Ctrl + Y or Ctrl + Shift + ZRedoes the undone operation. Show/hide default values Shows/hides the default values of the parameters of the Live2D model. Enable/disable snapping Enables or disables the point to snap (stick) to the grid, edge of the screen, etc. Reset Initializes the edited contents and returns the curve shape to its initial value. Arrow keys Use the up, down, left, and right arrows to move points. Point
You can choose the type of the line that connects the selected point to the next point on the right from Linear, Step, Invert Step, and Bezier at the bottom of the screen.
Linear: A straight line connects the selected point to the next point on the right. Animation is constant and variable, with linear motion.
Step: The selected point and the next point on the right are connected by a horizontal straight line that matches the numerical value of the selected point. The animation moves so that the previous and next pictures change in an instant.
Invert Step: The selected point and the next point on the right are connected by a horizontal straight line that matches the value of the next point on the right. The animation moves so that the previous and next pictures change in an instant.
Bezier: When selected, a purple [Bezier Handle] will appear. By grabbing the rounded edge, you can move it up, down, left, or right, and freely edit the shape of the curve.
Setting Motions Beta (ARKit)
You can set up tracking of movements that can be taken using an iPhone (ARKit).
The view and operation of the screen is the same as for motion settings.
Auto-link function
If the tracking item name in ARKit prefixed with “Param” and the parameter ID of the Live2D model match, the tracking item and parameter are automatically linked.
Example
The tracking item “EyeBlinkLeft” is automatically associated with the parameter of the Cubism parameter ID “ParamEyeBlinkLeft.” Cubism parameter IDs are case-insensitive when linked.
Either of the following is acceptable.
Physics
On the left side, the parameters set for physics operations are displayed.
Parameter ID
- The IDs of the parameters that the Live2D model has are displayed.
Motion scale
You can set the scale for body movements to be reflected in the movements of the Live2D model in the range of 0 to 200%.
The closer to 200%, the greater the movement of the Live2D model relative to the body’s movements.
Auto Playback
Parameter selection panel (left side)
+ button
- You can add new Live2D parameters for which you want to set up auto playback.
Advanced settings panel (right side)
Parameter ID
- The IDs of the parameters that the Live2D model has are displayed.
Repeat type
Loop playback
Note: This is the recommended way to add breathing to a model.
The movement goes back and forth repeatedly between the maximum and minimum.Repeat playback
- If the maximum is exceeded, the movement starts from the minimum and repeats.
Playback speed
- The speed from the minimum to maximum can be specified in ms.
…
[…] in the upper right corner > [Save] or [Save as]
You can save your settings in .live.json format.
Other Settings
The setting to synchronize the left eye blinking and eyebrow with the right eye blinking and eyebrow and lip-sync settings are configured.
Eye parts
Synchronize the left eye blinking and eyebrow with the right eye blinking and eyebrow
- Enable or disable the synchronization function.
Synchronization ratio
- Set the criteria for winking and other out-of-sync situations.
Lip-sync
This function allows the Live2D model to move in response to audio input from the microphone.
This function is mainly used for mouth movements of Live2D models.
Notes.
Only Cubism Motion Sync is available for the Mac version.
Models that do not support motion sync cannot be used even if enabled.
Enable lip-sync
Enables/disables the function.
When disabled, all of the following UIs are also disabled.Enable Motion Sync set in Live2D Cubism Editor
The motion sync settings set in the Live2D Cubism Editor during model creation are used to move the model. Only models with motion sync settings can use this feature.
The following lip-sync support for “Mouthquake” and “Mouth Width”, time until mouth closes, and sensitivity adjustment are not supported for Motion Sync.
Learn more about motion sync settings in the Live2D Cubism EditorComposite camera tracking with lip-sync parameters
- It uses a blend of the microphone and camera values. This allows for expressions such as startled mouths and yawning mouths.
Input device
- Switch the microphone.
Input boost
- Amplifies the microphone input.
Input threshold
Set noise removal. Sounds less than or equal to the threshold are not reflected in lip-sync.
0dB: All sound is eliminated.Time to close mouth
- Set the time from the end of speaking until the mouth closes.
Sensitivity adjustment automatic setting
Set the scale for the corresponding vowel.
Follow the guidance and it will be set automatically.Input value scale
- Manually set the scale of the corresponding vowel.
Lip-sync output confirmation
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Output results can be checked for (A), (I), (U), (E), (O), (Vertical), and (Horizontal).