nizima LIVE can animate the whole body of a Live2D model by acquiring information from mocopi.
This page summarizes the specifications of mocopi parameters in nizima LIVE; please refer to the contents of this page when creating mocopi-compatible models.
Auto-associated ID: Recommended parameter ID for creating mocopi-compatible models If you create each parameter of a Live2D model with this parameter ID, it will be automatically associated with the corresponding tracking item when the Live2D model is loaded into nizima LIVE.
Display name: Display name of each parameter in nizima LIVE
Minimum, default, and maximum values: These are the recommended values for parameter ranges for models used in nizima LIVE.
Face
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
Yaw
ParamAngleX
Face motion: left/right
-30
0
30
Existing
Pitch
ParamAngleY
Face motion: up/down
-30
0
30
Existing
Roll
ParamAngleZ
Face motion: rotation
-30
0
30
Existing
RollRelative
ParamAngleZRelative
Face motion: rotation (relative)
-30
0
30
Head rotation – Body rotation
PositionX
Face position X
-1
0
1
Existing
PositionY
Face position Y
-1
0
1
Existing
PositionZ
Face position Z
-1
0
1
Existing
Position
Difference from mocopi’s reference position in absolute coordinates
Body
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
HipAngleZ
HipAngleZ
Hip sway
-30
0
30
Similar to Roll
TorsoAngleX
TorsoAngleX
Upper body rotation X
-30
0
30
Similar to Yaw
TorsoAngleY
TorsoAngleY
Upper body rotation Y
-30
0
30
Similar to Pitch
TorsoAngleZ
TorsoAngleZ
Upper body rotation Z
-30
0
30
Similar to Roll
BodyPositionX
BodyPositionX
Whole body position X
-1
0
1
Right hand direction is +.
BodyPositionY
BodyPositionY
Whole body position Y
-1
0
1
Top is +
BodyPositionZ
BodyPositionZ
Whole body position Z
-1
0
1
Front is +
HipAngle image description
Basic posture Upright
Rotation X Rotates the body in an upright position.
Rotation Y Bowing
Rotation Z Lifts one leg to the side.
TorsoAngle image description
Basic posture Upright
Rotation X Twists the body.
Rotation Y Slouching
Rotation Z Bends the body to one side.
BodyPositionX/Z
Hip position
Difference from mocopi’s reference position in absolute coordinates
BodyPositionY
The lower of the left and right hip joints
Difference from mocopi’s reference position in absolute coordinates
Left arm
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
UpperArmLeftAngleY
UpperArmLeftAngleY
Left upper arm angle Y
-90
0
90
Front is +
UpperArmLeftAngleZ
UpperArmLeftAngleZ
Left upper arm angle Z
-180
0
180
0 for the upright shin, + for the outside direction
UpperArmLeftAngleZRelative
UpperArmLeftAngleZRelative
Left upper arm angle Z (relative)
-180
0
180
Left upper arm angle – Upper body rotation
LowerArmLeftAngleX
LowerArmLeftAngleX
Left forearm angle X
-180
0
180
0 for the front-facing palm, + when the little finger side moves forward
LowerArmLeftAngleY
LowerArmLeftAngleY
Left forearm angle Y
-90
0
90
Front is +
LowerArmLeftAngleZ
LowerArmLeftAngleZ
Left forearm angle Z
-180
0
180
0 for the upright shin, + for the outside direction
LowerArmLeftAngleZRelative
LowerArmLeftAngleZRelative
Left forearm angle Z (relative)
-180
0
180
Left forearm angle – Left upper arm angle
ElbowLeftAngle
ElbowLeftAngle
Left elbow angle
0
0
180
0 for the straight knee, + when bent
ElbowLeftPositionX
ElbowLeftPositionX
Left elbow position X
-1
0
1
Outside is +
ElbowLeftPositionY
ElbowLeftPositionY
Left elbow position Y
-1
0
1
Top is +
ElbowLeftPositionZ
ElbowLeftPositionZ
Left elbow position Z
-1
0
1
Front is +
ElbowLeftPosition
Position of the elbow in relation to the shoulder
Right arm
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
UpperArmRightAngleY
UpperArmRightAngleY
Right upper arm angle Y
-90
0
90
Front is +
UpperArmRightAngleZ
UpperArmRightAngleZ
Right upper arm angle Z
-180
0
180
0 for the upright shin, + for the outside direction
UpperArmRightAngleZRelative
UpperArmRightAngleZRelative
Right upper arm angle Z (relative)
-180
0
180
Right upper arm angle – Upper body rotation
LowerArmRightAngleX
LowerArmRightAngleX
Right forearm angle X
-180
0
180
0 for the front-facing palm, + when the little finger side moves forward
LowerArmRightAngleY
LowerArmRightAngleY
Right forearm angle Y
-90
0
90
Front is +
LowerArmRightAngleZ
LowerArmRightAngleZ
Right forearm angle Z
-180
0
180
0 for the upright shin, + for the outside direction
LowerArmRightAngleZRelative
LowerArmRightAngleZRelative
Right forearm angle Z (relative)
-180
0
180
Right forearm angle – Right upper arm angle
ElbowRightAngle
ElbowRightAngle
Right elbow angle
0
0
180
0 for the straight knee, + when bent
ElbowRightPositionX
ElbowRightPositionX
Right elbow position X
-1
0
1
Outside is +
ElbowRightPositionY
ElbowRightPositionY
Right elbow position Y
-1
0
1
Top is +
ElbowRightPositionZ
ElbowRightPositionZ
Right elbow position Z
-1
0
1
Front is +
Left hand
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
HandLeftFound
HandLeftFound
Left hand detection
0
0
1
Existing, + when the hand is raised
HandLeftAngleX
HandLeftAngleX
Left hand angle X
-180
0
180
Existing, 0 for the front-facing palm, + when the little finger side moves forward
HandLeftAngleY
HandLeftAngleY
Left hand angle Y
-90
0
90
Existing, front is +.
HandLeftAngleZ
HandLeftAngleZ
Left hand angle Z
-180
0
180
Existing, 0 when the hand is turned upside down, outside is +
HandLeftPositionX
HandLeftPositionX
Left hand position X
-1
0
1
Existing, outside is +.
HandLeftPositionY
HandLeftPositionY
Left hand position Y
-1
0
1
Existing, top is +.
HandLeftPositionZ
HandLeftPositionZ
Left hand position Z
-1
0
1
Existing, front is +.
Right hand
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
HandRightFound
HandRightFound
Right hand detection
0
0
1
Existing, + when the hand is raised
HandRightAngleX
HandRightAngleX
Right hand angle X
-180
0
180
Existing, 0 for the front-facing palm, + when the little finger side moves forward
HandRightAngleY
HandRightAngleY
Right hand angle Y
-90
0
90
Existing, front is +.
HandRightAngleZ
HandRightAngleZ
Right hand angle Z
-180
0
180
Existing, 0 when the hand is turned upside down, outside is +
HandRightPositionX
HandRightPositionX
Right hand position X
-1
0
1
Existing, outside is +.
HandRightPositionY
HandRightPositionY
Right hand position Y
-1
0
1
Existing, top is +.
HandRightPositionZ
HandRightPositionZ
Right hand position Z
-1
0
1
Existing, front is +.
Left leg
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
UpperLegLeftAngleY
UpperLegLeftAngleY
Left thigh angle Y
-30
0
30
Front is +
UpperLegLeftAngleZ
UpperLegLeftAngleZ
Left thigh angle Z
-30
0
30
0 for the upright shin, + for the outside direction
LowerLegLeftAngleX
LowerLegLeftAngleX
Left shin angle X
-30
0
30
0 for the front-facing toe, + for the outside direction
LowerLegLeftAngleY
LowerLegLeftAngleY
Left shin angle Y
-30
0
30
Front is +
LowerLegLeftAngleZ
LowerLegLeftAngleZ
Left shin angle Z
-30
0
30
0 for the upright shin, + for the outside direction
LowerLegLeftAngleZRelative
LowerLegLeftAngleZRelative
Left shin angle Z (relative)
-30
0
30
Left shin angle – Left thigh angle
KneeLeftAngle
KneeLeftAngle
Left knee angle
0
0
180
0 for the straight knee, + when bent
KneeLeftPositionX
KneeLeftPositionX
Left knee position X
-1
0
1
Outside is +
KneeLeftPositionY
KneeLeftPositionY
Left knee position Y
-1
0
1
Top is +
KneeLeftPositionZ
KneeLeftPositionZ
Left knee position Z
-1
0
1
Front is +
KneeLeftPosition
Position of the knee in relation to the hip joint
Right leg
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
UpperLegRIghtAngleY
UpperLegRIghtAngleY
Right thigh angle Y
-30
0
30
Front is +
UpperLegRightAngleZ
UpperLegRightAngleZ
Right thigh angle Z
-30
0
30
0 for the upright shin, + for the outside direction
LowerLegRIghtAngleX
LowerLegRIghtAngleX
Right shin angle X
-30
0
30
0 for the front-facing toe, + for the outside direction
LowerLegRIghtAngleY
LowerLegRIghtAngleY
Right shin angle Y
-30
0
30
Front is +
LowerLegRightAngleZ
LowerLegRightAngleZ
Right shin angle Z
-30
0
30
0 for the upright shin, + for the outside direction
LowerLegRightAngleZRelative
LowerLegRightAngleZRelative
Right shin angle Z (relative)
-30
0
30
Right shin angle – Right thigh angle
KneeRightAngle
KneeRightAngle
Right knee angle
0
0
180
0 for the straight knee, + when bent
KneeRightPositionX
KneeRightPositionX
Right knee position X
-1
0
1
Outside is +
KneeRightPositionY
KneeRightPositionY
Right knee position Y
-1
0
1
Top is +
KneeRightPositionZ
KneeRightPositionZ
Right knee position Z
-1
0
1
Front is +
Left foot
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
FootLeftPositionX
FootLeftPositionX
Left foot position X
-1
0
1
Outside is +
FootLeftPosisionY
FootLeftPosisionY
Left foot position Y
-1
0
1
Top is +
FootLeftPositionZ
FootLeftPositionZ
Left foot position Z
-1
0
1
Front is +
Position of the ankle in relation to the hip joint
Right foot
ID
Auto-associated ID
Display name
Minimum
Default
Maximum
Remarks
FootRightPositionX
FootRightPositionX
Right foot position X
-1
0
1
Outside is +
FootRightPositionY
FootRightPositionY
Right foot position Y
-1
0
1
Top is +
FootRightPositionZ
FootRightPositionZ
Right foot position Z
-1
0
1
Front is +
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