Live2D Glossary
This page explains Live2D terms with images and descriptions.
A link to the relevant page on the manual website is provided below the text for a more detailed explanation.
A PDF file for printing is also available.
[Click here to download the PDF file for printing]
List of introductory terms
- Mesh / ArtMesh
- Polygon / Vertex / Edge
- Deformer (warp deformer, rotation deformer)
- Object
- Parameters
- Key / Keyform
- Part(s)
- Draw order
- Texture Atlas
Object Section
Mesh / ArtMesh
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/6389110d5731842167cc1652b590289d-e1522990753579.png.pagespeed.ce.G6Q1yi-LaE.png)
A set of triangles composed of vertices and lines is called a “mesh.”
PSD images loaded into Modeling View are always placed on the canvas with this “mesh” assigned.
An image with the mesh assigned is the “ArtMesh.”
Manual page: About ArtMesh
Polygon / Vertex / Edge
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/6b458c33ad235146258f845e5b150a22-e1522990736933.png.pagespeed.ce.OrZNd2siv5.png)
The triangles of a mesh, which is a set of triangles composed of vertices and lines, are called “polygons.”
The white points of a mesh are called “vertices.”
The lines of a mesh are called “edges.”
Deformer (warp deformer, rotation deformer)
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/fae3cb275df284eff8265ef0e153e0a3-e1522990771913.png.pagespeed.ce.SlJxzVEL01.png)
A container in which the vertices of an ArtMesh can be deformed and moved together is called a “deformer.”
There are two types of deformers: “Warp deformers,” which can create curved shapes, and “rotation deformers,” which can rotate and scale.
Each can do different things, so they are used for different purposes.
Manual page: About Deformer
Object
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/4ed26a924c1640f172c51a46cb50881e-1-e1523007001737.png.pagespeed.ce.JItXR3ae61.png)
Each element placed on the canvas, such as an ArtMesh or deformer, is called an “object.”
Parameter Section
Parameters
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/8853bd8f7a7aba8d625620534dd62aa1-1-e1522991748395.png.pagespeed.ce.dHVy2Vwy_z.png)
“Parameters” can be used to store the deformation, position, etc. of an object.
Manual page: About Parameters
Key / Keyform
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/f92ee430ac894ad8061bd9feffa3be1d-1-e1522991932909.png.pagespeed.ce.DtrcWX5mw0.png)
The point on the parameter where the shape is stored is called the “key.”
The shape specified by a key is called a “keyform.”
Manual page: Edit Parameters
Other
Part(s)
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/49e6f896d946b9caae96c003e3436f13-e1522990804151.png.pagespeed.ce.jEdt1BFwJ9.png)
Groups of characters divided by their components (eyes, nose, etc.) are called “Parts.”
“Parts” are displayed in the Parts palette section.
Manual page: About Parts
Draw order
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/c9669451e34cc5bc7f6ca4bba34e7694-1-e1523242349310.png.pagespeed.ce.XgchRqMrlQ.png)
The value that specifies the order in which the ArtMeshes overlap is called the “draw order.”
It can be set between 0-1000. The larger the value, the more the ArtMesh will be displayed in front.
Manual page: About Draw Order
Texture Atlas
![](https://docs.live2d.com/4.2/wp-content/uploads/2018/04/8b9717cc494b9367630593c668bbee2e-e1522990820538.png.pagespeed.ce.ig8R2LYaX6.png)
The image showing ArtMeshes side-by-side is called a “texture atlas.”
Typically, the format is PNG and the image size is created as n squares of 2.
This is required when exporting models for embedding in the SDK or for Cubism 2.1.
(Not required for video applications.)
Manual page: Edit Texture Atlas